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  Recruitment for Team Technic  (Read 22813 times)
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Offline TeamTechnic

Senior Newbie


Exp: 3 years



« Posted 2014-12-24 22:50:30 »


Introduction
Team Technic is a small indie game company. We are currently working on a game called "Technetium". It is a voxel-based survival sandbox game. It is inspired by Minecraft. This won't be just another Minecraft clone!  It will also be moddable using a Lua API. We don't currently have a website but we will be working on one soon.

Current members of Team Technic
Owner/Founder: Alex Miccolis
Main Coder: James Birtles AKA UnwrittenFun
We are currently in need of a few more coders that are experienced in LWJGL and OpenGL.

How to join
Fill out this form and private message it to me:

Name:
Age:
Location:
Years of Java experience:
Skype:
What are you good at? Be honest:

How to contact us
My skype: Alex Miccolis
My email: alex.miccolis1@gmail.com

What you will earn by working for us
You will earn a share of all our profits, we will individually discuss what you will get based on your experience and dedication. This will apply once we make sure we have a steady flow of profit coming in so we can make sure that you will get your money. Hopefully this isn't a problem.

Videos
<a href="http://www.youtube.com/v/QocOkK2nlbU?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/QocOkK2nlbU?version=3&amp;hl=en_US&amp;start=</a>
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #1 - Posted 2014-12-24 22:52:32 »

Gender? Seriously?

Ditto age.

Offline Longarmx
« Reply #2 - Posted 2014-12-24 23:13:28 »

So, you can render some textures. Do you have anything else to show us? Maybe a prototype of some sort?

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline KudoDEV

JGO Ninja


Medals: 79
Exp: 6 years


Game Dev Hobbyist


« Reply #3 - Posted 2014-12-24 23:19:47 »

Do you have a webpage or portfolio that we can use assess this team?

Offline MrPizzaCake

Senior Devvie


Medals: 8
Exp: 3 years


Hello, another wonderful human being :)


« Reply #4 - Posted 2014-12-24 23:22:09 »

Do you have a webpage or portfolio that we can use assess this team?

"We don't currently have a website but we will be working on one soon."
Apparently not. They don't seem like they don't have a good infrastructure yet. At least for me.

How am I? Tough question, since emotions are confusing as heck Tongue
Offline KudoDEV

JGO Ninja


Medals: 79
Exp: 6 years


Game Dev Hobbyist


« Reply #5 - Posted 2014-12-24 23:25:45 »

Do you have a webpage or portfolio that we can use assess this team?

"We don't currently have a website but we will be working on one soon."
Apparently not. They don't seem like they don't have a good infrastructure yet. At least for me.

Agreed. And I missed that last sentence.

Offline Ecumene

JGO Kernel


Medals: 197
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #6 - Posted 2014-12-24 23:28:09 »

We are currently in need of a few more coders that are experienced in LWJGL and OpenGL.

Yeah, they're pretty abundant here.
We really don't need any other minecraft clones... Please.

Offline TeamTechnic

Senior Newbie


Exp: 3 years



« Reply #7 - Posted 2014-12-24 23:29:29 »

I'll upload a video soon. Sorry for sounding like this is going to be a Minecraft clone, it's not. It will just be voxel based.
Offline HeroesGraveDev

JGO Kernel


Medals: 382
Projects: 11
Exp: 4 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #8 - Posted 2014-12-24 23:34:22 »

Quote from: TeamTechnic
It is a voxel-based survival sandbox game. It is heavily inspired by Minecraft.

Sounds like a Minecraft clone to me.

Offline TeamTechnic

Senior Newbie


Exp: 3 years



« Reply #9 - Posted 2014-12-24 23:38:06 »

Here is the video: <a href="http://www.youtube.com/v/QocOkK2nlbU?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/QocOkK2nlbU?version=3&amp;hl=en_US&amp;start=</a>
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Drenius
« Reply #10 - Posted 2014-12-24 23:39:38 »

Doesn't look that impressive actually... What is this supposed to be?
Offline TeamTechnic

Senior Newbie


Exp: 3 years



« Reply #11 - Posted 2014-12-24 23:41:46 »

Well, it is supposed to be the prototype of the rendering engine. We have also implemented layered textures so you can have two textures for one cube.
Offline The Lion King
« Reply #12 - Posted 2014-12-24 23:43:22 »

It's a humble start, but much better than some of what some of the other "teams" that came in here had to show.

I think the problem here is your initial post is far too ambitious if you are trying to get someone to join your team. Keep in mind, most people on this forum have seen many similar projects crash and burn, and aren't looking to be part of a dead end project.

I suggest you either start with something smaller, or if you wanna continue with your voxel engine, go for it. However you should make your initial post about the short term rather than the long. Lua APIs and making profit is far along your road if all you have is a small box rotating

"You have to want it more than you want to breath, then you will be successful"
Offline TeamTechnic

Senior Newbie


Exp: 3 years



« Reply #13 - Posted 2014-12-24 23:44:50 »

I'll try to make the make the initial post less ambitious. Also, the Lua API is almost done. Thanks for the feedback.  Smiley
Offline KudoDEV

JGO Ninja


Medals: 79
Exp: 6 years


Game Dev Hobbyist


« Reply #14 - Posted 2014-12-24 23:55:22 »

You've got a long way to go. I'm looking forward to seeing this grow.

Offline TeamTechnic

Senior Newbie


Exp: 3 years



« Reply #15 - Posted 2014-12-25 01:27:50 »

Is anyone interested? We really need more coders. I'm sorry if I sound like I'm desperate but in order to get more done and make this a real game, we need more people to help out with it.
Offline HeroesGraveDev

JGO Kernel


Medals: 382
Projects: 11
Exp: 4 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #16 - Posted 2014-12-25 01:55:53 »

More people will just slow things down. Communication is hard.

Unless of course you yourself are not up to the task.
In that case, more people would speed it up, but then again, they would be faster without you.

Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #17 - Posted 2014-12-25 02:05:54 »

To be fair, many things have the name Technic which have existed for a lot longer than that.


E.g. LEGO Technic and also Technetium (their game) is an element: http://en.wikipedia.org/wiki/Technetium
Offline TeamTechnic

Senior Newbie


Exp: 3 years



« Reply #18 - Posted 2014-12-25 02:10:46 »

To be fair, many things have the name Technic which have existed for a lot longer than that.


E.g. LEGO Technic and also Technetium (their game) is an element: http://en.wikipedia.org/wiki/Technetium
Finally someone gets it!  Grin
The reason I named it Technetium was because of the element. I thought it would make sense since I am going to try to implement the periodic table.
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #19 - Posted 2014-12-25 02:43:11 »

I was pretty sure that was the intentional reference.
You say it's voxel-based and (said) that it involves chemistry, can we get any info on the general idea there? Will it incorporate something like a 3D version of the classic falling sand games for the chemical interactions, or is totally different?
Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #20 - Posted 2014-12-25 02:53:19 »

You're going to have a hard time picking up the higher quality programmers on this forum without a little more meat to show us. Personally, I would never give you a chance based on your OP. You need to step up your game about ten fold to even have a chance at peaking anyone's interest who is worth having.

- No website
This is a big deal, this alone is a complete killer. How can I trust you if you don't even have the resources to put together a website?

- No media
All we see is a short video of you rotating a rectangle around, the 12-13 year old programmers here can do that. We need to see something more impressive.

- Your main "coder" goes by a username and not his real name
Redflag you're not remotely as serious as you need to be. I want real names, real job titles, portfolios, work examples.

- "It's not a Minecraft clone!" Minecraft clone.
It takes a *lot* to prove you're not just making Minecraft 2.0, while there's nothing wrong with making a Minecraft clone I raise an eye brow when people say something like this. It shows signs of no original creative thought, and that's pretty much a company-killer for indie studios. You have to attempt to be original to even survive.

My advice is to work on your own for a while, prove to us *you* have what it takes to make this game, and then hire more people to help you. No newcomer is going to want to come into a new "studio" (random people on the internet) and help when you can't even prove you're capable of the task. Why waste our time? We could make our own games. Tongue

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline TeamTechnic

Senior Newbie


Exp: 3 years



« Reply #21 - Posted 2014-12-25 02:54:35 »

Well, I am hoping to add some sort of survival aspect to it like Minecraft. BEFORE anyone says I am copying Minecraft, let me establish one thing, I look up to Notch and I don't want to try to clone or copy his success. I am inspired by his work and I wanted to make a game with voxels. Just because I am making a voxel based game doesn't mean I am copying Minecraft. Now that that's out of the way, I will finish answering Pizza's question. It will be an open world survival sandbox game. There will be reactions like Powder Toy (A falling sand science game) but in a 3D world like Minecraft.
Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #22 - Posted 2014-12-25 02:56:47 »

Well, I am hoping to add some sort of survival aspect to it like Minecraft. BEFORE anyone says I am copying Minecraft, let me establish one thing, I look up to Notch and I don't want to try to clone or copy his success. I am inspired by his work and I wanted to make a game with voxels. Just because I am making a voxel based game doesn't mean I am copying Minecraft. Now that that's out of the way, I will finish answering Pizza's question. It will be an open world survival sandbox game. There will be reactions like Powder Toy (A falling sand science game) but in a 3D world like Minecraft.

ah, see, now that's more like it. It doesn't sound like a Minecraft clone anymore, but you still need to work on it some more before recruiting people. You need to prove your team is capable of the task alone and you just need more help to accelerate the process. No one wants to come into a new team and be "the backbone", they could just work on their own.

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline TeamTechnic

Senior Newbie


Exp: 3 years



« Reply #23 - Posted 2014-12-25 03:11:59 »

The only reason we don't have a website yet is because I can't find a good, cheap host. I already know HTML5 but I just need a host.
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #24 - Posted 2014-12-25 03:28:44 »

If you (or a core team member) is/are a student, the GitHub student pack gives you about 20 months worth of Digital Ocean's basic hosting plan for free, as well as all sorts of other web-related services to bootstrap yourself with. Even if you don't take the pack, check it out to get some names to research.

My interest is piqued by the powder game mention (I always like those games), although like Ray said I'm not sold. I'll eagerly await further info.
Is pressure/wind/etc to be incorporated like in the powder game? Because that shit is hard in 2D, let alone 3D, especially if you want it fast and on an arbitrarily-sized playing field.
Having made a couple sand-game engines myself (although quite a while ago), my guess is that your biggest problem down the road will be performance for the sand-like interaction, unless you know something I never figured out. (which is also quite possible)
Offline TeamTechnic

Senior Newbie


Exp: 3 years



« Reply #25 - Posted 2014-12-25 03:37:57 »

I might try to implement pressure systems later once I get some terrain generation and a player/camera object.
Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #26 - Posted 2014-12-25 04:18:30 »

I don't know what you consider cheap, but I pay $600 a year for my hosting, while that sounds like a lot it's really only $50/month. When you start thinking about making serious Steam-worthy quality games, $50/month shouldn't even make you blink, and you can get hosting for much cheaper. I just wanted my server to house multiple websites, and have enough bandwidth to survive a high traffic hit.

http://www.inmotionhosting.com/vps-hosting (I have the VPS-2000S)

You'll have many costs a head of you to do this all right, your expenses vary depending on what you're doing though. Like BP said, you can fetch a GitHub Pro account dirt cheap if you're students. But even full price, GitHub isn't that bad. Like I said, it all depends on you and what you need to get the job done. I don't even use Git so I don't have that expense at all. I work alone, and just manage my own source control in-house between my VPS, Creative Cloud and backup drives.

If you want an idea of what my personal expenses ended up being before I made a single dime; I already shelled out $600 for web hosting (for the year, but to be fair I would of paid almost that anyway since I had a VPS already), $60~ for a domain (5 years registration for 2 domains), IP.Board and the Apps I needed for it for $300 (Plus $50/year to renew), Steam Greenlight Fee of $100, Making a contract with my music guy that will eventually cost me $1,500, and my Creative Cloud subscription for $20/month (Student discount, normally it's $50/month). Along with a few other hidden fees here and there I'm sure I forgot about.

Web hosting is cheap compared to how much you may end up paying for other things you need down the road. Obviously you can do it without most of these, but you greatly increase your chances of making money if you spend what you need, where you need to get the professional image you'll have to have to be taken seriously by developers and gamers alike. Wink

I guess all I'm trying to say, is go big or go home! So you should ask yourself if you're serious enough to be willing to pay for these things when you need to pay them even if your game hasn't turned a profit yet, if you're willing to do this you might have a chance. Cheesy

but still, like I said, you need to at least get a professional website and some more media up proving to us (Developers) you're serious and worth our time, or we'll just assume you're another guy who's dreams are more grandiose than their abilities.

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline VIrtueeL
« Reply #27 - Posted 2014-12-25 08:48:35 »

i wasted 6 minutes on this image, that i will never get back! + uploading,posting,and typing all off this!


i do devlogs and i do tutorials check em out
https://www.youtube.com/user/InidDevo
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #28 - Posted 2014-12-25 16:09:41 »

i wasted 6 minutes on this image, that i will never get back!

Then why did you do it?
Offline VIrtueeL
« Reply #29 - Posted 2014-12-25 17:14:15 »

dunno nothing better to do =P

i do devlogs and i do tutorials check em out
https://www.youtube.com/user/InidDevo
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