Java-Gaming.org Java4K winners: [ by our judges | by the community ]         
Featured games (67)
games approved by the League of Dukes
Games in Showcase (∞)
games submitted by our members



News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 2 [3]
  Print  
  New feature: applets?  (Read 3074 times)
0 Members and 1 Guest are viewing this topic.
Offline ra4king

JGO Kernel
*****

Posts: 3158
Medals: 196


I'm the King!


« Reply #60 on: 2012-01-07 13:02:01 »

Awesome feature, thanks Riven!

Offline loom_weaver

Full Member
**

Posts: 224
Medals: 14



« Reply #61 on: 2012-01-07 13:10:27 »

Both Riven and Kappa's applet tests work in Safari 5.1.2 on OS X Snow Leopard.

I can see a coloured trianged and a bouncing checkered ball.  I assume both are non-interactive i.e. no input control.

A cool feature would be a works-for-me or is-broken selection associated with each applet.
Offline Nate

JGO Neuromancer
****

Posts: 1063
Medals: 30


mooooo


« Reply #62 on: 2012-01-08 11:49:26 »

How about sharing the LWJGL JARs so they don't need to be downloaded for every applet? Or make this optional if someone wants a specific LWJGL version?

Games published by our own members! Go get 'em!
Offline Riven
« League of Dukes »

JGO Kernel
*****

Posts: 5870
Medals: 255


Hand over your head.


« Reply #63 on: 2012-01-08 14:27:00 »

How about sharing the LWJGL JARs so they don't need to be downloaded for every applet? Or make this optional if someone wants a specific LWJGL version?
They are already shared Wink Currently 2.8.2, I do intent to only support the latest or each major release.

Hi, appreciate more people! Σ ♥ = ¾

Learn how to award medals... and work your way up the social rankings
Pages: 1 2 [3]
  Print  
 
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.092 seconds with 20 queries.