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  Project Raft - An Indie Shipwreck Survival  (Read 3322 times)
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Offline Jacob Pickens
« Posted 2014-02-26 22:09:33 »



Project Raft is and Indie Shipwreck Survival game wrapped around the interesting genre of point and click! Go though countless days of pain and agony to eventually find salvation... if you get that far.

Buy Project Raft on Desura today for only $1.99! You better hurry before it gets too main stream!
http://www.desura.com/games/project-raft-an-indie-shipwreck-survival

A few Let's Plays:

Slugmonay:

http://www.youtube.com/watch?v=jRz7Y2iooGo

MetalTuskedero:

http://www.youtube.com/watch?v=bi4guqB-o70

ModiOperandus:

http://www.youtube.com/watch?v=6tPuxtHxlo8

Want to see more Let's Plays? Click here: http://www.youtube.com/results?search_query=Project%20Raft&sm=3
Offline Troubleshoots

JGO Knight


Medals: 36
Exp: 7-9 months


Damn maths.


« Reply #1 - Posted 2014-02-26 22:29:23 »

No offence but this is not sell-able.
  • Poor graphics
  • JDialog for in-game messages
  • Java icon on jdialogs

Nevertheless, I wish you luck.  Stare

Why are all OpenGL tutorials written in Brainf**k?
Offline Jacob Pickens
« Reply #2 - Posted 2014-02-26 22:57:49 »

JOptionPane, and ya that is something that would've been changed if the source wouldnt have been corrupted... also the game seems to be selling quite well so i have no regrets.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Troubleshoots

JGO Knight


Medals: 36
Exp: 7-9 months


Damn maths.


« Reply #3 - Posted 2014-02-26 23:00:47 »

I'm interested, how many sales?

Why are all OpenGL tutorials written in Brainf**k?
Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #4 - Posted 2014-02-26 23:01:46 »

Well you shouldn't have released it without perfecting it. If you don't have a nagging doubt in the back of your head that you did something wrong then you need re-examine your code and ask yourself if you would play this in it's current state. Of course you will answer yes, but then think about it if you weren't the developer. Code that isn't polished shouldn't be released, never mind sold. It isn't about the money and fame, its about being a good coder and sharing your accomplishments with others. I agree with Troubleshoots.

Offline dime26

Senior Member


Medals: 2
Projects: 3
Exp: 5 years


Should traffic wardens be armed?


« Reply #5 - Posted 2014-02-26 23:03:24 »

The Play through with the youtuber is quite funny.

As a prototype this is o.k, but I am surprised you are selling it in its current state. I think this would have been better as an online HTML5 or Flash game, does not really need to run on desktop as there seems to me no animation.
Offline Jacob Pickens
« Reply #6 - Posted 2014-02-26 23:04:22 »

I guess you guys are right, i sold about 20 units, im very proud of that actually Tongue, Well i am working on a new project and in that one i will take your guys' advice in to account. Also opiop65, your youtube series sounds cool imma check it out!
Offline Jacob Pickens
« Reply #7 - Posted 2014-02-26 23:05:52 »

20 units, which is alot to me lol made like idk 20 ish bux and sold on 2 different sites
Offline Jacob Pickens
« Reply #8 - Posted 2014-02-26 23:06:50 »

Also forgot to mention this is my first and only java game to this date. They are bound to get better. However I have been programming java for 3-4 years
Offline Jacob Pickens
« Reply #9 - Posted 2014-02-26 23:07:39 »

I agree he is hilarious
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #10 - Posted 2014-02-26 23:08:14 »

Please, if you have new content to add to your posts, press the Modify button.

Also, thanks for checking out my series, I no longer record new tutorials though as the code isn't that great...

Offline Jacob Pickens
« Reply #11 - Posted 2014-02-26 23:10:41 »

Haha srry as u can tell and c... I'm a senior newbie so i dont rlly know how this forum goes on. I really like it though. Also it seems the playlist is private could u make it oublic so i could get a little tutorial value out of it
Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #12 - Posted 2014-02-26 23:13:01 »

There, fixed. As I said earlier, it wasn't the best so don't re-use (except for the general concepts) of what you learn from the series. Using the fixed function pipeline was a stupid lazy idea of mine to make the series more "newb" friendly, and the performance definitely took a toll.

But this is off topic, so I'll stop talking about it now!

Offline dime26

Senior Member


Medals: 2
Projects: 3
Exp: 5 years


Should traffic wardens be armed?


« Reply #13 - Posted 2014-02-27 00:12:09 »

Haha srry as u can tell and c... I'm a senior newbie so i dont rlly know how this forum goes on. I really like it though. Also it seems the playlist is private could u make it oublic so i could get a little tutorial value out of it

As a first attempt its pretty good, you got a story in there and people must be enjoying it, can seem a bit harsh at times this whole dev scene. People are quick to be negative, so although I think you have lots of room to improve at least you have completed your first project!

If you are sticking to this type of game then I would do some research for similar games, maybe find a point and click framework that will help the process along.

Offline Jacob Pickens
« Reply #14 - Posted 2014-02-27 05:20:31 »

Oh no i plan to be all over the board becuase i love all types of games... in the future u'll c me make shooters, rpgs, etc. i just make wut i feel like making that day
Offline Gibbo3771
« Reply #15 - Posted 2014-02-28 14:04:13 »

Also forgot to mention this is my first and only java game to this date. They are bound to get better. However I have been programming java for 3-4 years

No offence but selling your very first game seems a bit of a long shot, even if it is only 2$, but programming for 3-4 years...you could have probably taken more time on this rather than trying to milk the cash cow.

It has long term effects, check out the developer of The War Z, Sergey Titov...one of his first games was Big Rigs (google it) and it had no collisions, 3 levels which 1 crashed and the other 2 were the same and just coded badly in general. That pretty much sticks with him until this day, soon as people found out it was him behind the creation of such a game, the forums flooded.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline Jacob Pickens
« Reply #16 - Posted 2014-02-28 15:58:58 »

Oh wow I didn't know it was that serious. Yes, I have programmed Java for 3 years it was mainly non-gui stuff. Just recently did I learn Java game design so I probably should've held this game a little longer, but I was getting very anxious and really wanted to get some feedback (Besides the usual negative feedback that the jocks at school give me Tongue). This isn't my first game in general though. Before Java game development I used Gamemaker 8.1 and Studio. This is my first commercial game though. Anyways before I right you guys any longer of a book. Thanks for the feedback ttyl.
Offline lcass
« Reply #17 - Posted 2014-03-19 20:59:32 »

It sadens me that you want to make people pay to buy this when others who have created better works give theirs out for free.
Offline Spacebeans
« Reply #18 - Posted 2014-04-28 03:33:50 »

It sadens me that you want to make people pay to buy this when others who have created better works give theirs out for free.

So he wants to make a few bucks from his hard work, so what?
Online Jimmt
« League of Dukes »

JGO Kernel


Medals: 128
Projects: 4
Exp: 3 years



« Reply #19 - Posted 2014-04-28 03:37:39 »

He's saying that other people work harder to produce things that they don't get paid for. Blunt, but definitely not incorrect.
Offline Rayvolution

JGO Kernel


Medals: 181
Projects: 2
Exp: 1 year


Resident Crazyman


« Reply #20 - Posted 2014-04-28 05:28:32 »

It sadens me that you want to make people pay to buy this when others who have created better works give theirs out for free.

So he wants to make a few bucks from his hard work, so what?

I agree. . . if his product isn't good, it just won't sell. If he sells a few copies, more power to him. Personally though, I think if he's going to go small-time he should just take the in-game advertising route though. He might actually make more money in the long run, because people are more willing to try a free low-budget game than pay for one. Because paying = risk.

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Survival Sim/Builder/Roguelike!
LIVE-STREAMING DEVELOPMENT: http://www.twitch.tv/SG_Rayvolution
Offline Riven
« League of Dukes »

JGO Overlord


Medals: 781
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #21 - Posted 2014-05-30 19:00:35 »

Learning how to sell something is very important, regardless of the product. Even if he doesn't sell a single copy, it'll be a valuable experience for the next attempt. How many people here have the balls to sell their work? Giving everything away for free is 'nice', but if you're an aspiring indie, it'll have to pay the bills one day.

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