Java-Gaming.org
Java4K winners:
[
by our judges
|
by the community
]
Featured games (67)
games approved by the League of Dukes
Games in Showcase (∞)
games submitted by our members
News
: Read the
Java Gaming Resources
, or peek at
the official Java tutorials
Home
Help
Search
Login
Register
Java-Gaming.org
>
Java Game APIs & Engines
>
OpenGL Development
>
JOGL Development
>
newbie question
Pages: [
1
]
Print
newbie question
(Read 2595 times)
0 Members and 2 Guests are viewing this topic.
wz
JGO n00b
Posts: 16
Linux sucks!
newbie question
«
on:
2003-06-23 10:35:57
»
I used openGL and java3D before and now I want to use openGL in ava. I noticed that there is a GL4Java and it seems still active. Could anyone tell me the difference between JOGL and GL 4java?
Thank you very much.
wz
Orangy Tang
JGO Kernel
Posts: 2960
Medals: 37
Monkey for a head
Re: newbie question
«
Reply #1 on:
2003-06-23 11:23:32
»
GL4Java is well and truly dead - it hasn't been updated for years. If you want fast, console style game environment, use LWJGL and its set of GL bindings. If you need AWT/Swing intergration like that provided by GL4Java, go for Jogl instead.
If you don't know which one you need, toss a coin.
[
TriangularPixels.com
- Play Growth Spurt, Rescue Squad and Snowman Village ] [
Rebirth - game resource library
]
swpalmer
JGO Kernel
Posts: 3438
Medals: 4
Where's the Kaboom?
Re: newbie question
«
Reply #2 on:
2003-06-23 15:46:00
»
Actually JOGL should work equally well for fast console style game development...
The main differences appear to have to do with the abilty to use AWT, which will pull in a lot more classes and such.. affecting startup time.. reducing the ability to use native compilers like JET, etc. This in turn may affect distribution methods, as download sizes are currently likely to be larger with JOGL than with LWJGL.
If you aren't concerned with using JET and your game will be distributed on CDs, I would probably go with JOGL. If you want to make the smallest possible download, and are considering using JET or Gnu tools for native compilation... LWJGL is the best way to go.
Digital Video
Welcome to reality
Sanity
Games published by our own members! Go get 'em!
wz
JGO n00b
Posts: 16
Linux sucks!
Re: newbie question
«
Reply #3 on:
2003-06-23 19:51:57
»
Thanks!
I am new to game/animation and have questions about some basics. What does one frame mean? How to find out how many frame per second an application runs at?
wz
gregorypierce
JGO Strike Force
Posts: 905
I come upon thee like the blue screen of death....
Re: newbie question
«
Reply #4 on:
2003-06-23 20:05:09
»
In actuality there should be no noticable performance difference between the two. The difference between the two is largely functional. LWJGL seeks to strip off as many dependencies on AWT whereas JOGL provides this functionality. Other than that, a GL binding is a GL binding - though LWJGL is most assuredly more supported at the moment and more 'complete' from a get running perspective.
http://www.gregorypierce.com
She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Pages: [
1
]
Print
Jump to:
Please select a destination:
-----------------------------
Games Center
-----------------------------
=> Featured Games
=> Showcase
=> Contests
===> LWJGL16k - 2011
===> 4K Game Competition - 2012
===> JGO Comp Petite
===> Finished Contests
=====> 4K Game Competition - 2011
=====> 4K Game Competition - 2010
=====> 4K Game Competition - 2009
=====> 4K Game Competition - 2008
=====> 4K Game Competition - 2007
=====> 4K Game Competition - 2006
=====> 4K Game Competition - 2005
=====> Tiny Game 2010
=====> JGO Comp 2009
=====> 16K LWJGL Competition - 2005
=====> Java Technology Game Development Contest - 2004
-----------------------------
Discussions
-----------------------------
=> General Discussions
===> Suggestions
=> Business and Project Discussions
===> Jobs and Resumes
===> Community & Volunteer Projects
=> Miscellaneous Topics
-----------------------------
Game Development
-----------------------------
=> Newbie & Debugging Questions
=> Articles & tutorials
=> Game Play & Game Design
=> Game Mechanics
===> Artificial Intelligence
=> Networking & Multiplayer
=> Performance Tuning
=> Shared Code
-----------------------------
Java Game APIs & Engines
-----------------------------
=> Engines, Libraries and Tools
===> Java 3D
===> JInput
===> jMonkeyEngine
===> Xith3D Forums
===> Tools Discussion
=> Java 2D
===> JavaFX
=> OpenGL Development
===> JOGL Development
===> LWJGL Development
=> Java Sound & OpenAL
===> JOAL Development
=> Java on Mobile Devices
===> Android
===> J2ME
Loading...