Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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on:
2009-12-02 03:07:41 » |
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Here's my "technical" entry for this year. Or rather, how much I've got of it so far. I don't have Pack200 support on my server yet (why is it even needed? can't the jvm handle that?), so it's a bit bigger than it needs to be: http://www.mojang.com/notch/j4k/minecraft4k/
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appel
JGO Wizard     Posts: 1477 Medals: 23
I always win!
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Reply #1 on:
2009-12-02 04:23:55 » |
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Here's my "technical" entry for this year. Or rather, how much I've got of it so far. I don't have Pack200 support on my server yet (why is it even needed? can't the jvm handle that?), so it's a bit bigger than it needs to be: http://www.mojang.com/notch/j4k/minecraft4k/Only you wouldn't need any Pack200... like Chuck Norris doesn't need guns  Pretty amazing 
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #2 on:
2009-12-02 04:26:19 » |
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I have no idea how to turn this into a game. 
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Games published by our own members! Go get 'em!
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #3 on:
2009-12-02 04:27:18 » |
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Looking amazing already tho  Kev
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appel
JGO Wizard     Posts: 1477 Medals: 23
I always win!
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Reply #4 on:
2009-12-02 04:34:21 » |
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I have no idea how to turn this into a game.  Reduce the boxes by maybe 20%, and make it a vertical fall game, whereas you need to find the route down before... something kills you.
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princec
« League of Dukes » JGO Kernel      Posts: 8089 Medals: 96
Eh? Who? What? ... Me?
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Reply #5 on:
2009-12-02 05:39:43 » |
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whaaat the fuu... How does he do this??? Cas 
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #6 on:
2009-12-02 07:27:16 » |
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A maze type game could work, yes. =) For the implementation, it's a 3d raycaster with one ray per pixel, at a very reduced resolution. I use unit cubes, so I can abuse float->int casts for the clipping. There are some nifty side effects from doing a raycaster, such as fisheye lenses being possible at no penalty to framerate.  I will try to squeeze in nicer textures, a nicer level generator, and tile adding/removing just to make it live up to the name.
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StephR
Full Member   Posts: 168 Medals: 5
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Reply #7 on:
2009-12-02 07:32:33 » |
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I have no idea how to turn this into a game.  Any way to change this amazing thing into a 4k version of "Portal" or "Mirror's Edge" ?
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ryanm
« League of Dukes » JGO Strike Force      Posts: 788 Medals: 4
Used to be bleb
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Reply #9 on:
2009-12-02 15:32:14 » |
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Dear Markus,
You literally sicken me. About 1% is the lack of reverse mouselook (what's up with that dude? Real men reverse. For real.), and 99% is the agonising, searing jealousy that is the inevitable conclusion of looking at something you've done and being confronted with your manifest talent. I have no words.
Sincerely
ryanm
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Games published by our own members! Go get 'em!
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #10 on:
2009-12-02 16:48:12 » |
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1844 bytes: 
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Abuse
JGO Kernel      Posts: 1866 Medals: 5
falling into the abyss of reality
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Reply #11 on:
2009-12-02 17:04:46 » |
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1844 bytes:  Are you trying to win by disheartening us all into not bothering to enter?! 
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #12 on:
2009-12-02 17:11:54 » |
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Yep. 
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ShannonSmith
Sr. Member   Posts: 365 Medals: 13
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Reply #13 on:
2009-12-02 17:29:18 » |
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All in favor of Markus for the judging panel for next year.
I.
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Alan_W
JGO Ninja    Posts: 734 Medals: 8
Java tames rock!
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Reply #14 on:
2009-12-02 17:53:32 » |
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The early tech demo worked well on this aging powerbook g4. The later screenshots look great. I'm looking forward to this.
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Time flies like a bird. Fruit flies like a banana.
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PeterB
Full Member   Posts: 147
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Reply #15 on:
2009-12-02 18:00:03 » |
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Uh..  !! The fact this is LESS THAN 2K and smooth first person movement in a 3D world is... staggering. (bows at greatness) Great work already (again) Markus!
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Vault101 / Mace The GameThere are 10 kinds of people in the world. Those who understand binary and those who don't.
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3575 Medals: 44
Game Engineer
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Reply #16 on:
2009-12-02 20:39:35 » |
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All in favor of Markus for the judging panel for next year.
I.
Yeah, then as a side effect he can't enter. 
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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zammbi
JGO Strike Force    Posts: 963 Medals: 9
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Reply #17 on:
2009-12-02 20:42:38 » |
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Amazing stuff there.
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Abuse
JGO Kernel      Posts: 1866 Medals: 5
falling into the abyss of reality
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Reply #18 on:
2009-12-02 21:49:56 » |
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Yeah, then as a side effect he can't enter.  I can't find the correct smiley to respond to that. An amalgamation of these 3 would do it: Slapping forehead; head in hands; shaking head in disbelief.
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h3ckboy
JGO Kernel      Posts: 1645 Medals: 4
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Reply #20 on:
2009-12-03 01:42:13 » |
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pretty cool, it worked smoothly.
kinda weird being stuck underground. and not being abel to mine.
would be better if you didnt have to drag the mouse to turn.
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jojoh
JGO Ninja    Posts: 554 Medals: 6
games4j.com
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Reply #21 on:
2009-12-03 10:34:24 » |
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All in favor of Markus for the judging panel for next year.
+1  Or at least have a special submit time for Markus, to only do it the last week, to not scare the rest of us away.  Holey crap, that is amazing!!!  It will be really interesting to see what You will do with the remaining 2k. I fully expect WoW or maybe Assassins creed 4. I sort of longed a bit to do a game this year, but it died a little.  Will see if it still will happen.
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3575 Medals: 44
Game Engineer
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Reply #22 on:
2009-12-03 10:38:26 » |
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I can't find the correct smiley to respond to that. An amalgamation of these 3 would do it: Slapping forehead; head in hands; shaking head in disbelief.
You're responding to what? That we then won't be able to see a Markus 4k game? I agree it is always a treat.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #23 on:
2009-12-03 12:02:34 » |
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I managed to shave off more than 40 bytes AND make it almost three times faster by using fixed step walking and splitting the dimensions into individual passes.  So first it walks along X, at fixed steps (x+=xStep; y+=yStep; z+=zStep), and stores the closest hit wall, then it repeats the same for Y and finally Z.
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ShannonSmith
Sr. Member   Posts: 365 Medals: 13
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Reply #24 on:
2009-12-03 12:07:56 » |
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Yeah, then as a side effect he can't enter.  Muahuahua... my plan exactly. Either that or we give him a lifetime achievement award and not let him enter anymore. Seriously I wish he would hold off for a few months before shattering my confidence.
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #25 on:
2009-12-03 12:10:29 » |
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If I really had that effect, I'm sorry.  I don't want anyone to pull out at all, I love the creative vibe of these Java4k competitions.
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Morre
JGO Ninja    Posts: 507
I'm Dragonene on IRC.
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Reply #26 on:
2009-12-03 12:27:38 » |
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Ah, but that does look amazing. I can't wait to see what this will turn into! 
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ShannonSmith
Sr. Member   Posts: 365 Medals: 13
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Reply #27 on:
2009-12-03 13:04:24 » |
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If I really had that effect, I'm sorry.  I don't want anyone to pull out at all, I love the creative vibe of these Java4k competitions. Oh I wont be pulling out, I just need to go back to the drawing board and take it up a level. Shit just got real. 
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kappa
« League of Dukes » JGO Kernel      Posts: 2360 Medals: 59
★★★★★
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Reply #28 on:
2009-12-03 13:06:54 » |
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agreed, just takes the java4k quality bar higher as it does every year.
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appel
JGO Wizard     Posts: 1477 Medals: 23
I always win!
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Reply #29 on:
2009-12-03 13:21:23 » |
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They don't call it a competition for nothing  Besides, it's the fun type of a competition.
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