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  PlAr, is a 2D Multiplayer Shooting Game  (Read 1400 times)
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Offline spocchio

JGO n00b
*

Posts: 3



« on: 2010-09-24 14:34:47 »

The project home is


http://plar.googlecode.com/

I have make a 2D platform arena in the style of old arcade games.
It is a multi player game so you have to start the server and then the clients have to connect to it.

Before you start:
- This is an experimental version so the game is not very "nice" and I've made the sprites with paint Smiley
- the GUI was coded really faster only to show you a demo! If someone will like it, I will continue!
- is better you run the game by the command line or program can't find the path of resources (it happens...)
- It's made with JBox2D
- to run the server: java -jar plarServer.jar
- to run the client java -jar plarClient.jar


Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3575
Medals: 44


Game Engineer


« Reply #1 on: 2010-09-24 15:03:04 »

Hey cool, I like this style of game, I think it has a lot of potential.

Can you include a JNLP or Applet for us to run? You'll find most users here are very against building other peoples' games themselves or running JAR files.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline spocchio

JGO n00b
*

Posts: 3



« Reply #2 on: 2010-09-24 15:19:54 »

Oh I will make this JNLP (don't fully understand what is it Smiley with the next release
(high sea..waiting for a stable release of JBox2D)
I'm searching for cool developers too that would make a GUI!

Games published by our own members! Go get 'em!
Offline SwampChicken

Full Member
**

Posts: 199
Medals: 1



« Reply #3 on: 2010-10-11 22:42:05 »

You'll find most users here are very against building other peoples' games themselves or running JAR files.

Wierd...
I actually prefer this to using JNLP/Applet.
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3575
Medals: 44


Game Engineer


« Reply #4 on: 2010-10-13 23:31:36 »

Wierd...
I actually prefer this to using JNLP/Applet.
Really? You're in the minority, I think. I want to open up a game, play it, then be done. Barrier to entry should be 10 seconds.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
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