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Slyth2727 I suggest checking out my friend dermetfan's channel
thank you but i prefer text tutorials, but maybe i'll check it out when he make tutorial about libGdx1.0
@
CeroIf you srsly wanna do HTML 5 I would personally look into pure javascript solutions.
I did a
simple prototype with
Phaser but i really don't like the whole prototype thing in JavaScript, so if i can do the same with libGdx then i will definitely pick libGdx instead.
If you missed it, EPIC and mozilla showed off the Unreal Engine running with pure javascript / asm.js
no i didn't missed it, but if am going to go with Unreal then i rather stick with Unity3D since i already know it +unity announced that their next update will allow plugin-free web deployment, so i think it's better to wait for that.
Is there money in the HTML 5 market ? Maybe if you do in app purchases...
In this moment i am not really planning to make money from my own games (success) cause i do believe that i still need to improve a lot, i currently "funded" a "studio" {lol} with a friend who has a very good art level and we have some cool projects to come but no big hope for any money from it.
Now the thing about the whole HTML5 is freelancing, i missed many opportunities just because i can only make games in a certain level with unity3D and most of the clients want their game either on mobile or on the web which we all now unity is no good for that specially if your game is a small 2D game (it make no sense to use an ultra heavy plugin for something like that )
In just one year, Zynga lost nearly half of its daily active users
@
JimmtSince a year libgdx has improved a lot, now it has a decent 3d api and more documentation/tutorials as well as other things
and that's exactly why i want to give it another try

Thank you everyone