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  Realtime blurring.  (Read 1417 times)
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Offline Alderian

JGO n00b
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Posts: 1


Java games rock!


« on: 2002-12-18 09:54:53 »

How do i do fast realtime blurring of images? Volatile?
Offline pepe

Sr. Member
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Posts: 402


Nothing unreal exists


« Reply #1 on: 2002-12-19 23:42:16 »

Actually, there is nothing you can do with Volatileimage to blur images. The reason being that alpha blending is not accelerated actually.
If it was, yes. By blitting multiple transparent images at different offsets, you could have realtime blur. ( while not subpixel quality )
If you can afford to use LWJGL, you could render multiple transparent polygons into a texcture, and retrieve it. that would do the trick.

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