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  Pixel Slaughter!  (Read 4498 times)
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Offline Thotep

JGO n00b
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Posts: 4



« on: 2011-06-10 10:13:52 »





Can you resist the retro appeal of Pixel Slaughter!? (hint: no, you can't)

Play it here (latest build v0.5)

It's a game about shooting, pixelly gibs and nostalgy (not exactly in that order). It runs as an applet and is written using libgdx.
What do you think about it? Do you want more? Smiley
Offline princec
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Eh? Who? What? ... Me?


« Reply #1 on: 2011-06-10 11:07:14 »

Like Smiley

Cas Smiley

Offline krasse

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« Reply #2 on: 2011-06-10 11:19:17 »

Very nice!

I tried 13 times before I unlocked the bubble bobble level Smiley

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Offline jojoh

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games4j.com


« Reply #3 on: 2011-06-10 11:31:09 »

Did no run...
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basic: Plugin2ClassLoader.getPermissions CeilingPolicy allPerms
java.lang.Exception: JNLPClassLoaderUtil: couldn't find a valid JNLPClassLoaderIf
   at com.sun.jnlp.JNLPClassLoaderUtil.getInstance(JNLPClassLoaderUtil.java:59)
   at com.sun.jnlp.JnlpLookupStub.findService(JnlpLookupStub.java:37)

...

This occurred while '
Switching applet'
null
java.lang.reflect.InvocationTargetException
   at java.awt.EventQueue.invokeAndWait(EventQueue.java:1034)
   at org.lwjgl.util.applet.AppletLoader.run(AppletLoader.java:778)
   at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.UnsatisfiedLinkError: Can'
t load /Users/joakimj/Library/Caches/Java/cache/lwjglcache/pixelslaughter.s3.amazonaws.com/PixelSlaughter/natives/libgdx.jnilib
   at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1715)


On OS X, so that is just about normal...
Happened after some loading and 2 security popups.

Offline kappa
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★★★★★


« Reply #4 on: 2011-06-10 12:48:52 »

Did no run...
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This occurred while 'Switching applet'
null
java.lang.reflect.InvocationTargetException
   at java.awt.EventQueue.invokeAndWait(EventQueue.java:1034)
   at org.lwjgl.util.applet.AppletLoader.run(AppletLoader.java:778)
   at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.UnsatisfiedLinkError: Can't load /Users/joakimj/Library/Caches/Java/cache/lwjglcache/pixelslaughter.s3.amazonaws.com/PixelSlaughter/natives/libgdx.jnilib
   at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1715)


On OS X, so that is just about normal...
Happened after some loading and 2 security popups.
A quick check reveals that libgdx.jnilib is indeed missing from the mac native jars.

p.s. the al_errorcolor parameter is no longer used by lwjgl, so can be removed.
Offline Matzon
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« Reply #5 on: 2011-06-10 19:34:47 »

controls blow using a notebook imo, otherwise looks fun

http://certusgames.com (Free Online Multiplayer Java Games)
http://lwjgl.org (OpenGL/OpenAL for Java)
Offline SimonH

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« Reply #6 on: 2011-06-11 20:56:51 »

I love the polish but it's too frenzied for an oldie like me.
Good stuff tho... ...can you make the levels a bit wider (maybe scrolling?) so I can get to some good sniper spots?

Stickmen Wars 2 is in development.
Meanwhile try Bloodridge
Offline fruitmaze

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« Reply #7 on: 2011-06-20 04:07:41 »

The graphics looks really nice. But how do I shoot?
Offline Thotep

JGO n00b
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Posts: 4



« Reply #8 on: 2011-06-21 01:59:38 »

Thanks for all the feedback!

Quote from: kappa
A quick check reveals that libgdx.jnilib is indeed missing from the mac native jars.
Indeed it is... Unfortunately I don't own a Mac and can't build it myself.

Quote from: Matzon
controls blow using a notebook imo
Right, it's almost impossible to play without a mouse. I'll think about keyboard-only controls, with Liero/Worms style aiming.

Quote from: SimonH
can you make the levels a bit wider (maybe scrolling?) so I can get to some good sniper spots?
My base idea was to make it an one-screen shooter, so I probably won't add any real scrolling.

Quote from: fruitmaze
But how do I shoot?
Aim with your mouse, shoot with left mouse button. It's all explained in the tutorial.
Offline kappa
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★★★★★


« Reply #9 on: 2011-07-19 16:23:21 »

Installation: +1 point if the game installs and uninstalls correctly
Stability: +1 point if the game doesn't crash ever
Presentation: +1 point if the game is slickly presented
Graphics: +1 point if the game has "good" graphics that suit the game
Sound: +1 point if the game has "good" sound that suit the game
Style: +1 point if the game's overall style is "good"

Innovation: +0 point if the game is original or brings a great new original twist - arena shooters are nice but not something very innovative.

Fun Factor: +0 point if your judge enjoyed playing the game - its decent but gameplay can get repetitive after a while of playing however nice for short bursts.

Completeness: +1 point if the game is complete enough that doesn't feel anything is missing - feel that there could be more added into the game to add even more re-playability see Super Crate Box.

Freebie: +1 point if you don't whine and you demand nothing of the mods (simply saying "can you rate my game please" is fine)

8/10

overall really and polished, IMO belongs in the featured section.

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Offline Eli Delventhal
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« Reply #10 on: 2011-07-19 19:39:49 »

I want to play. Fix that library for Mac!

See my work:
OTC Software
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Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline basilisk

JGO n00b
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Posts: 1



« Reply #11 on: 2012-02-20 08:26:47 »

Thanks for all the feedback!

Quote from: kappa
A quick check reveals that libgdx.jnilib is indeed missing from the mac native jars.
Indeed it is... Unfortunately I don't own a Mac and can't build it myself.


Here's the issue that's causing this, and the solution.

http://code.google.com/p/libgdx/issues/detail?id=339

On Mac too, want to play.
Offline Thotep

JGO n00b
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Posts: 4



« Reply #12 on: 2012-02-21 09:49:23 »

Mac users, please check if it works now.
Offline Damocles

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Medals: 14



« Reply #13 on: 2012-02-21 10:48:43 »

It grabbed my mouse, and somehow crashed. Leavin my locked mouse in the appletwindow.
This is not nice.

(Ubuntu 11.04, Sun 6 JRE, Chromium)

You should insert some exitkey for grabbing the mousepointer.

Offline Thotep

JGO n00b
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Posts: 4



« Reply #14 on: 2012-02-23 02:00:18 »

From the bottom of the game's page: "ESC to release mouse" Smiley
Offline tberthel

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« Reply #15 on: 2012-02-23 03:09:32 »

You make great game play and experience.

Offline Eli Delventhal
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« Reply #16 on: 2012-03-07 17:39:56 »

On Mac with Chrome, the screen remained black. Music played, however.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline kappa
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★★★★★


« Reply #17 on: 2012-03-07 17:49:30 »

On Mac with Chrome, the screen remained black. Music played, however.
Simple reason for that, Apple made change to Java which broke all OpenGL applets, simple fix is to use LWJGL 2.8+, above game uses LWJGL 2.7.1 hence why it displays blank screen.
Offline jeremejazz

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Posts: 1



« Reply #18 on: 2012-05-15 21:19:47 »

Very nice game  Grin
Offline Eli Delventhal
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Game Engineer


« Reply #19 on: 2012-05-18 13:31:03 »

On Mac with Chrome, the screen remained black. Music played, however.
Simple reason for that, Apple made change to Java which broke all OpenGL applets, simple fix is to use LWJGL 2.8+, above game uses LWJGL 2.7.1 hence why it displays blank screen.
Sweet. Care to upgrade to 2.8, Thotep?

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
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