DarkCart
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Posted
2014-05-01 22:17:35 » |
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Hello JGO, I am here to tell you about, in my opinion, of the must-have software for game creation of any sort. I will provide links to the software beside the titles. Editors: Notepad++ ( http://notepad-plus-plus.org/): The bare basics for code editing. Not recommended for serious programmers. Eclipse ( http://www.eclipse.org/): What I and a lot of developers like me use. Netbeans ( https://netbeans.org/): Like Eclipse, but developed by Oracle. IntelliJ ( http://www.jetbrains.com/idea/): If you don't like either Eclipse or Netbeans, you could try this, in some ways superior, IDE Graphics: Paint.NET ( http://www.getpaint.net/): Sort of like Photoshop, but doesn't cost $700. GIMP ( http://www.gimp.org/): Like Paint.NET Pro Motion ( http://www.cosmigo.com/promotion/index.php): I am sorry, but I have never used this software, though I've heard it's worth trying out! Well, I hope you have enjoyed this list of software, and if you have any questions or feedback, personal message me. Have a nice day.
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The darkest of carts.
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ags1
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Reply #1 - Posted
2014-05-01 22:19:49 » |
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Don't forget IntelliJ, it's better than Eclipse or (eek) NetBeans.
(runs for cover)
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DarkCart
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Reply #2 - Posted
2014-05-01 22:21:39 » |
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Don't forget IntelliJ, it's better than Eclipse or (eek) NetBeans.
(runs for cover)
Ah, right, will add soon. Thanks for the feedback.
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The darkest of carts.
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Games published by our own members! Check 'em out!
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ags1
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Reply #3 - Posted
2014-05-01 22:25:13 » |
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Also, I think you will find some "serious programmers" use notepad++ all the time :-)
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DarkCart
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Reply #4 - Posted
2014-05-01 22:27:38 » |
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Also, I think you will find some "serious programmers" use notepad++ all the time :-)
Yeah, but it's technically not a IDE. It's for a rainbow of programming languages, not just Java.
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The darkest of carts.
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Cero
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Reply #6 - Posted
2014-05-01 22:32:07 » |
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"Must have" ? How about useful stuff ? =P
- Sublime Text 2
Writing: - just plain old MS Word or imitates. Mostly just Notepad actually
Sound & Music: - Adobe Audition (formerly Cool Edit Pro) - Audacity - Sony ACID - Ableton Live
Graphics, 2D, 3d, Texture art: - Autodesk 3ds Max - Autodesk Maya - Adobe Photoshop > All - Many particle editors, Adobe After effects is also nice for effects - maybe: Blender
Tech: - Spine - Map Editors (plus script editors) - Texture packer
Video editing, cut scenes, trailer: - Adobe Premiere - Final Cut Pro - Sony Vegas
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DarkCart
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Reply #7 - Posted
2014-05-01 22:36:29 » |
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I went over the bare basics. Yes, all that other software might be necessary, but for basic game creation, not so much 
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The darkest of carts.
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gimbal
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Reply #8 - Posted
2014-05-02 10:22:46 » |
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Also, I think you will find some "serious programmers" use notepad++ all the time :-)
Yeah, but it's technically not a IDE. It's for a rainbow of programming languages, not just Java. Just like Eclipse.
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Roquen
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Reply #9 - Posted
2014-05-02 10:42:25 » |
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Emacs: you freaking unwashed heathens! Lisp is the scripting language...really need I say more?
Blender for freebie 3D edit. Fragmentarium or Syntheclipse (where is that guy with scripting support already) for prototyping shaders.
VirtualBox for quick minimal testing on other OSes. Paint.NET is nice for some tasks if you're windows.
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Games published by our own members! Check 'em out!
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matheus23
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Reply #10 - Posted
2014-05-02 10:52:18 » |
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Emacs: you freaking unwashed heathens! Lisp is the scripting language...really need I say more?
Is it just me, or is this coming more and more often? 
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Roquen
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Reply #11 - Posted
2014-05-02 11:50:59 » |
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Which part?
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jonjava
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Reply #12 - Posted
2014-05-02 11:53:46 » |
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matheus23
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Reply #13 - Posted
2014-05-02 12:07:28 » |
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Which part?
I was actually talking about the lisp part, but I don't have a problem with it. It's the other way around 
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Roquen
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Reply #14 - Posted
2014-05-02 12:58:47 » |
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Nah. You're ear is just getting more attuned to it.
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Endos
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Reply #15 - Posted
2014-05-04 13:22:20 » |
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For pixel art you must include Cosmigo Pro Motion 
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SUPERBLAM! - Super Mario type game for Android [iOS coming] MINDTRIS - Most addictive puzzle ever for Android/iOS Retroships - Space Shooter for Android
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Rayvolution
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Reply #16 - Posted
2014-05-06 05:51:07 » |
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Why is Photoshop not on your list? *throws temper tantrum*  I like your list, I use a ton of stuff on it. My "Development library" currently consists of: - Photoshop - FL Studio - Dreamweaver (For eventually making websites for said games) - TilEd - Eclipse - Notepad++ - AngleCodeFont - Keyboard  and if it counts: (Because I usually stream almost all my development) - Open Broadcaster - Twitch Dashboard light
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HeroesGraveDev
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Reply #17 - Posted
2014-05-06 05:55:03 » |
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This escalated very quickly from "must-have" to "everything that anyone uses".
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Rayvolution
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Reply #18 - Posted
2014-05-06 07:51:57 » |
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This escalated very quickly from "must-have" to "everything that anyone uses".
Doesn't help that "Must have" is a very opinionated list.  I couldn't imagine *not* having Photoshop, for example. But most people use GIMP, Paint.net, etc because they're free.
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jonjava
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Reply #19 - Posted
2014-05-06 07:58:05 » |
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No mention of version control is a little disheartening, but then again it's usually an implied necessity.
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BurntPizza
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Reply #20 - Posted
2014-05-06 14:25:50 » |
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No mention of version control is a little disheartening, but then again it's usually an implied necessity.
Not sure if this is a good place, but speaking of which, what do you guys use? Also: Git vs. Mercurial, which do you say is better?
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matheus23
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Reply #21 - Posted
2014-05-06 16:42:30 » |
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Not sure if this is a good place, but speaking of which, what do you guys use?
I use git and I'm very happy with it  I've used it with a team of four, it worked perfectly. The other three were new to git and it worked flawlessly anyways. Also: Git vs. Mercurial, which do you say is better?
I have never used Mercurial, so I can't say :/
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gene9
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Reply #22 - Posted
2014-05-06 18:36:51 » |
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Notepad++ is good, but there are tons of great options. Many swear by a particular editor, but I suspect they are all valid choices, and it's largely personal taste and usage patterns. Every programmer I know uses a text editor. Even those that use a more full featured IDE use a text editor for working with code snippets, loose scripts, writing notes, and working with text data. Some advanced programmers swear by going IDE-free. I don't. IDEs are particularly important for navigating large code bases. There are a few tasks where I prefer Eclipse, a lot where I prefer IntelliJ, but I can't think of any reason to use NetBeans any more. Others: - Linux or Mac OS. Windows has terrible shell options. - oh-my-zsh ( https://github.com/robbyrussell/oh-my-zsh). A better shell than bash. - git for version control. Mercurial is fine too. I prefer git simply because it won the "war" for critical mass of this type of hash based open source version control system. - Gradle for builds. Gradle is a far more cleaner, concise, flexible version of Maven. IDE-specific scripts are terrible. - pandoc. You should write your docs and notes in some markup format or "markdown" or something similar. Pandoc is excellent at converting to pdf or web. - Scala. The only good reason to not use Scala is Android, where getting Scala to work is a headache. For desktop work, Scala is a must. - R + ggplot2. If you need to track any kind of data, or make any type of data plots, this is the best.
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ctomni231
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Reply #23 - Posted
2014-05-07 07:26:33 » |
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I used git, mercurial, and subversion. Git ++++ Mercurial ++ Subversion - Mercurial is great when working alone because it is very personal. Git is incredible for group work. Subversion just makes you work hard to resolve conflicts... Not very fun. I agree with the lists in this topic. But hey!! There is nothing wrong with using a text editor for quick edits to code. Some people are just to attached to the IDE, or maybe I just don't want a maid cleaning up after me all the time... 
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jonjava
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Reply #24 - Posted
2014-05-07 07:41:00 » |
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Not sure if this is a good place, but speaking of which, what do you guys use? Also: Git vs. Mercurial, which do you say is better?
Used SVN for a long time (was used in school). Using Git when possible. Chose Git because of Linus basically.
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