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  Open Source Xith COLLADA exporter started  (Read 1209 times)
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Offline croft

Junior Devvie




Java, Java, Java


« Posted 2005-06-16 21:09:40 »

Today I started writing an Open Source Xith COLLADA exporter.  This will enable the conversion of the different 3D formats supported by Xith Loaders into COLLADA using Xith as the intermediary.  I am primarily doing this to debug the Whoola Xith COLLADA Loader.  The source code is available here:
http://whoola.sourceforge.net/

David Wallace Croft / www.CroftSoft.com / (214) 636-3790 m / Advanced Java Game Programming
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #1 - Posted 2005-06-17 03:06:41 »

great stuff!

Will.

Offline croft

Junior Devvie




Java, Java, Java


« Reply #2 - Posted 2005-06-23 23:36:16 »

A minimally functional exporter is now working.  I am now working on a class called ColladaConverter which uses the exporter and the New Dawn Software loaders to convert OBJ and MD2 files to COLLADA.

David Wallace Croft / www.CroftSoft.com / (214) 636-3790 m / Advanced Java Game Programming
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Offline zero

Junior Devvie





« Reply #3 - Posted 2005-06-23 23:53:47 »

Did you take a look at FBX, another universal 3d asset format. AFAIK it offsers morph-targets, which are great parameters for facial animations and the list of existing ex- and importers is very impressive.

Just wanted to mention that because I compared both recently.

best regards
-michael
Offline croft

Junior Devvie




Java, Java, Java


« Reply #4 - Posted 2005-06-27 18:57:32 »

Did you take a look at FBX, another universal 3d asset format. AFAIK it offsers morph-targets, which are great parameters for facial animations and the list of existing ex- and importers is very impressive.

Just wanted to mention that because I compared both recently.


I took a quick look just now.  It appears to be a C++ SDK.  Were you comparing FBX to COLLADA or something else?

David Wallace Croft / www.CroftSoft.com / (214) 636-3790 m / Advanced Java Game Programming
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