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  Ouya: a $99 Android game console  (Read 8088 times)
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Offline gouessej

« In padded room »



TUER


« Posted 2012-07-04 22:07:54 »

Hi

Maybe there will be a nice opportunity for Java gaming:
http://www.theverge.com/2012/7/2/3134004/ouya-a-99-hackable-android-game-console-designed-by-yves-behar

Ouya is a low cost (99 USD) hackable game console supporting Android. We could install Java SE For Embedded on it  Wink Maybe Google Play will be available on this machine.

Offline xsvenson
« Reply #1 - Posted 2012-07-04 22:17:26 »

This is very interesting

“The First Rule of Program Optimization: Don't do it. The Second Rule of Program Optimization (for experts only!): Don't do it yet.” - Michael A. Jackson
Offline h3ckboy
« Reply #2 - Posted 2012-07-04 23:21:00 »

fingers crossed
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Cero
« Reply #3 - Posted 2012-07-04 23:40:26 »

A primary problem is that a console manufacturer needs exclusive first party content.

Which is why apple wouldnt make a game console per se.

Offline ReBirth
« Reply #4 - Posted 2012-07-05 04:33:58 »

I remember I posted almost same topic about cheap android gadget for gaming before. Still I'm questioning the quality.

Offline tberthel
« Reply #5 - Posted 2012-07-05 13:50:57 »

99 is a little high for an modern ARM or Atom device without a keypad or screen.  Maybe they are using some high end stuff like lots of memory or the latest ARM or Atom.

The console they should make:

I am thinking that the price point for a successful Android game console will be more likely to be around 49-79 for the next year or two.  49 without controllers and 79 with 2 controllers.  It should allow Android and IOs devices as lame controllers as well.

I am planning on making my Raspberry Pi into that console when I get it.  It cost 35 dollars and the extra housing will cost some money.

By 2016 that price should fall 4.99 to 7.99 as the hardware cost comes down.  Cheap enough to give away and cover with advertising cost.

Offline sproingie
« Reply #6 - Posted 2012-07-05 17:25:12 »

It's 2012 and there are still operators trying to scam venture capital money with a vaporware console concept?  Yeesh.  Compared to the actual hard parts like distribution networks and partnerships with developers, the technology behind a console's hardware is almost as interesting to an investor as the color of the box it comes in.


Offline kaffiene
« Reply #7 - Posted 2012-07-06 00:09:19 »

It's 2012 and there are still operators trying to scam venture capital money with a vaporware console concept?  Yeesh.  Compared to the actual hard parts like distribution networks and partnerships with developers, the technology behind a console's hardware is almost as interesting to an investor as the color of the box it comes in.


The article didn't say much about the hardware, it mostly discussed the pedigree of the founder and mentioned that the project was funded already. 
Offline Matzon

JGO Knight


Medals: 19
Projects: 2


I'm gonna wring your pants!


« Reply #8 - Posted 2012-07-06 07:12:43 »

buy a mk802, mele or ovalelephant. connect your controller to the usb port. done for way less than 99$ - lowest I've seen is around $40 (CX-01)

Offline gouessej

« In padded room »



TUER


« Reply #9 - Posted 2012-07-07 10:56:06 »

buy a mk802, mele or ovalelephant. connect your controller to the usb port. done for way less than 99$ - lowest I've seen is around $40 (CX-01)
I would like to get a FLOW G1.55 to replace my current smartphone and perform some experiments with IcedRobot and/or Replicant.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ReBirth
« Reply #10 - Posted 2012-07-07 13:52:09 »

Hmm I saw there's Shadow Gun game listed. Pretty powerful then.

Offline jdgamedev

Senior Newbie


Medals: 1


Chillin Like a Villin


« Reply #11 - Posted 2012-07-10 21:44:56 »

I don't think anyone has mentioned how this console will be funded.

http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console

I heard about the Kickstarter this morning and since I saw it the raised funds went up by about $700,000. Looks like the won't have any problems getting the money.

I'm on a quest to become a better game developer, check it out.
Offline gouessej

« In padded room »



TUER


« Reply #12 - Posted 2012-07-10 23:42:05 »

My biggest concern is OpenJDK support. I won't use Android DVM.

Offline sproingie
« Reply #13 - Posted 2012-07-10 23:48:25 »

Well since the thing's supposed to be hackable, I imagine you could install a more vanilla linux on it and run OpenJDK on that.   Nothing you couldn't do with an existing Tegra board, which are a little more pricey but have the advantage of being something you can actually buy.

Offline gouessej

« In padded room »



TUER


« Reply #14 - Posted 2012-07-10 23:53:00 »

Well since the thing's supposed to be hackable, I imagine you could install a more vanilla linux on it and run OpenJDK on that.   Nothing you couldn't do with an existing Tegra board, which are a little more pricey but have the advantage of being something you can actually buy.


I wonder if Ouya's users will only be able to install games from Google Play. If so, I won't be able to use OpenJDK to deploy games for end users except hackers. IcedRobot allows to use OpenJDK inside Android, that's why it is interesting for me.

Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 48
Projects: 6
Exp: 8 years



« Reply #15 - Posted 2012-07-10 23:55:46 »

My biggest concern is OpenJDK support. I won't use Android DVM.

And why won't you use android DVM? Does it kill dolphins?

Offline sproingie
« Reply #16 - Posted 2012-07-10 23:58:50 »

Ooookay, the bait is in the water now...

I wonder if Ouya's users will only be able to install games from Google Play.

Not that giving the hype a miss is such a bad thing, but clearly you haven't been reading it.  It screams FREE! FREE! FREE! from the rafters every other line about how hackable and open and unlocked and ponies and rainbows it is.
Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 48
Projects: 6
Exp: 8 years



« Reply #17 - Posted 2012-07-11 00:01:00 »

Ooookay, the bait is in the water now...


It's not a bait, I assume it is some kind of political reason, but I'm curious to know why, since I've never heard of Dalvik VM being involved in any kind of political quarrel.

Offline tberthel
« Reply #18 - Posted 2012-07-11 00:06:40 »

I put my game console for Android on IndieGoGo 2 times over a year ago and I get a big fat zero.

Ouya does it and have less info and get over 1 million dollars.

Offline gouessej

« In padded room »



TUER


« Reply #19 - Posted 2012-07-11 00:12:23 »

My biggest concern is OpenJDK support. I won't use Android DVM.

And why won't you use android DVM? Does it kill dolphins?
OpenJDK For Embedded and even JavaSE For Embedded are noticeably faster than Android DVM. Direct NIO buffers are really bugged in Android 4.0, its support is not as mature as its equivalent in OpenJDK. I don't see why I should rely on a completely different virtual machine, even the method calls are slower with Android DVM. I love the GPL. Google has succeeded in making something great with Android but it has destroyed the main advantage of Java, "write once, run everywhere", its virtual machine increases fragmentation and that's Oracle's fault too (if it was less greedy, Android would rely on JavaSE or OpenJDK from its very beginning). I just want to use the real Java, the same Java everywhere, neither Microsoft JVM nor Google DVM. You can disagree with me but don't try to make a fool of me please. I don't try to make a fool of you when I disagree with you.

Yes I love the GPL for political reasons and I want to stay as far as possible from Google, Microsoft, Adobe and Apple. I don't like software patents, these corporations should just disappear and some Greek activists already burned one Microsoft building, it is a nice start lol.

It's not a bait, I assume it is some kind of political reason, but I'm curious to know why, since I've never heard of Dalvik VM being involved in any kind of political quarrel.
Computer science is mostly not apolitical, there are only a very few computer engineers who are political activists.

I put my game console for Android on IndieGoGo 2 times over a year ago and I get a big fat zero.

Ouya does it and have less info and get over 1 million dollars.
Maybe we are bad in marketing, big names help.

Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 48
Projects: 6
Exp: 8 years



« Reply #20 - Posted 2012-07-11 00:17:37 »

My biggest concern is OpenJDK support. I won't use Android DVM.

And why won't you use android DVM? Does it kill dolphins?
OpenJDK For Embedded and even JavaSE For Embedded are noticeably faster than Android DVM. Direct NIO buffers are really bugged in Android 4.0, its support is not as mature as its equivalent in OpenJDK. I don't see why I should rely on a completely different virtual machine, even the method calls are slower with Android DVM. I love the GPL. Google has succeeded in making something great with Android but it has destroyed the main advantage of Java, "write once, run everywhere", its virtual machine increases fragmentation and that's Oracle's fault too (if it was less greedy, Android would rely on JavaSE or OpenJDK from its very beginning). I just want to use the real Java, the same Java everywhere, neither Microsoft JVM nor Google DVM. You can disagree with me but don't try to make a fool of me please. I don't try to make a fool of you when I disagree with you.

Yes I love the GPL for political reasons and I want to stay as far as possible from Google, Microsoft, Adobe and Apple. I don't like software patents, these corporations should just disappear and some Greek activists already burned one Microsoft building, it is a nice start lol.

I'm sorry if I sounded stupid. Althought I wanted to be funny I didnt mean to make fun of you.

Anyway, I didn't know all this stuff about DVM, thank you for the information. But since this is all so transparent to me, I really don't care about them. The games I wrote for android ran quite ok on DVM, and many of the problems I had with them came from my own mistakes.

Offline gouessej

« In padded room »



TUER


« Reply #21 - Posted 2012-07-11 00:31:22 »

Anyway, I didn't know all this stuff about DVM, thank you for the information. But since this is all so transparent to me, I really don't care about them. The games I wrote for android ran quite ok on DVM, and many of the problems I had with them came from my own mistakes.
Even hardware is designed to discourage privacy on SoC, some Replicant developers found some strange leaks in proprietary modem Android drivers. The problem is not just the DVM even though its performance is better now than in Android 1.1. Avoiding the use of accessors is a common advice for Android developers who really cares about speed. Google preferred creating its own Java and its own Java binding for the OpenGL API whereas JOGL-ES (now in JOGL 2.0) already existed before Android. Google plays on several boards, it invests resources in open source projects but it buys tons of patents. I don't like corporations, not only Google, I would like to spend some time on thinking about how we could organize the work differently, I like self management and "public" (not by the state) planification based on the expression of social needs, I spoke a bit about that in my article about the collectivist cooperative global patronage. Google "wrong" choice of licensing affects Cyanogen too, Samsung is not forced to open source its code and it is problematic for the S3, sometimes reverse engineering is not enough.

Offline princec

JGO Kernel


Medals: 282
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #22 - Posted 2012-07-11 09:41:47 »

Google have done more for Java adoption than Oracle ever will. Destroyed? Don't be daft!
You still use ${your.favourite.ide}. You still use (most) of the basic JDK APIs. You still use the same language. It doesn't run all that fast - yet - but it's still a stick of rock with JAVA written right through the middle.

Cas Smiley

Offline gimbal

JGO Coder


Medals: 25



« Reply #23 - Posted 2012-07-11 10:58:08 »

Google is nice to Java devs. Even when disregarding Dalvik, they also gave us GWT and other Java-centric APIs. The main thing that I like is that Google sees a purpose in the language and the tools without having gotten it as a present by taking over another company.

Clever chaps whom I will never trust with my life but I'll not lament their existence either.
Offline Evil[1]

Senior Newbie


Medals: 1



« Reply #24 - Posted 2012-07-11 11:51:07 »

Either it's a complete win, or a total fail - market adoption is often russian roulette.
Hopefully, they operate long enough so I can get one of those little boxes.

I don't care about the games that get release for it.
For me, it's a new shiny little toy I can code for and have lot's of fun with :-D

For gaming, I use my XBox 360. It's simple as eating donuts for me:
No Halo, no fun!

And I don't think, you will get the same quality like on XBLA:
From Dust, Bastion, Insanely Twisted Shadow Planet... to name a few.

I expect a flood-fill of bad Snake clones on the Ouya marketplace.
90% of them written by ra4king.
The rest are Doodle Jump clones written by the same person.

 Grin
Offline ra4king

JGO Kernel


Medals: 322
Projects: 2
Exp: 4 years


I'm the King!


« Reply #25 - Posted 2012-07-11 15:12:45 »

I expect a flood-fill of bad Snake clones on the Ouya marketplace.
90% of them written by ra4king.
The rest are Doodle Jump clones written by the same person.

 Grin
Hahahahahahahahahaha........ Grin Stare Cranky Emo Cry Cry Cry

Offline tberthel
« Reply #26 - Posted 2012-07-11 15:28:10 »

And I don't think, you will get the same quality like on XBLA:
From Dust, Bastion, Insanely Twisted Shadow Planet... to name a few.

I expect 1-3 of those games will make it to Android.

Offline sproingie
« Reply #27 - Posted 2012-07-11 18:35:56 »

When Android first came out, Java on mobile devices was a non-starter for anything but an optional subsystem: Sun had successfully killed almost the entire market thanks to demanding all vendors use the crippled, slow, and backward J2ME as-is with no modifications beyond what was allowed by "profiles", and insisted on exorbitant per-unit license fees on top of it.

Java SE might have a future now on mobile devices, but given Oracle's track record, we likely haven't seen the last of their efforts to sabotage it.
Offline Roquen
« Reply #28 - Posted 2012-07-11 18:46:40 »

All the various merging efforts seem somewhat promising.
Offline gouessej

« In padded room »



TUER


« Reply #29 - Posted 2012-07-11 19:20:03 »

When Android first came out, Java on mobile devices was a non-starter for anything but an optional subsystem: Sun had successfully killed almost the entire market thanks to demanding all vendors use the crippled, slow, and backward J2ME as-is with no modifications beyond what was allowed by "profiles", and insisted on exorbitant per-unit license fees on top of it.
I agree with you about the fees but J2ME succeeded in winning against BREW even in USA.

Java SE might have a future now on mobile devices, but given Oracle's track record, we likely haven't seen the last of their efforts to sabotage it.
I just hope it won't try to get another magic hidden clause out of its hat to prevent the use of OpenJDK on embedded devices.

Google is nice to Java devs.
Google does its best to discourage people of installing any game not using HTML5 in its web browser. It refuses to remove its scary message displayed when trying to run a Java Web Start application. It is not so simple.

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