Have fun.
I am trying, but it isn't working out so far. :p I hadn't much luck with nice looking effects by creating my own assets in Photoshop, so I looked around at some particle tools. I was hoping to get somewhere using their assets, but even that failed! I guess I'll play around in Photoshop with the spiky particle and try to get it to blend like I want. Does anyone know how to mimic GL_SRC_ALPHA, GL_ONE in Photoshop?
I've built a pretty sweet particle engine tool, which I'll share when it is done. I guess if you're bored you could take a
sneak preview. I might as well ask how you guys feel about my
triangle-based particles. I use degenerate triangles and do the translate/rotate/scale math to render with glDrawArrays. I was a little worried (on Android) since it is a bit more work than just point sprites, but I'm hoping it isn't that much worse. Haven't had a chance to test it yet.