CaptainJester
JGO Neuromancer     Posts: 1138 Medals: 8
Make it work; make it better.
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on:
2010-02-20 16:48:32 » |
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Well I finally got around to making a game. It is not complete yet, but it is playable. Although for some reason it runs a lot faster in a web page than the appletviewer so it might be really hard right now because of the speed. I have a lot of room left so I hope I can add sound and the alien ships. From the Java4K site http://www.java4k.com/index.php?action=games&method=view&gid=295All comments welcome. Thanks.
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Riven
« League of Dukes » JGO Kernel      Posts: 5870 Medals: 255
Hand over your head.
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Reply #1 on:
2010-02-20 17:22:55 » |
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You might have added that ASD are the keys to press 
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Hi, appreciate more people! Σ ♥ = ¾ Learn how to award medals... and work your way up the social rankings
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Abuse
JGO Kernel      Posts: 1866 Medals: 5
falling into the abyss of reality
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Reply #2 on:
2010-02-20 17:47:17 » |
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...so it might be really hard right now because of the speed. You weren't joking! It takes about 1/2 a second from the missiles entering the screen, to them hitting the ground 
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Games published by our own members! Go get 'em!
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appel
JGO Wizard     Posts: 1477 Medals: 23
I always win!
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Reply #3 on:
2010-02-20 18:42:57 » |
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lol, what am I supposed to do 
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Riven
« League of Dukes » JGO Kernel      Posts: 5870 Medals: 255
Hand over your head.
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Reply #4 on:
2010-02-20 18:47:04 » |
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lol, what am I supposed to do  Isn't that obvious? Saving the world by pressing A, S and D.
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Hi, appreciate more people! Σ ♥ = ¾ Learn how to award medals... and work your way up the social rankings
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CaptainJester
JGO Neuromancer     Posts: 1138 Medals: 8
Make it work; make it better.
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Reply #5 on:
2010-02-20 18:53:37 » |
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 Oops, forgot to put the controls. As Riven said use A, S and D to fire and the mouse to aim. I'll probably add the option to use the 3 mouse buttons for those who have 3.
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CaptainJester
JGO Neuromancer     Posts: 1138 Medals: 8
Make it work; make it better.
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Reply #6 on:
2010-02-20 21:34:52 » |
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Fixed the speed issue. Also added mouse button support.
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Alric
Jr. Member   Posts: 74
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Reply #7 on:
2010-02-21 06:16:06 » |
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I like it 
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Abuse
JGO Kernel      Posts: 1866 Medals: 5
falling into the abyss of reality
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Reply #8 on:
2010-02-21 06:21:58 » |
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To me it doesn't feel quite right. Perhaps the explosions don't persist long enough, or their expansion/contraction rate is linear when it should be something else?
Perhaps i'm just remembering the original differently; now where did I put my maim roms....
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Alan_W
JGO Ninja    Posts: 734 Medals: 8
Java tames rock!
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Reply #9 on:
2010-02-21 06:26:26 » |
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I love missile command. Level 101, 2600000 plus score, 6 cities still intact. Works well with touchpad  Decided to stop. It would be even better with increasing difficulty level. Is there room for multihead missiles? The annoying ones that split into multiple warheads if you don't zap them in time. That always tended to finish me off as I couldn't anticipate the new trajectories in time.
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Time flies like a bird. Fruit flies like a banana.
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Games published by our own members! Go get 'em!
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h3ckboy
JGO Kernel      Posts: 1645 Medals: 4
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Reply #10 on:
2010-02-21 08:27:48 » |
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wow, great game  . would be nice to have a pause function.... Level 101, I had trouble at level8
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CaptainJester
JGO Neuromancer     Posts: 1138 Medals: 8
Make it work; make it better.
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Reply #11 on:
2010-02-21 09:07:16 » |
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I love missile command. Level 101, 2600000 plus score, 6 cities still intact. Works well with touchpad  Decided to stop. It would be even better with increasing difficulty level. Is there room for multihead missiles? The annoying ones that split into multiple warheads if you don't zap them in time. That always tended to finish me off as I couldn't anticipate the new trajectories in time. Level 101 is a little higher than I thought people could get. I do cap the enemy missiles at 45 so you always have enough to take them on. Maybe I will remove that. I'll also look at adding the splitters. Thanks.
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CaptainJester
JGO Neuromancer     Posts: 1138 Medals: 8
Make it work; make it better.
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Reply #12 on:
2010-02-21 09:08:22 » |
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wow, great game  . would be nice to have a pause function.... Level 101, I had trouble at level8 Should be able to add a pause. Thanks.
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CaptainJester
JGO Neuromancer     Posts: 1138 Medals: 8
Make it work; make it better.
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Reply #13 on:
2010-02-21 15:20:08 » |
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Added pause. Press space bar to pause.
Change the amount of missiles in higher levels to make it harder.
Added splitting missiles.
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Alan_W
JGO Ninja    Posts: 734 Medals: 8
Java tames rock!
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Reply #14 on:
2010-02-21 16:20:22 » |
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Ah, Much harder now. Those splitters are wiping me out nicely. Also using much faster computer (Core Duo W7) this time and the game runs like lightning. I need to try again with my slower computer (PowerPC OSX).
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Time flies like a bird. Fruit flies like a banana.
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Nate
JGO Neuromancer     Posts: 1063 Medals: 30
mooooo
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Reply #15 on:
2010-02-21 20:27:30 » |
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Much better.  I can defend one city indefinitely though. Maybe make a missile hitting one of the silos take all its ammo? Currently its not worth even shooting the missile down, since the ammo cost is the same.
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h3ckboy
JGO Kernel      Posts: 1645 Medals: 4
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Reply #16 on:
2010-02-22 11:24:32 » |
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that is actually not true. cause if you caues a chain reaction it will save you bullets 
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Alric
Jr. Member   Posts: 74
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Reply #17 on:
2010-02-22 12:08:28 » |
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I think the starting difficulty is way too high now and the ramp up isn't much. It's like Missile Command hardore 
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CaptainJester
JGO Neuromancer     Posts: 1138 Medals: 8
Make it work; make it better.
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Reply #18 on:
2010-02-22 13:56:51 » |
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I think the starting difficulty is way too high now and the ramp up isn't much. It's like Missile Command hardore  Really? I found the missile command missiles move faster at the begining than mine does. Also the real one only gives you 30 shots. Thanks for your input.
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CaptainJester
JGO Neuromancer     Posts: 1138 Medals: 8
Make it work; make it better.
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Reply #19 on:
2010-02-22 13:59:06 » |
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Now if you get shot in one of your missile silos you lose 5 shots. This should give you more incentive to defend them.
I now speed up the enemy missiles slightly on each level. Eventually you won't be able to stop them.
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Nate
JGO Neuromancer     Posts: 1063 Medals: 30
mooooo
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Reply #20 on:
2010-02-22 19:54:51 » |
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Level 12, 25012 points. I do think it is slightly too hard in the beginning. I find that by level 5 or 6 I'm down to 2 cities and I just hobble along protecting those for the rest of the levels.
I found the game sometimes seemed to slow down. When this happens, it doesn't accept my mouse input! Very frustrating when missiles are not firing!
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CaptainJester
JGO Neuromancer     Posts: 1138 Medals: 8
Make it work; make it better.
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Reply #21 on:
2010-02-23 22:38:12 » |
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Level 12, 25012 points. I do think it is slightly too hard in the beginning. I find that by level 5 or 6 I'm down to 2 cities and I just hobble along protecting those for the rest of the levels.
I found the game sometimes seemed to slow down. When this happens, it doesn't accept my mouse input! Very frustrating when missiles are not firing!
Not sure what could be causing the slow down. It could be that there are a lot of missiles on the screen.
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CaptainJester
JGO Neuromancer     Posts: 1138 Medals: 8
Make it work; make it better.
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Reply #22 on:
2010-02-23 22:38:40 » |
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StephR
Full Member   Posts: 168 Medals: 5
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Reply #23 on:
2010-02-25 17:09:15 » |
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Your Missile Command remake seems intermediate between the Atari 2600 port ( for the gameplay ) and the arcade one ( for the graphics ), and I find it very good. Adding the low altitude enemy bomber would have draw it closer to the arcade game, however I don't particularly miss it as the game is already difficult enough without it !
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CaptainJester
JGO Neuromancer     Posts: 1138 Medals: 8
Make it work; make it better.
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Reply #24 on:
2010-02-26 18:55:02 » |
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Added in the bombers.
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Nate
JGO Neuromancer     Posts: 1063 Medals: 30
mooooo
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Reply #25 on:
2010-02-26 23:29:43 » |
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41,600 level 14. I like it!
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CaptainJester
JGO Neuromancer     Posts: 1138 Medals: 8
Make it work; make it better.
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Reply #26 on:
2010-02-27 07:57:54 » |
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Thanks.
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