The weak sword is supposed to be a trap, because the guy asks you not to open his chest. An item choice system for swords and armor when you find them in chests isn't a bad idea though.
The freeze situation is also fixable, and one I've been debating for a while. On one hand I like it because it keeps Rex mortal, make a mistake against Ice monsters and you can always die. On the other hand, when playing I go to great lengths to stay far away from any ice monsters, because I hate fighting them.
I specifically put less ice monsters in this game as opposed to the last one, but they are still there. I suppose I could make a freeze resist that is based on your strength... (Strong Rex break ice!)
It is a 5 year old engine, and this game was done for an offline CD almost 3 years ago. It only just now got finished being converted into applet glory. Saving does fix some of the issues. I suppose saying our newer games with newer engines (check the Lab, http://www.randomthoughts.net/games/lab.html
) don't suffer from the same problems doesn't help this particular game.
Thanks for the feedback. You've given me some thought about some changes to implement.