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  Pat yourself on the back  (Read 1200 times)
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Offline ~Spaceaholic

JGO n00b
*

Posts: 35
Medals: 1



« on: 2011-11-12 12:51:13 »

I have been working on an application for the android market for about 5 months now, and its finally starting to look like something I am proud to call my own(tentative release date december 1)...  the other day I implemented my first recursive method within the app, and that also was a very proud moment for me, I am sure if you had seen my face when I finally figured it out you would have been able to tell. The method was nothing extraordinary, for most experienced programmers I am sure it would have been trivial, but for me, my chest puffed up, my face wore a shit eating grin, and for that moment I was victorious... These little victory's, although sometimes few and far between, along with a little help from the community at JGO, have given me the motivation to make it this far.... I am sure you all have your moments of glory, what are they, and how do you celebrate them?
Offline theagentd

JGO Wizard
****

Posts: 1392
Medals: 88



« Reply #1 on: 2011-11-12 14:07:02 »

I have been working on an application for the android market for about 5 months now, and its finally starting to look like something I am proud to call my own(tentative release date december 1)...  the other day I implemented my first recursive method within the app, and that also was a very proud moment for me, I am sure if you had seen my face when I finally figured it out you would have been able to tell. The method was nothing extraordinary, for most experienced programmers I am sure it would have been trivial, but for me, my chest puffed up, my face wore a shit eating grin, and for that moment I was victorious... These little victory's, although sometimes few and far between, along with a little help from the community at JGO, have given me the motivation to make it this far.... I am sure you all have your moments of glory, what are they, and how do you celebrate them?
Things that I consider awesome, no matter how hard it was to implement, are the reason I'm a programmer. It doesn't matter if it's just a cool lighting effect, insane number of advanced GPU-accelerated particles running in realtime or something I saw in a game and wanted to implement myself, it's still the same feeling. Celebration is traditionally Pocky and comedy anime. xDDD

EDIT: Waaaaaaaaaiiiiiiiiiiiiiiiit.... Pat on my back? Like this?

There is no god.
Online ra4king

JGO Kernel
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Posts: 3160
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I'm the King!


« Reply #2 on: 2011-11-12 15:05:56 »

Moments of glory usually are when something FINALLY works. This is usually when I code something from scratch, run it and find lots of bugs. Tongue

Games published by our own members! Go get 'em!
Offline Mads

JGO Ninja
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Posts: 674
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Directly directional


« Reply #3 on: 2011-11-12 15:10:01 »

Implementations that work as intended the first time ran.

Offline philfrei

Sr. Member
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Posts: 495
Medals: 24



« Reply #4 on: 2011-11-12 22:46:53 »

Yes. I get very upbeat and happy after a programming victory. My wife immediately notices.

My favorite victories with Java (been teaching myself, coming up on two years) also include the first working recursion, a "smoke genie" (a smoke effect using transparencies), the first gel effect using Java 2D, and, just two weeks ago, a particularly encouraging week: (1) my first working Frequency Modulation synthesis, (2) making a working audio Mixer, and (3) understanding (finally) the explanation of the Discrete Fourier Transform which has been a road block to doing audio filtering.

I also got a compliment last week from the nurses that use an app I wrote (MS Access VBA) to assist with calculating drug regimens for pediatric bone marrow transplant patients, that this program was not only a great help, it was going to enhance patient safety.

So I start to think, maybe I AM a "real" programmer. (Whatever that is.)

Then, I look at the job listings and come back down to earth.

"Life is short, art long, opportunity fleeting, experience treacherous, judgment difficult." Smiley
Offline actual

JGO n00b
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Posts: 29
Medals: 2



« Reply #5 on: 2011-11-13 06:49:50 »

I am currently working on a space fleet game and have gotten to the point where I need to start building the interior layout of the ships. I have defined a ship definition file and was creating everything by hand, but it soon got unwieldy. So I built a tool that allows me to build ship interiors. I can create ships, load existing files and save new ones. I even have some visual niceties like highlighting rows and buttons, and visual indication of errors (such as when you have a ship compartment that is open to space.

Why was I so pleased with this? Because despite a bone headed question, I was able to build the entire working application in one day.

So many times, I've seen on forums where someone posts screen shots of something they started just a few days ago and it always amazed and disheartened me. Everything I do (even the simple things) seems to be me mentioned in weeks, so the idea that I could build anything functional in a few days seemed out of reach.

So how do I pat myself on the back? You mean besides bragging on JGO? Smiley 
Offline ~Spaceaholic

JGO n00b
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Posts: 35
Medals: 1



« Reply #6 on: 2011-11-14 07:14:59 »

Another little victory, sitting away from the computer, pen and paper in hand, writing a function/series of functions and seeing through the bugs before implementation. Thats a new one for me, it wasnt possible a month or so ago... Grin
Offline h3ckboy

JGO Kernel
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Posts: 1645
Medals: 4



« Reply #7 on: 2011-11-18 20:49:24 »

There are two things that get me super proud of myself.

The first is when I think up and idea, and think of all the code, and just do it without having  to restructure my idea.

The second is when I can sit down one evening and write an entire game. This one probably more, because I often get into the mindset that I am trapped into a current project and I am making very little headway, and so it is nice to prove to myself that I havent gotten worse, the problems have just gotten better haha.
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
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Posts: 3575
Medals: 44


Game Engineer


« Reply #8 on: 2011-11-19 12:31:27 »

RCing (release candidate build) a very big mobile game this weekend. It will be on Android for limited locations and devices (Galaxy SII, Galaxy S, Evo 4G) in a couple weeks. It is always tremendously satisfying when you've been spending 60 hours a week busting your ass and then finally see your project out in the world.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Online ra4king

JGO Kernel
*****

Posts: 3160
Medals: 196


I'm the King!


« Reply #9 on: 2011-11-19 19:44:56 »

@Eli
Which game?

Games published by our own members! Go get 'em!
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
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Posts: 3575
Medals: 44


Game Engineer


« Reply #10 on: 2011-11-19 20:49:33 »

@Eli
Which game?
It's called Skyfall, it's an RPG.

Google

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Online ra4king

JGO Kernel
*****

Posts: 3160
Medals: 196


I'm the King!


« Reply #11 on: 2011-11-19 22:18:58 »

You work for ngmoco? That's awesome!

Offline Eli Delventhal
« League of Dukes »

JGO Kernel
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Posts: 3575
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Game Engineer


« Reply #12 on: 2011-11-19 22:56:53 »

You work for ngmoco? That's awesome!
Yeah for the last 2 years. It's a good place to learn.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
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