Markus_Persson
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Posted
2005-12-04 20:33:02 » |
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 The goal of Miners is to dig tunnels that lead the Miners to the gold, then back to the starting position again. The miners are simple creatures: * Miners will walk straight forward until they hit a wall or get bored. * When a miner hits gold, he will pick up a chunk of the gold, but only if he isn't already carrying some gold. * If a miner carrying gold enters either starting platform, he will drop the gold there. * When a miner faces a steep cliff in front of him, there's a 66% chance he will try to jump over it. * After a miner has hit a wall and changed direction, there's a 66% he will jump back in the direction he came from. * A miner that falls more than 100 pixels will die. Play now: http://www.mojang.com/notch/j4k2k6/miners4k/miners4k.jnlp
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Morre
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Reply #1 - Posted
2005-12-04 20:38:10 » |
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Great game! I'll make sure to test it more soon, but for now, I have to study. Exam-thingy tomorrow. 
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Alan_W
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Reply #2 - Posted
2005-12-04 20:41:19 » |
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I like this - a lot. Gotta persuade the miners to leave when they've picked up some gold 
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Time flies like a bird. Fruit flies like a banana.
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Games published by our own members! Check 'em out!
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Markus_Persson
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Reply #3 - Posted
2005-12-04 20:44:56 » |
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 Instead of tech-madness like last year, I thought I'd focus on the gameplay this year. Good thing, too, as the technology in Speed4k is insanely cool, and probably impossible to beat.
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darkprophet
Senior Member   
Go Go Gadget Arms
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Reply #4 - Posted
2005-12-04 20:45:35 » |
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* darkprophet bows down to the king that is Markus Persson It would be nice if there was some smoothing of the mouse's actions. And sometimes the miners get stuck if you add sand on em directly. DP
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Markus_Persson
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Reply #5 - Posted
2005-12-04 20:49:47 » |
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Smoothing? How do you mean?
As for getting stuck.. I came up with three ways to deal with dirt directly on a miner; 1. Have the miner get stuck, like now 2. Kill the miner 3. Let him "float up" until he hits a tunnel
2 was waaay too annoying, and 3 led to a lot of cheating.
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Matzon
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Reply #6 - Posted
2005-12-04 20:52:19 » |
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bah, copy cat  nah - I am just speechless!! - great display of why gameplay is so important! a tough one to beat!
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Matzon
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Reply #7 - Posted
2005-12-04 20:53:53 » |
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kappa
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Reply #8 - Posted
2005-12-04 20:59:09 » |
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amazing just amazing that is the most addictive 4k game i've played!
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darkprophet
Senior Member   
Go Go Gadget Arms
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Reply #9 - Posted
2005-12-04 21:01:08 » |
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just use a really hard spring between the position of the mouse and the actual point that affects the ground, that will stop people whos hand shake (like me) from gettin their lemmings stuck having to go over it and dig slightly to let em pass... Man that game rocks...Shall we close the competition early? 
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Games published by our own members! Check 'em out!
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Markus_Persson
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Reply #10 - Posted
2005-12-04 21:08:09 » |
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Ah.. I guess it kinda is a bit too pixel-perfecty.
I've got 40 bytes to spend, so I'll try to fix that. =D
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nonnus29
Senior Member   
Giving Java a second chance after ludumdare fiasco
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Reply #11 - Posted
2005-12-04 21:51:26 » |
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Oh man this is awesome, I've run out of superlatives. Very fun and challenging; I almost made it past level 2. Just, wow! 
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oNyx
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Reply #12 - Posted
2005-12-04 22:09:14 » |
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Awesome work. Or maybe I should say fearsome. Heh.
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g666
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Reply #13 - Posted
2005-12-04 22:27:17 » |
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This is outstanding. Amazing! 
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desperately seeking sanity
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g666
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Reply #14 - Posted
2005-12-04 22:53:53 » |
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On level 3 i mined al the gold and had nowhere near 1000kg
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desperately seeking sanity
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oNyx
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Reply #15 - Posted
2005-12-04 22:57:33 » |
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Use the cursor keys... you can scroll waaaay down (as the text at the beginning says).
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Markus_Persson
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Reply #16 - Posted
2005-12-04 23:02:51 » |
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Are you sure? Did you scroll down? (arrow keys)
I just lost level 3 with 999 gold. :\ I spent too much time filling up old return paths.
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g666
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Reply #17 - Posted
2005-12-04 23:04:58 » |
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Are you sure? Did you scroll down? (arrow keys)
I just lost level 3 with 999 gold. :\ I spent too much time filling up old return paths.
You can scroll down?! I love this game 
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desperately seeking sanity
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Rick
Junior Member   Projects: 1
Java games rock!
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Reply #18 - Posted
2005-12-05 00:29:20 » |
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Great game play. Well Done. Would ne nice to have a way to reset the level when you realize there is no way you are going to make it.
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f.l.x
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Reply #19 - Posted
2005-12-05 00:38:04 » |
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OMG! it's awesome! easy to play, addictive and pretty good graphics. Seriously, it smells like victory. 
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Anon666
Junior Member  
aka Abuse/AbU5e/TehJumpingJawa
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Reply #20 - Posted
2005-12-05 02:11:39 » |
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wow! That is one seriously addictive game! good job!
The growing slime is hilarious ^_^
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CaptainJester
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Reply #21 - Posted
2005-12-05 02:37:42 » |
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Nice one. Man it's going to be tough this year with Speed4K and Miner4K.
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noblemaster
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Reply #22 - Posted
2005-12-05 04:11:37 » |
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Amazing game!!!
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kul_th_las
Guest
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Reply #23 - Posted
2005-12-05 04:53:58 » |
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Not that this game needs any more help, but since I'm not in the contest...
You know what this game could really use? Don't know if you could fit it in 40 bytes, but its needs a "flood fill" feature for old paths. You close them off with a little bit of dirt, and in a single click you flood fill the whole thing.
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swpalmer
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Reply #24 - Posted
2005-12-05 07:01:35 » |
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The bar truly is much higher this time around. There are some really great games in the contest and I'm almost ashamed to continue with my own entry 
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kul_th_las
Guest
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Reply #25 - Posted
2005-12-05 08:56:58 » |
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Riiight You won't pass this level!
Well, I did, and I want to know why there's no 7th level.  You get a person to waste their Sunday afternoon mastering your game, and you don't give them a 7th level after taunting them like that?  I found that the proper tactic in this case was to attack the slime immediately, before going after any gold. If you sacrifice some miners early in the game, and use them to destroy an entire slime globule at once, that piece of slime will not grow back. This essentially lessens the amount of slime on the level, thereby slowing the advance of the slime, and giving yourself more time (and resultantly more space) in which to mine. Hey, if you've got 800 miners, having 50 plunging to their deaths in a suicide mission to attain riches in a small price to pay.  Speaking of slime, that was a cunning invention. Quite a nice touch, I must say. Bravo!
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Markus_Persson
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Reply #26 - Posted
2005-12-05 09:52:05 » |
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Haha, sorry! The level note "You won't pass this level!" is true, though. 
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c_lilian
Senior Member    Projects: 1
Java games will probably rock someday...
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Reply #27 - Posted
2005-12-05 10:11:29 » |
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wow, this game is pure gold !
Lilian
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Anon666
Junior Member  
aka Abuse/AbU5e/TehJumpingJawa
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Reply #28 - Posted
2005-12-05 11:27:41 » |
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would it make path construction easier if you used mouse press/release to define a line? Just a suggestion, as making long straight tunnels is abit inconvenient atm - without a pen ofcourse 
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Markus_Persson
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Reply #29 - Posted
2005-12-05 11:34:14 » |
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I'm going to try dropping the lowest bit of the mouse coordinates so you can only draw from/to even pixels.. that might make it easier to avoid the worst jaggies
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