Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (769)
Games in Android Showcase (230)
games submitted by our members
Games in WIP (856)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Movement in gage  (Read 1452 times)
0 Members and 1 Guest are viewing this topic.
Offline krypto

Junior Devvie




while(true) { self.caffeinate (); }


« Posted 2003-06-20 10:23:57 »

I need help implimenting sprite movement in gage.

I can't seem to get the sprite to stop at map boundaries.

here is some code, but the sprite still goes past the map. Also I can only return to the sprites origin. i.e. if
i start at 400,300, I cant walk back to 0,0.

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
public static void render(Graphics g)
   {
       if(parallax != null)
       {
            parallax.render(g);
           // heroSprite.render(g,  -parallax.getX(), -parallax.getY());
            heroSprite.render(g,  0, 0);
           
         
            if(heroSprite.getX() < parallax.getX()+parallax.getWidth() )
            {
                //Move fighter                    
                heroSprite.setX(heroSprite.getX()+dirx+40);
            }
            if(heroSprite.getY() < parallax.getPixelsY())
            {
                heroSprite.setY(heroSprite.getY()+diry+40);
            }

           
       }
   }

JRPG Users -  General Users Site
JRPG Developers -  The JRPG Project's Home
Offline SpuTTer

Senior Devvie


Medals: 1
Exp: 14 years


Lazy Middle Class Intellectual


« Reply #1 - Posted 2003-06-24 03:47:48 »

When you are checking to see if they are going to go out of bounds, you are forgetting to add the dirx and diry variables.

Should look more like this:

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
public static void render(Graphics g) 
   {
  if(parallax != null)
  {
  parallax.render(g);
      // heroSprite.render(g,  -parallax.getX(), -parallax.getY());
  heroSprite.render(g,  0, 0);
   
     
  if(heroSprite.getX()+dirx+40 < parallax.getX()+parallax.getWidth() )
  {
      //Move fighter      
      heroSprite.setX(heroSprite.getX()+dirx+40);
  }
  if(heroSprite.getY()+diry+40 < parallax.getPixelsY())
  {
      heroSprite.setY(heroSprite.getY()+diry+40);
  }
 
   
  }
   }

Sacramento Volleyball
"Whitty phrase goes here."
Pages: [1]
  ignore  |  Print  
 
 

 
EgonOlsen (1669 views)
2018-06-10 19:43:48

EgonOlsen (1706 views)
2018-06-10 19:43:44

EgonOlsen (1158 views)
2018-06-10 19:43:20

DesertCoockie (1585 views)
2018-05-13 18:23:11

nelsongames (1185 views)
2018-04-24 18:15:36

nelsongames (1709 views)
2018-04-24 18:14:32

ivj94 (2533 views)
2018-03-24 14:47:39

ivj94 (1758 views)
2018-03-24 14:46:31

ivj94 (2835 views)
2018-03-24 14:43:53

Solater (971 views)
2018-03-17 05:04:08
Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08

Deployment and Packaging
by gouessej
2018-08-22 08:03:45

Deployment and Packaging
by philfrei
2018-08-20 02:33:38

Deployment and Packaging
by philfrei
2018-08-20 02:29:55

Deployment and Packaging
by philfrei
2018-08-19 23:56:20

Deployment and Packaging
by philfrei
2018-08-19 23:54:46
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!