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  Ogg audio  (Read 2159 times)
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Offline bobjob

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« Posted 2011-04-01 09:04:12 »

what is the bare minimum I would need to get ".ogg" audio working for a simple game?

What version of Android and what libraries would I need.

Because I'm used to developing games at the OpenGL level. I would also like to make android games at an OpenGL level and only use addition libraries for sound if needed.

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Offline steveyO
« Reply #1 - Posted 2011-04-01 09:58:18 »

I thought Android had built in .ogg support so are libraries necessary?
I play .ogg files using AndEngine and works out of the box (as far as I can see AndEngine.jar doesn't load in any libraries for this either).

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Offline bobjob

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« Reply #2 - Posted 2011-04-01 09:59:51 »

I thought Android had built in .ogg support so are libraries necessary?
I play .ogg files using AndEngine and works out of the box (as far as I can see AndEngine.jar doesn't load in any libraries for this either).
Thats good to know, thanx.

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Offline steveyO
« Reply #3 - Posted 2011-04-01 10:48:26 »

Oh, and you probably know already but Audacity (open Source Audio Software) is the dogs bollocks for saving (or converting from mp3, wav) to ogg  Lips Sealed

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Offline bobjob

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« Reply #4 - Posted 2011-04-01 11:27:27 »

yeah I currently use ogg, for my LWJGL apps. was hoping to port them over to android.

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