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  Realistic graphics -- how can it be achieved?  (Read 38268 times)
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Offline Oskuro

JGO Ninja

Medals: 77
Exp: 10 years

Coding in Style

« Reply #30 - Posted 2016-02-24 13:40:59 »

Add that , imho , a perfect 3d Eva Green clone with enanced boobs riding nude a dragon
 that doesn't  know where to go is worst than a decent  "snake" clone  Smiley

Nude Dragon Rider is my new goal in life, with "the *other* kind of ride" DLC for extreme monetization. Grin

Offline BluWingedOlive

Senior Newbie

Medals: 1

« Reply #31 - Posted 2016-02-24 13:44:18 »

LOL  Smiley
Offline ShadedVertex
« Reply #32 - Posted 2016-02-24 14:06:44 »

Yes yes, enough dropping hints...
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline elect

JGO Knight

Medals: 76

« Reply #33 - Posted 2016-02-24 14:39:17 »

Another interesting topic about this is Physically Based Materials
Offline Varkas
« Reply #34 - Posted 2016-04-13 10:29:52 »

In my opinion raytracing in combination with radiosity has the biggest chances to appear realistic. But even that uses approximations.

But from an artistic point of view, realism isn't very interesting. Reality, we have it all the time around us, and usually it's quite bland and boring. Some painter once said, "A picture must be better than reality" - "better" leaves many ways of interpretation, but my point of view is, that "realism" isn't a good goal, "impressive" is what you should aim for, and that can be done in a variety of styles.

if (error) throw new Brick(); // Blog (german):
Offline blobloblob

Senior Newbie

Medals: 1
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« Reply #35 - Posted 2016-04-13 11:07:54 »

I agree, if I wanted photorealism I would go outside and watch the world. The most impressive drawings I saw were these which, with their simplification exposed some of the nature of things, their inner concept.
Offline princec

« JGO Spiffy Duke »

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Eh? Who? What? ... Me?

« Reply #36 - Posted 2016-04-13 12:21:57 »

Realism is pretty hard when you've only got 3 wavelengths of light to use to generate colours, too...

Cas Smiley

Offline Varkas
« Reply #37 - Posted 2016-04-13 12:46:45 »

Think of the brids! They never see any sensible colors on our screens (since they have four color receptors, and not 3 like us ...)

I'm still puzzled that there sometimes are two light mixtures which give us exactly the same color impression. We can't tell yellow light from a mix of red and green light, because both trigger two of our receptors Shocked

if (error) throw new Brick(); // Blog (german):
Offline Riven

« JGO Overlord »

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Hand over your head.

« Reply #38 - Posted 2016-04-13 12:56:54 »

Realism is pretty hard when you've only got 3 wavelengths of light to use to generate colours, too...
Not sure if sarcastic Smiley

But as long as these 3 wavelengths match our eye's 3 types of color-receptors, we're all set for a healthy chunk of virtual realism Smiley

RGB colorspace, however, is indeed a mess, hardly useful for anything, except in the very last phase, on a monitor or image file.

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Offline Roquen

JGO Kernel

Medals: 518

« Reply #39 - Posted 2016-04-14 08:45:18 »

Three channels are sufficient
  this I know,
'cause the theory tells me so.

Infinite summations aren't so hard
  er...nothing's coming to mind here.

Chromatic's aren't much of a problem.  Luminance is.  I'd like to see some the of HDR screens prototypes.
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