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  Procedural Adventure Game Generator  (Read 1859 times)
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Offline Yohanu

JGO n00b
*

Posts: 1



« on: 2010-04-14 11:36:22 »

My game will be my first take on procedural game generation. Essentially it will be a classic adventure-game with a graphical camera-style similar to old dungeon games such as "Eye of the beholder". All graphics will be procedurally generated as well, and they will be reminiscent of the old Atari-games in style.

The goal of the game will be to get out of the "dungeon". The map generator will give the end-user the ability to define some parameters such as map size, difficulty and so on. I have an infinite-mode ready as well for those whom are really bored!

Here's a sexy screenshot (8x size):


Yes, it isn't very pretty to look at, however i'm terrible with graphics, and it is easy to generate this without using any external resources Smiley
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3575
Medals: 44


Game Engineer


« Reply #1 on: 2010-04-14 14:01:33 »

Fat Cookies's comment was removed for being incredibly inflammatory. He was also banned from posting for 10 days.

Looks pretty cool! The idea of a procedural dungeon I think could work very well. Post more when you've got it!

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline Fat Cookies

JGO n00b
*

Posts: 1



« Reply #2 on: 2010-04-14 14:03:42 »

Fat Cookies's comment was removed for being incredibly inflammatory. It was also his first post, so his account was banned.
You wouldn't understand why I made that comment. If you were in my shoes you would understand.

@serious point/topic:
Are you using the standard Graphics class johan?

what about jquest2d, smb clone, minigolf etc Huh

@_^_: because I have no clue who are you and i wish to know you better for lulz
Games published by our own members! Go get 'em!
Offline _^_

JGO n00b
*

Posts: 1



« Reply #3 on: 2010-04-14 14:10:29 »

what about jquest2d, smb clone, minigolf etc Huh

@fat_cookies why did you modeify your post??

i think this Game would be a very good idea but it sounds alot complicated, i am interested to see how he does it (Like how do you useing a procedure to generate the Maps)

also i am worreid because johan wasLooking at the topic but did not make a reply, this is not well for the future
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3575
Medals: 44


Game Engineer


« Reply #4 on: 2010-04-14 14:51:06 »

You wouldn't understand why I made that comment. If you were in my shoes you would understand.
That doesn't matter. That kind of language is unacceptable on JGO. Lucky you got that post in before the banhammer went off. Smiley

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline fruitmaze

Full Member
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Posts: 156
Medals: 3



« Reply #5 on: 2010-04-14 15:19:32 »

I think it's an intersting graphics style you got.
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