20thCenturyBoy
Full Member   Posts: 118
Ooh my head hurts...
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Reply #90 on:
2004-05-01 19:37:01 » |
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OK, logging enabled. Unfortunately it doesn't log anything apart from the fact that it's started logging!
Username = mcr
Platform = WinXP Pro, GeForce Ti4200, 512MB RAM, P3 1GHz JRE = 1.4.2
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #91 on:
2004-05-02 03:30:52 » |
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"mcr" doesn't even make recent logs so the connection is just not going through, unless is fails on sending data I suppose.. I'll add more logging to the network layer as soon as I get back to the client.. hopefully we'll be able to work out the issues.
More questions:
* Are you sure the session in netstat wasn't establishing? * Did the connecting dialog eventually disapear? * Have you tried again recently, it may have been some sort of network outage?
Kev
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20thCenturyBoy
Full Member   Posts: 118
Ooh my head hurts...
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Reply #92 on:
2004-05-02 05:15:49 » |
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I tried re-registering as "mrennix". It came back with "registration complete". Then I clicked login, and a dialog appeared saying "connecting". This dialog disappeared after about 0.5 seconds. Netstat said "established" to port 10990 at IP 67.18.125.146. Then nothing, no window, just 90% javaw CPU usage.
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Games published by our own members! Go get 'em!
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #93 on:
2004-05-02 09:24:18 » |
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It appears you registration is actually failing. However, even if your username wasn't recognised I'd still expect you to see an "Incorrect Login" dialog.
Kev
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #94 on:
2004-05-14 13:18:43 » |
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Well, I've not managed to work out whats wrong with it not letting you connect however I have managed to do some updates: From the new news.html: Added some dialog type stuff - fixed some of the issues people were seeing with frame rate drops and the dialogs crashing. Added channels to the chat area - the chat area output is now organised into 3 channels which are selectable with the 3 "gems" to the right of the chat area (these can also be toggled with ALT-1,2,3). The gems should also highlight when text has been added to a channel you can't see. Change large buttons to icons - changed the big ugly buttons in the bottom right to some small ugly icons (did I mention I could do with some bespoke art for the GUI?) Adding this news page to the login dialog - The login box now features a panel that gets the news.html file containing the recent updates (preventing the frequent visitors having to log in just check for new features, good idea Seekley  ) I've also fixed a bunch of other bugs on the server and client. In addition the toolset for building the world now also contains a tool for putting actors (NPCs) into the world and defining their movement and conversation. I'm currently in the process of building a new area currently named "Riverside" which should be released in a week or two. However, I'm only building this at work lunch times at the moment so its moving along very slowly. Thanks to everyone who have logged in in the few weeks, its been a great help both to development and my (well know lack of) enthusiasm to stick with it. EDIT: Apologies for the state of the world, its been hacked out, will be replaced fairly promptly. Kev
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ribotLAB
JGO n00b  Posts: 9
Java games rock!
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Reply #95 on:
2004-05-19 08:54:36 » |
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Kev,
One slightly annoying thing is that if you input an incorrect username/password combination, you have no option to go back to the main window to reattempt another variation of what you think your account is set to - you instead have to reload MiniAd from either the JNLP url or from within webstart.
32fps here XP Java 1.5.0 beta
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #96 on:
2004-05-19 11:03:09 » |
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Yep, this one is on the list (although I've been slightly sidetracked at the moment).
What graphics spec are you running on? Have you tried turning on the OpenGL pipeline in 1.5?
Kev
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ribotLAB
JGO n00b  Posts: 9
Java games rock!
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Reply #97 on:
2004-05-19 11:07:23 » |
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Just some other thoughts as I play the game on my Apple:
One way of improving performance/gameplay could be to develop a single click and go method of movement whereby a user clicks on an area of the screen and the player will be seen to attempt to make its way to the designated coordinates. A simple A* algorithm.
Also,
1) Cursor bug on Apple - cursor does not integrate well into the environment i.e cursor icon does not change and stays at default OS X state. Occasionally, I am amble to get the intended cursor to work, but it does not update properly with regard to the direction i wish the player to travel in.
2) Have to click on interactive objects (i.e doors) a number of times before anything happens.
3) Also, key-based movement did not work for me on my Apple.
Regards,
ribot
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #98 on:
2004-05-19 11:31:26 » |
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Just some other thoughts as I play the game on my Apple: One way of improving performance/gameplay could be to develop a single click and go method of movement whereby a user clicks on an area of the screen and the player will be seen to attempt to make its way to the designated coordinates. A simple A* algorithm.
This one has been asked for several times now. I'll go in soon. Also, 1) Cursor bug on Apple - cursor does not integrate well into the environment i.e cursor icon does not change and stays at default OS X state. Occasionally, I am amble to get the intended cursor to work, but it does not update properly with regard to the direction i wish the player to travel in.
Sounds like an OSX java bug. I'm going to have trouble in any attempt to fix it, not actually owning a Mac sucks. 2) Have to click on interactive objects (i.e doors) a number of times before anything happens.
Do you mean more than double click? Does right click work on a Mac to bring up the context menu? 3) Also, key-based movement did not work for me on my Apple.
Wierd and annoying. Maybe its a focus thing... hmm. Anyone want to send me a Mac  Kev
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ribotLAB
JGO n00b  Posts: 9
Java games rock!
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Reply #99 on:
2004-05-19 11:47:53 » |
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Right click on a mac? Well, I'm on an iBook here with a single button track pad, so the nearest to a right click is a click with a shift button or something... I've tried these, but do not get a context menu.
Double clicking does work, but only when the player is near to the object, which is slightly confusing... but maybe that's just little me.
Regards,
ribot
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Games published by our own members! Go get 'em!
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swpalmer
JGO Kernel      Posts: 3438 Medals: 4
Where's the Kaboom?
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Reply #100 on:
2004-05-19 12:21:49 » |
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It's CTRL-click to get a context menu on a Mac. As long as your code is using the 'isPopupMenuTrigger()' method or whatever it is, then it should work fine.
Keep in mind that Macs ship with a single button mouse. Though if you plug in a USB mouse with many buttons & a scroll wheel etc., it is supported.
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swpalmer
JGO Kernel      Posts: 3438 Medals: 4
Where's the Kaboom?
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Reply #101 on:
2004-05-19 12:27:28 » |
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Seems to work pretty good on my Mac, I haven't tried it in ages and the latest version has come a long way.
OS X 10.3.3 Java 1.4.2
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ribotLAB
JGO n00b  Posts: 9
Java games rock!
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Reply #102 on:
2004-05-19 12:47:55 » |
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Well, after playing around with keys a little...
... it seems as though I only need to press the SHIFT button whilst the cursor hovers over an object to view a context menu.
Nothing happens when I CTRL+click.
OS 10.3.3 Java 1.4.2.03
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swpalmer
JGO Kernel      Posts: 3438 Medals: 4
Where's the Kaboom?
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Reply #103 on:
2004-05-19 13:05:52 » |
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Errr.. context menu isn't working on Mac. Even with a two button mouse.
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #104 on:
2004-05-19 13:11:44 » |
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Shift is the keyboard command used for the context button, thats why it works. If that works and normal cursor control doesn't work I'm most confused.
I don't currently use 'isPopupMenuTrigger()' which explains why the right click doesn't work. I'll update this next time.
Kev
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ribotLAB
JGO n00b  Posts: 9
Java games rock!
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Reply #105 on:
2004-05-19 15:10:51 » |
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Yep, this one is on the list (although I've been slightly sidetracked at the moment).
What graphics spec are you running on? Have you tried turning on the OpenGL pipeline in 1.5?
Kev Graphics Spec - Geforce 4 440 Go (64MB) How would I go about turning on the OpenGL pipeline? Regards, ribot
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #106 on:
2004-05-20 00:50:43 » |
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Click "Options" at the login dialog. There are a list of options you can play with. By the looks of your login you were getting 32fps because you had target fps set to 30  The OpenGL pipeline is only available in 1.5 but its interesting to see how good it is. On windows, you might also consider turning vsync in windowed mode on  (after I went and got the JNI working for it) Kev
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ribot
Sr. Member   Posts: 306
Ribot - mobile UI specialist
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Reply #107 on:
2004-05-20 04:42:29 » |
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I'd like to test how these options affect the performance but nothing happens when I click the "options" button.  Tested on both apple and pc.
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #108 on:
2004-05-20 05:20:09 » |
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Ah yes! I'd forgotten about that... fix it tonight I will.
Kev "Yoda" Glass
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moonpxi
JGO n00b  Posts: 38
Java games rock indeed!!!
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Reply #109 on:
2004-06-04 08:44:19 » |
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Kev, are you using the current J2DA 0.2 for this project, or is it a special version?
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Moon Pxi, a NerdCorper
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #110 on:
2004-06-04 09:05:05 » |
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Unfortunately J2DA wasn't really suitable for the initial aim of Mini Adventure. I'd hoped to make the game run on my (at the time) work machine - read very very low spec. To do this I had to make lots of optimisations based on knowing exactly what rendering was being used.
Kev
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #111 on:
2004-06-06 08:27:40 » |
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I've received a few queries about the state of Mini Adventure wrt to my time being spent on getting Survivor up and running for the game competition. Mini Adventure isn't dead, or even close, I've got a tonne listed to do. After monday I'll be getting back to moving it along. The observant may have noticed that Lights of Laminos has a new webpage on the grow and New Dawn Software have just started some forums (which will also support the development of Laminos). In short, its not dead, I haven't given up, I just don't have time right now. But soon, oh yes, soon...  Kev
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krypto
Sr. Member   Posts: 262
while(true) { self.caffeinate (); }
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Reply #112 on:
2004-06-15 06:46:40 » |
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Kevin; I'm glad to see that your still working on this. Although my current project is on hold. KRPG, its very similar to yours. I would love to help right the level editors, tools, ect, for you. I would also love to help in the game dev where possible. If you need any help let me know.
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #113 on:
2004-06-15 07:07:49 » |
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Funny you should mention this  The new website is up at http://laminos.newdawnsoftware.com although its not heavily populated at the moment. Most interestingly we now have some seperate forums ( http://forum.newdawnsoftware.com) that as MA progresses I'll be frequenting more and more (I hope). Again, its massively under utilised at the moment, but I'm hoping we'll grow an interested user base there. Finally, yep, I'll be looking for help pretty soon. Got a few more bits and piece that I just want to put in straight away (items, basic combat, scripting system) then I'll open it up to the floors  Obviously anything I've done so far will be subject to change as people decide that it makes no sense. Probably most interstingly is I'll be making my toolset available this week (hopefully), which while pretty hard to use should give an idea on what needs doing  Thanks for asking, its got me thinking again Kev
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endolf
« League of Dukes » JGO Kernel      Posts: 1597 Medals: 2
Current project release date: sometime in 3003
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Reply #114 on:
2004-06-15 07:28:32 » |
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It's got you doing what now?  Endolf
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krypto
Sr. Member   Posts: 262
while(true) { self.caffeinate (); }
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Reply #115 on:
2004-06-15 08:06:47 » |
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Finally, yep, I'll be looking for help pretty soon. Got a few more bits and piece that I just want to put in straight away (items, basic combat, scripting system) then I'll open it up to the floors  Obviously anything I've done so far will be subject to change as people decide that it makes no sense. Kev I have an xml scripting/dialog system partially implemented as our discussion on the forums about a year ago. It allows for things like <recieve_item><Money amount="100"/></recieve_item> to be embedded in the xml dialogs. I'm sure its not exactly great, but It does work.
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #116 on:
2004-06-15 08:38:21 » |
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I'm using pretty much the same system for dialog, apart from the scripting sections are going to be off on the server so that it can be validating before allowing people to continue. Kev PS. Going to be a file wipe soon aswell 
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SpuTTer
Full Member   Posts: 246 Medals: 1
Lazy Middle Class Intellectual
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Reply #117 on:
2004-06-15 10:53:09 » |
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Does this mean that I'm going to lose my Cleric???
D'oh!
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #118 on:
2004-06-19 08:38:47 » |
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I have a zip file now containing source, resources and editors so that I can let you guys have a play. However, my internet connection has decided that it doesn't want to let me upload anything at a proper rate so it'll be a while.
Just to let you know, it *is* on its way.
Kev
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ribot
Sr. Member   Posts: 306
Ribot - mobile UI specialist
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Reply #119 on:
2004-06-19 11:59:08 » |
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looking forward to having a browse of the files and hopefully creating some scene packs.  P.S Don't tell me you're on a 56k (or lower) line?
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