Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (513)
Games in Android Showcase (120)
games submitted by our members
Games in WIP (577)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Post-Processing Effects  (Read 1111 times)
0 Members and 1 Guest are viewing this topic.
Offline HeroesGraveDev

JGO Kernel


Medals: 269
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Posted 2013-04-19 21:40:39 »

I've got to the stage where I want to use post-processing effects.

I've done a bit of research on FBOs and found a few sites saying that they are inefficient and should be used carefully. Huh

I'd like to know how 'inefficient' they are, whether they're the best solution for post-processing, and if not, what is the best solution.

Thanks. Smiley

Offline pitbuller
« Reply #1 - Posted 2013-04-19 21:57:35 »

Every AAA game use them so do not afraid. At gles2.0 and with some hardware you just have to be carefull with clearing and discarding them particaly at ios.
Offline HeroesGraveDev

JGO Kernel


Medals: 269
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #2 - Posted 2013-04-19 21:59:33 »

Thanks. Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline davedes
« Reply #3 - Posted 2013-04-19 22:52:47 »

On desktop you can do many passes (blurs, color grading, etc) without much worry.

On Android you can do a very limited number of full-screen passes. For certain things (e.g. bloom) you can employ tricks like down-sampling to reduce fill-rate and improve performance on Android.

https://github.com/mattdesl/lwjgl-basics/wiki/ShaderLesson3
https://github.com/mattdesl/lwjgl-basics/wiki/ShaderLesson5

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Longarmx (52 views)
2014-10-17 03:59:02

Norakomi (43 views)
2014-10-16 15:22:06

Norakomi (33 views)
2014-10-16 15:20:20

lcass (37 views)
2014-10-15 16:18:58

TehJavaDev (68 views)
2014-10-14 00:39:48

TehJavaDev (67 views)
2014-10-14 00:35:47

TehJavaDev (60 views)
2014-10-14 00:32:37

BurntPizza (73 views)
2014-10-11 23:24:42

BurntPizza (45 views)
2014-10-11 23:10:45

BurntPizza (86 views)
2014-10-11 22:30:10
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!