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  Missile Command 4K (26/02/2010) One more update  (Read 3177 times)
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Offline CaptainJester

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« on: 2010-02-20 16:48:32 »

Well I finally got around to making a game.  It is not complete yet, but it is playable.  Although for some reason it runs a lot faster in a web page than the appletviewer so it might be really hard right now because of the speed.  I have a lot of room left so I hope I can add sound and the alien ships.

From the Java4K sitehttp://www.java4k.com/index.php?action=games&method=view&gid=295

All comments welcome.

Thanks.

Offline Riven
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« Reply #1 on: 2010-02-20 17:22:55 »

You might have added that ASD are the keys to press Smiley

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Offline Abuse

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falling into the abyss of reality


« Reply #2 on: 2010-02-20 17:47:17 »

...so it might be really hard right now because of the speed.

You weren't joking!
It takes about 1/2 a second from the missiles entering the screen, to them hitting the ground Shocked
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Offline appel

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« Reply #3 on: 2010-02-20 18:42:57 »

lol, what am I supposed to do  Huh Grin

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Offline Riven
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« Reply #4 on: 2010-02-20 18:47:04 »

lol, what am I supposed to do  Huh Grin

Isn't that obvious? Saving the world by pressing A, S and D.

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Offline CaptainJester

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« Reply #5 on: 2010-02-20 18:53:37 »

 Tongue Oops, forgot to put the controls.  As Riven said use A, S and D to fire and the mouse to aim.  I'll probably add the option to use the 3 mouse buttons for those who have 3.

Offline CaptainJester

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« Reply #6 on: 2010-02-20 21:34:52 »

Fixed the speed issue.  Also added mouse button support.

Offline Alric

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« Reply #7 on: 2010-02-21 06:16:06 »

I like it  Grin

Offline Abuse

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« Reply #8 on: 2010-02-21 06:21:58 »

To me it doesn't feel quite right.
Perhaps the explosions don't persist long enough, or their expansion/contraction rate is linear when it should be something else?

Perhaps i'm just remembering the original differently; now where did I put my maim roms....
Offline Alan_W

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« Reply #9 on: 2010-02-21 06:26:26 »

I love missile command.  Level 101, 2600000 plus score, 6 cities still intact.  Works well with touchpad Smiley Decided to stop.

It would be even better with increasing difficulty level.  Is there room for multihead missiles?  The annoying ones that split into multiple warheads if you don't zap them in time.  That always tended to finish me off as I couldn't anticipate the new trajectories in time.

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Offline h3ckboy

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« Reply #10 on: 2010-02-21 08:27:48 »

wow, great game Smiley.


would be nice to have a pause function....

Level 101, I had trouble at level8
Offline CaptainJester

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« Reply #11 on: 2010-02-21 09:07:16 »

I love missile command.  Level 101, 2600000 plus score, 6 cities still intact.  Works well with touchpad Smiley Decided to stop.

It would be even better with increasing difficulty level.  Is there room for multihead missiles?  The annoying ones that split into multiple warheads if you don't zap them in time.  That always tended to finish me off as I couldn't anticipate the new trajectories in time.

Level 101 is a little higher than I thought people could get.  I do cap the enemy missiles at 45 so you always have enough to take them on.  Maybe I will remove that.  I'll also look at adding the splitters.

Thanks.

Offline CaptainJester

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« Reply #12 on: 2010-02-21 09:08:22 »

wow, great game Smiley.


would be nice to have a pause function....

Level 101, I had trouble at level8

Should be able to add a pause.

Thanks.

Offline CaptainJester

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« Reply #13 on: 2010-02-21 15:20:08 »

Added pause.  Press space bar to pause.

Change the amount of missiles in higher levels to make it harder.

Added splitting missiles.

Offline Alan_W

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« Reply #14 on: 2010-02-21 16:20:22 »

Ah, Much harder now.  Those splitters are wiping me out nicely.
Also using much faster computer (Core Duo W7) this time and the game runs like lightning.   I need to try again with my slower computer (PowerPC OSX).

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Offline Nate

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« Reply #15 on: 2010-02-21 20:27:30 »

Much better. Smiley I can defend one city indefinitely though. Maybe make a missile hitting one of the silos take all its ammo? Currently its not worth even shooting the missile down, since the ammo cost is the same.

Offline h3ckboy

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« Reply #16 on: 2010-02-22 11:24:32 »

that is actually not true. cause if you caues a chain reaction it will save you bullets Wink
Offline Alric

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« Reply #17 on: 2010-02-22 12:08:28 »

I think the starting difficulty is way too high now and the ramp up isn't much. It's like Missile Command hardore  Wink

Offline CaptainJester

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« Reply #18 on: 2010-02-22 13:56:51 »

I think the starting difficulty is way too high now and the ramp up isn't much. It's like Missile Command hardore  Wink

Really?  I found the missile command missiles move faster at the begining than mine does.  Also the real one only gives you 30 shots.

Thanks for your input.

Offline CaptainJester

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« Reply #19 on: 2010-02-22 13:59:06 »

Now if you get shot in one of your missile silos you lose 5 shots.  This should give you more incentive to defend them.

I now speed up the enemy missiles slightly on each level.  Eventually you won't be able to stop them.

Offline Nate

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« Reply #20 on: 2010-02-22 19:54:51 »

Level 12, 25012 points. I do think it is slightly too hard in the beginning. I find that by level 5 or 6 I'm down to 2 cities and I just hobble along protecting those for the rest of the levels.

I found the game sometimes seemed to slow down. When this happens, it doesn't accept my mouse input! Very frustrating when missiles are not firing!

Offline CaptainJester

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Make it work; make it better.


« Reply #21 on: 2010-02-23 22:38:12 »

Level 12, 25012 points. I do think it is slightly too hard in the beginning. I find that by level 5 or 6 I'm down to 2 cities and I just hobble along protecting those for the rest of the levels.

I found the game sometimes seemed to slow down. When this happens, it doesn't accept my mouse input! Very frustrating when missiles are not firing!
Not sure what could be causing the slow down.  It could be that there are a lot of missiles on the screen.

Offline CaptainJester

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Make it work; make it better.


« Reply #22 on: 2010-02-23 22:38:40 »

I have in the Java 4K site now.

http://www.java4k.com/index.php?action=games&method=view&gid=295

Offline StephR

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« Reply #23 on: 2010-02-25 17:09:15 »

Your Missile Command remake seems intermediate between the Atari 2600 port ( for the gameplay ) and the arcade one ( for the graphics ), and I find it very good. Adding the low altitude enemy bomber would have draw it closer to the arcade game, however I don't particularly miss it as the game is already difficult enough without it !
Offline CaptainJester

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Make it work; make it better.


« Reply #24 on: 2010-02-26 18:55:02 »

Added in the bombers.

Offline Nate

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« Reply #25 on: 2010-02-26 23:29:43 »

41,600 level 14. I like it!

Offline CaptainJester

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« Reply #26 on: 2010-02-27 07:57:54 »

Thanks.

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