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  OpenGL Book Recommendation  (Read 1262 times)
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Offline Vladiedoo
« Posted 2012-07-23 00:12:30 »

Hi, I've finally gotten comfortable with Slick2D and I want to start serious study of LWJGL/OpenGL in order to create simple 3D games.

  • I want to order a book online and was wondering what book you guys recommend, OpenGL Superbible perhaps? I'll still use online resources but books are convenient when away from the computer.

  • Also, just wondering, by learning OpenGL does this then enable me to create 3D games with languages such as C++ without having to start from scratch, assuming I know the language?

Big thanks to everyone on this forum for always helping with all my problems  Grin.
Offline ra4king

JGO Kernel


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« Reply #1 - Posted 2012-07-23 03:24:24 »

 1. OpenGL SuperBible v5 is an excellent book. An equally excellent online resource is the arcsynthesis tutorial.

2. Yup. Smiley

Offline kappa
« League of Dukes »

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« Reply #2 - Posted 2012-07-23 08:59:43 »

An equally excellent online resource is the arcsynthesis tutorial.
When using the above resource the LWJGL ports of the example code in that book found here may also be useful.
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Offline gouessej
« Reply #3 - Posted 2012-07-23 16:52:07 »

Also, just wondering, by learning OpenGL does this then enable me to create 3D games with languages such as C++ without having to start from scratch, assuming I know the language?
Yes but OpenGL is not enough to create a complete game, you will probably need some other third party libraries to achieve that, for example you can use a Java binding for OpenAL for the sound (JOAL or its competitor in LWJGL), there are other aspects, the artificial intelligence, the network, etc...

Offline Vladiedoo
« Reply #4 - Posted 2012-07-23 18:31:22 »

Thanks ra4king and kappa, I'll take full advantage of those resources.
Good point gouessej, I'll keep that in mind, thanks.
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