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  Porting JOGL to J2ME  (Read 712 times)
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Offline aaron_08544

JGO n00b
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Posts: 7


Java games rock!


« on: 2004-01-14 16:49:22 »

Hi,

I am wondering if someone has already done that? If not is it straightforward to do so and what would be the obstacles?

thanks
-aaron
Offline gregorypierce

JGO Strike Force
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Posts: 905


I come upon thee like the blue screen of death....


« Reply #1 on: 2004-01-14 19:21:49 »

No, and its not straightforward because of the way JOGL is written. To clarify this more, you absolutely won't get this in raw J2ME. What you'd need is something that generates OpenGL ES compliant code - which you won't get from JOGL in its current condition, though after GDC I'm sure that situation will change.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
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