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  physics scribbler  (Read 11667 times)
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Offline girthquake
« Posted 2018-05-01 17:00:40 »

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

I made a puzzle game where you draw physics to get the ball in the cup.

There's a lot of these types of games on android and wanted to have a go.

Used libGDX and an open source post-processing library.


Instructions: tap and drag to draw

Offline FabulousFellini
« Reply #1 - Posted 2018-05-01 17:01:56 »

That is pretty cool!

Offline girthquake
« Reply #2 - Posted 2018-05-01 17:07:41 »

hey thanks  Smiley

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Offline meva
« Reply #3 - Posted 2018-05-01 22:28:53 »

This is really great game:).

Did you use some physics library?
Offline girthquake
« Reply #4 - Posted 2018-05-02 08:19:09 »

Ty! I used box2d, it comes as an extension with libGDX.

Offline SugarBlood
« Reply #5 - Posted 2018-05-17 14:55:36 »

wow, simple but addictive
Offline girthquake
« Reply #6 - Posted 2018-07-27 02:08:52 »

A couple weeks ago I reached 100 installs on Android, far more than any other game I created so I decided to work on an update.

Version 2.0 is out now on Android and I have also updated the link to the runnable Jar with the new version.

Thank you to everyone who gave it ago on either platform! Enjoy.

Here's what's new!

►Game play
▪13 new levels
▪adjusted and redesigned several levels
▪removed level time limit
▪levels can be refreshed at any point now
▪added background music
▪simplified menu
▪users can now swipe to browse levels

▪new fonts
▪new high resolution level images

▪reduced screen transition delay
▪polygon count has been reduced

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