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  [MMORPG] Days of Destiny - looking for GUI Artists, Devs & Graphics Artists!!!  (Read 1462 times)
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Offline Quasar

JGO n00b
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Posts: 6
Medals: 1



« on: 2010-12-31 01:26:39 »

So, for the past few months a few others and I have been working on a game called Days of Destiny. (You may have seen recruitment posts for it littered throughout the net, posted before it was started)

What is "Days of Destiny"?
In a nutshell, Days of Destiny is/will be a 2D MMORPG (Massively Multiplayer Online Role-Playing Game). It's set in a post-apocalyptic world where the fires and hardships of armageddon have concluded and the world is being completely re-built anew.
The world is a 2D top-down view of tiled maps, while combat and specific other parts of the game will also be 2D, but side-on.
The basic concepts are similar to many other MMORPGs (for what is an MMO without levelling, stats, equipment and the like?!) however we hope that once they have been completed we can move onto exciting, original ideas which are still being explored, discussed and for the time being, a secret.


Technological Details
Days of Destiny is a game completely developed in the Java programming language (both the client and server).
It uses OpenGL for rendering, with LWJGL (LightWeight Java Game Library) as the wrapper around it.
The GUI is handled by TWL (themable widget library) which is written by our very own MatthiasM.
Networking uses the KryoNet library.
Database storage is implemented via MySQL, and when an official website for the game is written, it will be in PHP.

Snapshot of the game so far:
http://www.youtube.com/watch?v=24zAUhn8cxE
Please take a look!

Interested in joining the project?!
GUI Artist: This spot is currently vacant, and we *really* need someone to fill it up! If you're decent with graphics and user interfaces, please contact us if you're willing to join!

Java Programmers: While there are currently a sufficient number of developers, a few more wouldn't hurt.
Requirements:
- Dedication to the project (minimum: a few hours a week)
- Java programming experience (minimum: 2 years)
- Game programming experience (minimum: a few small games)
- Not necessary, but would really help: experience with databases (especially MySQL), or any of the libraries listed above

Graphics Artists/Pixel Artists: Must have decent experience with graphics.

IF YOU WOULD LIKE TO JOIN, AND BELIEVE YOU FULFIL THE REQUIREMENTS LISTED, PLEASE SEND AN EMAIL TO quasar.exe (at) hotmail.com

Current Team Members
- Quasar (myself) - Project Leader, Developer
- MatthiasM - Developer, GUI Developer
- Json - Developer
- Ken - Developer
- Fuji - Graphics Artist
- Staffcarguy - Graphics Artist
- Stava - Pixel Artist
- Phantom - Pixel Artist
- Tendency - Pixel Artist
Offline Nmb910

JGO n00b
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Posts: 17
Medals: 1



« Reply #1 on: 2010-12-31 07:13:29 »

Sounds good.  I'll prepare a demo of my art.
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3575
Medals: 44


Game Engineer


« Reply #2 on: 2011-01-01 13:17:08 »

If I were you I'd showcase the MMO aspects first and foremost. The video shows a single player and that's it - a single-player RPG is very simple to make, it's the MMO part that is interesting and complicated.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
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