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  Minecraft - VGCats comic  (Read 2684 times)
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Offline ShannonSmith

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« on: 2010-03-16 10:38:13 »

Holly crap Minecraft has really take off, just got featured in a vgcats comic. I love VGCats, congrats Markus.
Offline Markus_Persson

JGO Kernel
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Mojang Specifications


« Reply #1 on: 2010-03-16 11:31:57 »

Thanks! =D

Play Minecraft!
Offline Eli Delventhal
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Game Engineer


« Reply #2 on: 2010-03-16 11:40:48 »

That's pretty damn awesome, especially considering that comic updates like once every two months. Congrats! :-)

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
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Offline Mickelukas

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« Reply #3 on: 2010-03-16 17:34:58 »

Almost passing 100.000 euros as well, really nice work Smiley

Offline appel

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I always win!


« Reply #4 on: 2010-03-16 17:48:42 »

I'm so envious of your success!!  Cheesy

Once again, great talent brings great success.

Keep it up, you're an inspiration to all of us! Smiley

Check out the 4K competition @ www.java4k.com
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Offline zammbi

JGO Strike Force
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« Reply #5 on: 2010-03-16 17:57:50 »

Great stuff!

Current project - Rename and Sort
Offline nonnus29

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Giving Java a second chance after ludumdare fiasco


« Reply #6 on: 2010-03-16 18:43:28 »

I've said it for years and now the world knows Markus is da Man!

 Grin
Offline appel

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Posts: 1477
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I always win!


« Reply #7 on: 2010-03-16 20:08:50 »

Markus, hopefully you'll take the time to explain how you did it. Of course there's a word-of-mouth factor here, but what other factors are at work here? What else did you do to attract so many players, besides making a good game and putting it on a website?

Check out the 4K competition @ www.java4k.com
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Offline h3ckboy

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« Reply #8 on: 2010-03-17 05:57:08 »

Almost passing 100.000 euros as well, really nice work Smiley

wait, u european or american? cause that makes a big diferenc int he amount of money you've made Wink
Offline Riven
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Hand over your head.


« Reply #9 on: 2010-03-17 08:44:36 »

wait, u european or american? cause that makes a big diferenc int he amount of money you've made Wink

I fail to see how 100.000 euros would be worth less of more in North America persecutioncomplex

Hi, appreciate more people! Σ ♥ = ¾

Learn how to award medals... and work your way up the social rankings
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Offline appel

JGO Wizard
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Posts: 1477
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I always win!


« Reply #10 on: 2010-03-17 08:59:48 »

I fail to see how 100.000 euros would be worth less of more in North America persecutioncomplex

lol, yea, some have not taken Financials 101 course yet Smiley

€100,000 euros in Europe are the same €100,000 euros in America.
However, if you buy dollars for your euros, that translates to rougly $137,770 dollars.
Buying power can vary.

Check out the 4K competition @ www.java4k.com
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Offline ryanm
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Used to be bleb


« Reply #11 on: 2010-03-17 09:12:54 »

I think he was referring to regional variations in number formatting - is it a decimal point or just a separating period?
Offline Markus_Persson

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Mojang Specifications


« Reply #12 on: 2010-03-17 09:45:56 »

Markus, hopefully you'll take the time to explain how you did it. Of course there's a word-of-mouth factor here, but what other factors are at work here? What else did you do to attract so many players, besides making a good game and putting it on a website?

I have no idea.
Up until about a month ago, I had done no marketing whatsoever. Now recently, I've been doing some google ad words, which brings in about 150 visitors per day. The recent high level of sales started before those ads, though, so I'm not quite sure what triggered it. I might be when 4chan found the game, or just a result of the "indev" (basically like a nightly build, only available to paid members) getting more popular as I've added more features to it, or some combination thereof.

It's pretty interesting. When I started the project, my goal was to focus on making something that's genuinely fun without worrying too much about graphics and stuff like that, and to just be brave and charge for it. I realized that if I wanted to be able to work full time on my own things, they would have to bring in revenue. The original plan was to just work on the game for half a year to a year, but it's starting to look like it's going to last quite a bit longer.
Ideally, I'd avoid feature creep like that, but there's really so much possible in this game, and I can't wait to see how it develops.

Play Minecraft!
Offline h3ckboy

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« Reply #13 on: 2010-03-17 11:50:20 »

I fail to see how 100.000 euros would be worth less of more in North America persecutioncomplex

wow, u missed that joke..... in america we use an apostrophe, so that would basically be 100 euro, rather than 100,000.

u see?

EDIT: Nvm, bleb beat me to the punch Tongue
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