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  My Pixel Theme Song!  (Read 17157 times)
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Offline VIrtueeL
« Posted 2014-12-23 10:16:28 »

Tell me what you think =D

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Offline MrPizzaCake

Senior Devvie

Medals: 8
Exp: 3 years

Hello, another wonderful human being :)

« Reply #1 - Posted 2014-12-23 18:03:09 »

Hmm... For me it seems chaotic... I can't hear any pattern... Only some random beeps... Sorry, but it's pretty bad...

How am I? Tough question, since emotions are confusing as heck Tongue
Offline wessles
« Reply #2 - Posted 2014-12-23 18:37:01 »

I'm sorry, but that was painful. It felt like it was all buzzes and beeps.

I'm no musician, but maybe you could look into some music theory?
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Offline Mr.CodeIt

Senior Devvie

Medals: 2
Projects: 1

« Reply #3 - Posted 2014-12-23 18:38:08 »

Not enough bass
Offline KudoDEV

JGO Ninja

Medals: 79
Exp: 6 years

Game Dev Hobbyist

« Reply #4 - Posted 2014-12-23 18:39:35 »

I'm scared.

Offline VIrtueeL
« Reply #5 - Posted 2014-12-24 08:20:31 »

its my first one so you cant expect miracles!

i do devlogs and i do tutorials check em out
Offline philfrei
« Reply #6 - Posted 2014-12-24 21:48:14 »

Needs more cowbell.  Wink

I don't know what you are using to generate this. The positives that I hear:

* rhythm is steady (depending on api, that can be difficult to achieve!)
* able to keep a clear drum pattern going
* nice "retro" synth (assuming you are going for that) (is synth from a library or did you program it?)
* some good, cheerful game music melodic material in there

Things that I'm not so keen on:
* steady repetition of pulse, rather than using notes of different time lengths
(if pulse-unit must be maintained, there are ways in the composing to try and compensate, such as grouping notes in certain chords or repeating notes or mini-patterns)
* wondering if the pace were a little faster it would be add excitement
* the synth used is a bit on the buzzy side, so it all gets kind of fuzzy-textured (can be okay if the goal is retro)
* some of the melodic fragments are a bit "awkward"--with leaps where one might expect steps and vice versa, or turning "left" where one expects a turn to the "right".

I think a little polishing of the melody would help. The music theory of melody gets kind of complicated (dealing chord tones and special treatment for weak and strong beats and when to hit consonances and dissonances and how to resolve the latter, etc etc). As an alternate approach, I'd suggest thinking of the melody as a flowing object, with mass, moving in a space that has a certain gravity, and with a certain momentum to it. Listening to it and moving with it should help reveal where the "metaphor" of a unique time and space created by a good melodic line breaks down or not. (A strong beat can be like walls that the "melody" bounces off of, back and forth.)

The following is still to come, yes?
* integration with sound effects

music and music apps:
Offline VIrtueeL
« Reply #7 - Posted 2014-12-25 08:21:57 »

yes and thanks for your great feedback!

i do devlogs and i do tutorials check em out
Offline Blunderchips
« Reply #8 - Posted 2015-01-03 13:23:41 »

I quite like it  Grin
Offline kpars
« Reply #9 - Posted 2015-01-03 14:06:58 »

That's one ghetto beat dog.

- Jev
Games published by our own members! Check 'em out!
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Offline Ed_RockStarGuy
« Reply #10 - Posted 2015-01-03 14:14:41 »

Sounds like the music devil worshipers would sing to, too summon satan
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