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  "no jogl in java.library.path"  (Read 2226 times)
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Offline uderman

JGO n00b
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Posts: 13


Java games rock!


« on: 2004-07-07 14:05:49 »

C:\j2sdk1.4.2_04\bin\java.exe  -classpath "C:\j2sdk1.4.2_04\jre\lib\rt.jar;C:\j2sdk1.4.2_04\lib\tools.jar;C:\Arquivos de programas\Java\j2re1.4.2_04\lib\ext\jogl.jar;E:\Uderman\OpenGL\NEHE TUTORIAL\LESSON 1\JOGL CODE" Lesson01
java.lang.UnsatisfiedLinkError: no jogl in java.library.path
                       at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1491)
                       at java.lang.Runtime.loadLibrary0(Runtime.java:788)
                       at java.lang.System.loadLibrary(System.java:834)
                       at net.java.games.jogl.impl.NativeLibLoader$1.run(NativeLibLoader.java:60)
                       at java.security.AccessController.doPrivileged(Native Method)
                       at net.java.games.jogl.impl.NativeLibLoader.<clinit>(NativeLibLoader.java:46)
                       at net.java.games.jogl.impl.GLContext.<clinit>(GLContext.java:51)
                       at net.java.games.jogl.impl.windows.WindowsGLContextFactory.createGLContext(WindowsGLContextFactory.java:82)

                       at net.java.games.jogl.GLCanvas.<init>(GLCanvas.java:69)
                       at net.java.games.jogl.GLDrawableFactory.createGLCanvas(GLDrawableFactory.java:150)
                       at net.java.games.jogl.GLDrawableFactory.createGLCanvas(GLDrawableFactory.java:118)
                       at net.java.games.jogl.GLDrawableFactory.createGLCanvas(GLDrawableFactory.java:85)
                       at Lesson01.main(Lesson01.java:121)
Exception in thread "main" Finished executing


hello,

I got this erro when trying to run the JOGL code to nehe tutorial 1.
Probably I didn&acute;t installed JOGL correctly, so can anyone help me?
Offline daymark

JGO n00b
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Posts: 26


Java games rock!


« Reply #1 on: 2004-07-07 18:14:37 »

Jogl's native library (jogl.dll) cannot be found.

Either copy jogl.dll to C:\j2sdk1.4.2_04\bin\
or specify -Djava.libary.path=dir-containing-jogl.dll on your java cmd line.
Offline uderman

JGO n00b
*

Posts: 13


Java games rock!


« Reply #2 on: 2004-07-08 05:28:50 »

thx, it's working now Smiley
Games published by our own members! Go get 'em!
Offline Mithrandir

Sr. Member
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Posts: 463
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Cut from being on the bleeding edge too long


« Reply #3 on: 2004-07-08 11:57:57 »

Putting all the standard JDK JAR files into the -classpath setting is a really, really bad thing to do. It's going to break most code. Java will find these all as it is so there is no need to specify them in the classpath settings.  As for JOGL code, if you installed it in the JDK directory and not the JRE (under the C:\program files\Javasoft\JRE area) then the libraries won't be found. The reason for this is that the Sun installer puts a java.exe and javaw.exe into the $WINDOWS\System32 directory that looks for stuff in the JRE install directory, not the JDK. The way around this that I normally take is to delete those two files or to change the PATH environment variable to point to the JDK\bin directory before the Win32 system directories.

The site for 3D Graphics information http://www.j3d.org/
Aviatrix3D JOGL Scenegraph http://aviatrix3d.j3d.org/
Programming is essentially a markup language surrounding mathematical formulae and thus, should not be patentable.
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