Java-Gaming.org Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (763)
Games in Android Showcase (229)
games submitted by our members
Games in WIP (852)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  OpenGL 1.4, what features are you using?  (Read 2169 times)
0 Members and 1 Guest are viewing this topic.
Offline gregorypierce

Senior Devvie




I come upon thee like the blue screen of death....


« Posted 2003-12-10 14:25:34 »

What OpenGL1.4 specific features are you guys using in your applications? I need to energize Apple to provide comprehensive OGL1.4 support with more practical real world examples and to do that I would like to tell them what features other people are actually using.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline shawnkendall

Senior Devvie


Exp: 20 years



« Reply #1 - Posted 2003-12-10 15:01:20 »

Two words...
V B Os  Grin

Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
Offline Markus_Persson

JGO Wizard


Medals: 19
Projects: 19


Mojang Specifications


« Reply #2 - Posted 2003-12-10 15:40:34 »

Isn't that tree words?


Anyway, from the stuff listed as "new" in 1.4, I use Automatic Mipmap Generation and Multiple Draw Arrays.

I've got a feeling I'll start using vertex programming as well soon.

Play Minecraft!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline elias

Senior Devvie





« Reply #3 - Posted 2003-12-10 17:37:29 »

I'm not trying to be an asshole, but those examples won't persuade me if I were Apple.

VBOs and vertex programs - these are merely _extensions_ defined along with the 1.4 specs. You can use them just fine with OpenGL 1.3 and probably with lower versions. ATI only supports 1.3 in the version string even on windows, but VBO and vertex/fragment programs both exist anyway. The point is that OGL 1.4 is not strictly nescessary.

Automatic mipmap generation - is only really nescessary if you generate textures to save the bus roundtrip. And then only for textures (re-)generated often. If you only use textures from memory or disk, you can just as well use GLU or your own function.

Multiple draw arrays - I've never seen any use for them, and specificly not any performance gains. Your mileage may vary, as usual.

What Apple probably want to hear is people using any features in 1.4 not previously exposed as ARB extensions.

- elias

Offline Orangy Tang

JGO Kernel


Medals: 57
Projects: 11


Monkey for a head


« Reply #4 - Posted 2003-12-10 18:03:33 »

Quote

What Apple probably want to hear is people using any features in 1.4 not previously exposed as ARB extensions.

Is there any though? A look though the spec shows that all the extra functionality was previously avalible as an extension in some form or another, and the only ones not an ARB or EXT are mipmap generation (previously SGIS extension) and blend squaring (previously an NV extension).

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline Yuri Vl. Gushchin

Senior Devvie




Speak Java!


« Reply #5 - Posted 2003-12-12 07:42:04 »

VBOs, vertex programs, texture mirrored repeat, point parameters (point size distance attenuation)

Yuri

Yuri Vl. Gushchin
JProof Group
Pages: [1]
  ignore  |  Print  
 
 

 
EgonOlsen (492 views)
2018-06-10 19:43:48

EgonOlsen (594 views)
2018-06-10 19:43:44

EgonOlsen (406 views)
2018-06-10 19:43:20

DesertCoockie (743 views)
2018-05-13 18:23:11

nelsongames (1016 views)
2018-04-24 18:15:36

nelsongames (981 views)
2018-04-24 18:14:32

ivj94 (1545 views)
2018-03-24 14:47:39

ivj94 (557 views)
2018-03-24 14:46:31

ivj94 (1295 views)
2018-03-24 14:43:53

Solater (560 views)
2018-03-17 05:04:08
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!