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  Pixel Slaughter!  (Read 13034 times)
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Offline Thotep
« Posted 2011-06-10 14:13:52 »





Can you resist the retro appeal of Pixel Slaughter!? (hint: no, you can't)

[size=20pt]Play it here[/size] (latest build v0.5)

It's a game about shooting, pixelly gibs and nostalgy (not exactly in that order). It runs as an applet and is written using libgdx.
What do you think about it? Do you want more? Smiley

@thotep, currently working on Prophour23. Blog
Offline princec

« JGO Spiffy Duke »


Medals: 429
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #1 - Posted 2011-06-10 15:07:14 »

Like Smiley

Cas Smiley

Offline krasse
« Reply #2 - Posted 2011-06-10 15:19:17 »

Very nice!

I tried 13 times before I unlocked the bubble bobble level Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline jojoh

JGO Knight


Medals: 5
Projects: 7


games4j.com


« Reply #3 - Posted 2011-06-10 15:31:09 »

Did no run...
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basic: Plugin2ClassLoader.getPermissions CeilingPolicy allPerms
java.lang.Exception: JNLPClassLoaderUtil: couldn't find a valid JNLPClassLoaderIf
   at com.sun.jnlp.JNLPClassLoaderUtil.getInstance(JNLPClassLoaderUtil.java:59)
   at com.sun.jnlp.JnlpLookupStub.findService(JnlpLookupStub.java:37)

...

This occurred while '
Switching applet'
null
java.lang.reflect.InvocationTargetException
   at java.awt.EventQueue.invokeAndWait(EventQueue.java:1034)
   at org.lwjgl.util.applet.AppletLoader.run(AppletLoader.java:778)
   at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.UnsatisfiedLinkError: Can'
t load /Users/joakimj/Library/Caches/Java/cache/lwjglcache/pixelslaughter.s3.amazonaws.com/PixelSlaughter/natives/libgdx.jnilib
   at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1715)


On OS X, so that is just about normal...
Happened after some loading and 2 security popups.

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 80
Projects: 15


★★★★★


« Reply #4 - Posted 2011-06-10 16:48:52 »

Did no run...
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This occurred while 'Switching applet'
null
java.lang.reflect.InvocationTargetException
   at java.awt.EventQueue.invokeAndWait(EventQueue.java:1034)
   at org.lwjgl.util.applet.AppletLoader.run(AppletLoader.java:778)
   at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.UnsatisfiedLinkError: Can't load /Users/joakimj/Library/Caches/Java/cache/lwjglcache/pixelslaughter.s3.amazonaws.com/PixelSlaughter/natives/libgdx.jnilib
   at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1715)


On OS X, so that is just about normal...
Happened after some loading and 2 security popups.
A quick check reveals that libgdx.jnilib is indeed missing from the mac native jars.

p.s. the al_errorcolor parameter is no longer used by lwjgl, so can be removed.
Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #5 - Posted 2011-06-10 23:34:47 »

controls blow using a notebook imo, otherwise looks fun

Offline SimonH
« Reply #6 - Posted 2011-06-12 00:56:51 »

I love the polish but it's too frenzied for an oldie like me.
Good stuff tho... ...can you make the levels a bit wider (maybe scrolling?) so I can get to some good sniper spots?

People make games and games make people
Offline fruitmaze

Senior Devvie


Medals: 3
Projects: 2



« Reply #7 - Posted 2011-06-20 08:07:41 »

The graphics looks really nice. But how do I shoot?
Offline Thotep
« Reply #8 - Posted 2011-06-21 05:59:38 »

Thanks for all the feedback!

Quote from: kappa
A quick check reveals that libgdx.jnilib is indeed missing from the mac native jars.
Indeed it is... Unfortunately I don't own a Mac and can't build it myself.

Quote from: Matzon
controls blow using a notebook imo
Right, it's almost impossible to play without a mouse. I'll think about keyboard-only controls, with Liero/Worms style aiming.

Quote from: SimonH
can you make the levels a bit wider (maybe scrolling?) so I can get to some good sniper spots?
My base idea was to make it an one-screen shooter, so I probably won't add any real scrolling.

Quote from: fruitmaze
But how do I shoot?
Aim with your mouse, shoot with left mouse button. It's all explained in the tutorial.

@thotep, currently working on Prophour23. Blog
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 80
Projects: 15


★★★★★


« Reply #9 - Posted 2011-07-19 20:23:21 »

Installation: +1 point if the game installs and uninstalls correctly
Stability: +1 point if the game doesn't crash ever
Presentation: +1 point if the game is slickly presented
Graphics: +1 point if the game has "good" graphics that suit the game
Sound: +1 point if the game has "good" sound that suit the game
Style: +1 point if the game's overall style is "good"

Innovation: +0 point if the game is original or brings a great new original twist - arena shooters are nice but not something very innovative.

Fun Factor: +0 point if your judge enjoyed playing the game - its decent but gameplay can get repetitive after a while of playing however nice for short bursts.

Completeness: +1 point if the game is complete enough that doesn't feel anything is missing - feel that there could be more added into the game to add even more re-playability see Super Crate Box.

Freebie: +1 point if you don't whine and you demand nothing of the mods (simply saying "can you rate my game please" is fine)

8/10

overall really and polished, IMO belongs in the featured section.

FEATURED
Games published by our own members! Check 'em out!
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Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #10 - Posted 2011-07-19 23:39:49 »

I want to play. Fix that library for Mac!

See my work:
OTC Software
Offline basilisk

Innocent Bystander





« Reply #11 - Posted 2012-02-20 13:26:47 »

Thanks for all the feedback!

Quote from: kappa
A quick check reveals that libgdx.jnilib is indeed missing from the mac native jars.
Indeed it is... Unfortunately I don't own a Mac and can't build it myself.


Here's the issue that's causing this, and the solution.

http://code.google.com/p/libgdx/issues/detail?id=339

On Mac too, want to play.
Offline Thotep
« Reply #12 - Posted 2012-02-21 14:49:23 »

Mac users, please check if it works now.

@thotep, currently working on Prophour23. Blog
Offline Damocles
« Reply #13 - Posted 2012-02-21 15:48:43 »

It grabbed my mouse, and somehow crashed. Leavin my locked mouse in the appletwindow.
This is not nice.

(Ubuntu 11.04, Sun 6 JRE, Chromium)

You should insert some exitkey for grabbing the mousepointer.

Offline Thotep
« Reply #14 - Posted 2012-02-23 07:00:18 »

From the bottom of the game's page: "ESC to release mouse" Smiley

@thotep, currently working on Prophour23. Blog
Offline tberthel
« Reply #15 - Posted 2012-02-23 08:09:32 »

You make great game play and experience.

Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #16 - Posted 2012-03-07 22:39:56 »

On Mac with Chrome, the screen remained black. Music played, however.

See my work:
OTC Software
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 80
Projects: 15


★★★★★


« Reply #17 - Posted 2012-03-07 22:49:30 »

On Mac with Chrome, the screen remained black. Music played, however.
Simple reason for that, Apple made change to Java which broke all OpenGL applets, simple fix is to use LWJGL 2.8+, above game uses LWJGL 2.7.1 hence why it displays blank screen.
Offline jeremejazz

Innocent Bystander





« Reply #18 - Posted 2012-05-16 01:19:47 »

Very nice game  Grin
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #19 - Posted 2012-05-18 17:31:03 »

On Mac with Chrome, the screen remained black. Music played, however.
Simple reason for that, Apple made change to Java which broke all OpenGL applets, simple fix is to use LWJGL 2.8+, above game uses LWJGL 2.7.1 hence why it displays blank screen.
Sweet. Care to upgrade to 2.8, Thotep?

See my work:
OTC Software
Offline gimbal

JGO Knight


Medals: 25



« Reply #20 - Posted 2012-08-16 15:05:43 »

Really nice! Damned hard though Smiley I guess applets don't have to suck so badly after all, the user experience (on Windows) was really clean for me except for the security popup. No waiting time with nothing happening on screen, no annoying Java splash screen, it just works.
Offline Nate

« JGO Bitwise Duke »


Medals: 158
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #21 - Posted 2012-08-16 15:41:55 »

I have some troubles with the controls. Jumping is so fast, it is hard to use. Getting on top of the house is difficult, the left edge seems easy to hit your head on. Since quickly the enemies land on the ground, most of the effort is spent trying to hit those, which is difficult when jumping is so fast and the terrain is not level. Sometimes I get a cannon with 2 shots, leaving me unable to get to the next ammo box (== dead).

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