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  Oh My Goat  (Read 4607 times)
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Offline YaW

Senior Member


Medals: 14
Projects: 2



« Posted 2013-09-18 18:49:02 »



Oh My Goat is an action-packed platformer full of tight jumps where quick reflexes are crucial. Each level is composed of 12 screens that you'll have to complete with the least possible number of deaths in order to get the highest score.

Each world introduces new physics, environments and game mechanics, allowing our four-hooved horned hero to jump differently. Gameplay remains fresh with very simple and intuitive controls.



In the game you incarnate a Goat that has been turned into a cube by The Hunter and needs to rescue all the other animals that has also been squared and kidnapped.

The game is made entirely with LibGDX, we use an internal level editor with heavy use of Box2D. We're on the final process of finishing the game and currently trying to make the game happen on iOS using RoboVM.

Here are some screenshots and gifs of the game:

In-Game
Click to Play








Loading Screens
Click to Play


Click to Play


Level selection




Offline Mads

JGO Ninja


Medals: 26
Projects: 3
Exp: 6 years


One for all!


« Reply #1 - Posted 2013-09-18 19:31:42 »

How did you get such smooth loading screens using LibGDX?
To my understanding, far from all loading is done asynchronously using AssetManager, making it hard to animate something beautifully. Did you use the baked-in one, or how is that accomplished?

The art looks great! I can't help buy notice that during a normal jump, the goat doesn't rotate fully - it seems to lack around 90 degrees. Why?

Overall, the quality looks awesome, and well polished.

Offline YaW

Senior Member


Medals: 14
Projects: 2



« Reply #2 - Posted 2013-09-18 19:57:45 »

How did you get such smooth loading screens using LibGDX?
To my understanding, far from all loading is done asynchronously using AssetManager, making it hard to animate something beautifully. Did you use the baked-in one, or how is that accomplished?

That's true, but you can use the same AssetManager to load sync and async. First you load the graphics needed for the loading screen synchronously, then create all the Actors for the loading screen and the animations, then load the rest of the data for the game asynchronously. Something like this:

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public class LoadingScreen implements Screen {

   @Override
   public void show(){
      // Tell the manager to load assets for the loading screen
     game.manager.load("data/ui/loadinginicial.txt", TextureAtlas.class);

      // Wait until they are finished loading
     game.manager.finishLoading();
     
      // Get our textureatlas from the manager
     atlas = game.manager.get("data/ui/loadinginicial.txt", TextureAtlas.class);
     
      //Create all the actors and animations needed and add them to Stage
     ...
     
      //Load the rest of the data
     ...
   }
   
   @Override
   public void render(float delta){
      ...
     
      game.manager.update()
     
      ...
   }

}


If you need or want the full code just ask for it ^^

The art looks great! I can't help buy notice that during a normal jump, the goat doesn't rotate fully - it seems to lack around 90 degrees. Why?

Yeah, we made a lot of testing with diferents angular velocity, heights, etc and this is what feels the best of all the tests. It's true that the goat doesn't rotate all the 360 degrees but playing the game it's almost inappreciable.

Overall, the quality looks awesome, and well polished.

So many thanks Smiley
Games published by our own members! Check 'em out!
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Offline Herjan
« Reply #3 - Posted 2013-09-18 20:09:49 »

Awesome art, but it doesn't come to android?

Quote
We're on the final process of finishing the game and currently trying to make the game happen on iOS using RoboVM.

Also, in the first 'choose level screen' I don't see a camera at the right top, but in the next one I see one, what is that for?

Offline YaW

Senior Member


Medals: 14
Projects: 2



« Reply #4 - Posted 2013-09-18 20:13:35 »

Awesome art, but it doesn't come to android?

The game will be launched on Android, iOS and Ouya. The Android/Ouya versions are practically finished and we're currently working on the iOS things (GameCenter, ads, etc).

Also, in the first 'choose level screen' I don't see a camera at the right top, but in the next one I see one, what is that for?
Good catch. That camera is for repeating the video for the historyline. Every world has his own video, the first screen doesn't show the camera because that screenshot is old, but every world has the icon and a movie.
Offline SHC
« Reply #5 - Posted 2013-09-23 13:08:31 »

The game will be launched on Android, iOS and Ouya.

Will there be a desktop version? I don't own a smart phone.

Offline YaW

Senior Member


Medals: 14
Projects: 2



« Reply #6 - Posted 2013-09-23 13:32:14 »

The game will be launched on Android, iOS and Ouya.

Will there be a desktop version? I don't own a smart phone.

Not for now, sorry
Offline supaFool

Junior Member


Projects: 2



« Reply #7 - Posted 2013-09-23 16:17:16 »

Looks awesome, is it like a running game?
Offline YaW

Senior Member


Medals: 14
Projects: 2



« Reply #8 - Posted 2013-09-23 16:19:05 »

Looks awesome, is like like a running game?
Yep, running game with a LOT of obstacles and jumping.

Thanks Smiley
Offline BenningtonHD

Junior Member


Projects: 1



« Reply #9 - Posted 2013-09-24 21:43:30 »

Love the art! Looks very professional
Games published by our own members! Check 'em out!
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Offline YaW

Senior Member


Medals: 14
Projects: 2



« Reply #10 - Posted 2013-09-25 08:25:34 »

A few more gifs and screens from the game  Grin

Main Menu (the animation of the logo is not this fast in the game, I hate doing gifs)


End Level Screen
Click to Play


More level selection




And the game icon
Offline Mike

JGO Wizard


Medals: 76
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #11 - Posted 2013-09-25 13:40:34 »

The name and the art of this game is awesome! Did you make it yourself or do you have a good friend...? Smiley

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline YaW

Senior Member


Medals: 14
Projects: 2



« Reply #12 - Posted 2013-09-25 19:12:52 »

The name and the art of this game is awesome! Did you make it yourself or do you have a good friend...? Smiley

Mike

We have a designer who made all the art of the game Smiley
Offline kpars

JGO Wizard


Medals: 79
Projects: 4
Exp: 3 years


Extreme Typist.


« Reply #13 - Posted 2013-09-25 22:37:37 »

A programmer that doesn't have wars with his artist!

Great work, I'll need to try this out sometime.

-Jev.

Offline gongalf
« Reply #14 - Posted 2013-09-26 21:55:29 »

It looks so good Shocked Will you release a demo version? I'd like to test it Cheesy

Offline YaW

Senior Member


Medals: 14
Projects: 2



« Reply #15 - Posted 2013-09-27 23:45:45 »

It looks so good Shocked Will you release a demo version? I'd like to test it Cheesy

The game will be free to play so you can play it when it's released. We're doing a closed beta with some friends to test the game on diferent devices, but we don't have plans to release a beta/demo previous to the full game.
Offline YaW

Senior Member


Medals: 14
Projects: 2



« Reply #16 - Posted 2013-09-28 11:16:36 »

More screenshots of Oh My Goat. This week I bring you the square animals you need to rescue in the game:



Aren't they fluffy?
Also, we've made the comics that show how the animals escape from the hunter's truck:





Offline gongalf
« Reply #17 - Posted 2013-10-02 09:18:42 »

Will you include unlockeable paid content? Just out of curiosity.

BTW the comic strip it's so cool Cheesy

Offline YaW

Senior Member


Medals: 14
Projects: 2



« Reply #18 - Posted 2013-10-02 09:58:56 »

Will you include unlockeable paid content? Just out of curiosity.

BTW the comic strip it's so cool Cheesy

The game will be completely free+ads on iOS and Android. In Ouya there will be some levels free and the rest unlockable with a unique payment.
Offline The-Next

Senior Member


Medals: 7
Projects: 2



« Reply #19 - Posted 2013-10-05 04:57:03 »

Hi yaw! it's nice to see you arround. The game looks awesome TBH.

The game looks great btw, it has a lot of graphic quality. I'm pretty sure you will become famous!! Tongue

Offline YaW

Senior Member


Medals: 14
Projects: 2



« Reply #20 - Posted 2013-10-05 08:36:09 »

Hi yaw! it's nice to see you arround. The game looks awesome TBH.

The game looks great btw, it has a lot of graphic quality. I'm pretty sure you will become famous!! Tongue

Thanks Wink

I don't want to become famous, just to gain a bit of money so we can keep making more games Smiley
Offline YaW

Senior Member


Medals: 14
Projects: 2



« Reply #21 - Posted 2013-11-17 14:53:42 »

The game will be out on December!! Grin

One screen with the final look.

Offline YaW

Senior Member


Medals: 14
Projects: 2



« Reply #22 - Posted 2013-12-06 16:07:34 »

Hey, the game is out!!!

You can download it from the AppStore or Google Play (or for Ouya)





Here's the trailer:

<a href="http://www.youtube.com/v/PBAtAGhRIQc?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/PBAtAGhRIQc?version=3&amp;hl=en_US&amp;start=</a>
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