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  Need a little help with my conceptualization  (Read 357 times)
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Offline Dr Meat201

JGO n00b
*

Posts: 2



« on: 2012-02-02 20:16:15 »

Hi all, I've been lurking around these forums for a little bit, but just got around to creating an account. I need a bit of an explanation to get me moving in the right direction. I've taken 3 years of Computer Science (2 of which was in Java) so i'm familiar with the syntax and all (I've also covered data structures and at this present time I'm structuring the world with arrays - if anyone has a better idea please tell me!), but I need some help understanding what is going on when it comes to 3D. I'm starting a little side project similar to Minecraft. I'm sure there are a lot of people who are looking to essentially recreate it (I've seen an open source version somewhere), but that's only a part of my idea. I can conceptualize the idea in my head, but I want to use one of the game libraries (lwjgl or jogl) and incorporate Jbullet. I'm a little fuzzy on how I would set up my map and get everything moving. I've tried reading some of the documentation, but it's not quite doing it for my understanding. Any input would be appreciated.
Offline ReBirth

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Posts: 1279
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« Reply #1 on: 2012-02-02 21:59:46 »

First, how is far your 2D glory?

Online ra4king

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« Reply #2 on: 2012-02-02 22:28:38 »

Well LWJGL and JOGL are simple bindings to OpenGL so you really need to learn OpenGL to be able to use them Smiley

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Offline Dr Meat201

JGO n00b
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Posts: 2



« Reply #3 on: 2012-02-03 11:43:29 »

Ah, ok. Looks like I'll need to go take a look at the OpenGL documentation then. Thanks!
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« Reply #4 on: 2012-02-03 16:48:59 »

Maybe this might explain a bit on how things work Smiley

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