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  Please Test my new java game SpaceDisks  (Read 1696 times)
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Offline dimmengestel

JGO n00b
*

Posts: 8


Java games rock!


« on: 2004-02-25 14:30:31 »

http://members.home.nl/dimmengestel/Spacedisk/Spacedisk.html

Hope it works well.
Dimmen
Offline erikd

JGO Kernel
*****

Posts: 2561
Medals: 7


Maximumisness


« Reply #1 on: 2004-02-25 14:36:15 »

Not only does it work flawless (java 1.4.2_03, winXP, Ti4200), but it's a fun game too. Very smooth and all. Smiley

Erik

Offline swpalmer

JGO Kernel
*****

Posts: 3438
Medals: 4


Where's the Kaboom?


« Reply #2 on: 2004-02-25 16:15:47 »

Very well done!!

Also works fine (though probably not as smooth) on Mac OS X 10.3.2  JRE 1.4.2_03

Games published by our own members! Go get 'em!
Offline blahblahblahh

JGO Kernel
*****

Posts: 4575


http://t-machine.org


« Reply #3 on: 2004-02-25 17:28:25 »

1.4.2 on linux. Make a webstart version and a 320 pixel wide screenshot and send them to me Smiley (
http://grexengine.com/sections/externalgames/ )

java.lang.NullPointerException
       at spacedisc.drawOval(spacedisc)
       at spacedisc.drawLine(spacedisc)
       at spacedisc.drawImage(spacedisc)
       at spacedisc.paint(spacedisc)
       at sun.awt.RepaintArea.paint(RepaintArea.java:177)
       at sun.awt.motif.MComponentPeer.handleEvent(MComponentPeer.java:405)
       at java.awt.Component.dispatchEventImpl(Component.java:3678)
       at java.awt.Container.dispatchEventImpl(Container.java:1627)
       at java.awt.Component.dispatchEvent(Component.java:3477)
       at java.awt.EventQueue.dispatchEvent(EventQueue.java:456)
       at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:201)
       at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:151)
       at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:145)
       at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:137)
       at java.awt.EventDispatchThread.run(EventDispatchThread.java:100)

malloc will be first against the wall when the revolution comes...
Offline SpongeBob

Jr. Member
**

Posts: 69


Who lives in a pinnapple under the sea


« Reply #4 on: 2004-02-25 17:34:35 »

Very well done.  I couldnt find a fault.
Offline DrBizzar0

Full Member
**

Posts: 175


Raj raj!


« Reply #5 on: 2004-02-26 00:14:37 »

Ah mega nice game; good looking, fun and works flawlessly. The only improvement i can think of is to make the loader look better.
Offline princec
« League of Dukes »

JGO Kernel
*****

Posts: 8089
Medals: 96


Eh? Who? What? ... Me?


« Reply #6 on: 2004-02-26 02:02:53 »

Works lovely here (Inspiron 8200, JRE1.5).

Cas Smiley

Offline walkerr

JGO n00b
*

Posts: 5


If it's not worth doing, it's not worth doing well


« Reply #7 on: 2004-02-26 11:03:54 »

Fun and good looking game. Nice one.
Offline wiederke

Jr. Member
**

Posts: 76


Thx to James Gosling.


« Reply #8 on: 2004-02-27 03:39:58 »

Hi,

very funny game. Works fantastic on my Winx2000, jdk 1.4.2.


cu
Offline Herkules

JGO Kernel
*****

Posts: 1522
Medals: 1


Friendly fire isn't friendly!


« Reply #9 on: 2004-02-27 03:56:37 »

I think I can love it! Very addictive! NT4/JRE1.5.

Small things to remark:

- the font (e.g. 'get ready') is antialiased against blue?
- the goals indicator for green should be on the same side a the green player. Same for red of course. Currently green is playing in the lower part but its goal indicator is the upper one.
- I have difficulties to read whats on the bonus icons


HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Games published by our own members! Go get 'em!
Offline javatypo

Full Member
**

Posts: 143



« Reply #10 on: 2004-02-27 18:13:27 »

b e a utiful. that is a cool game. very nice, just spent about an hour playing
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