Java-Gaming.org Java4K winners: [ by our judges | by the community ]         
Featured games (67)
games approved by the League of Dukes
Games in Showcase (∞)
games submitted by our members



News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 [2]
  Print  
  Minecraft 4k (very early build)  (Read 7003 times)
0 Members and 2 Guests are viewing this topic.
Offline Markus_Persson

JGO Kernel
*****

Posts: 2092
Medals: 10


Mojang Specifications


« Reply #30 on: 2009-12-03 14:07:44 »

Hmm, the controls are proving to be a problem. Using mouse dragging to look around kinda works. It's not perfect, but it does get the job done.
However, combing that with mouse clicking makes the game feel very hard to control. :-(

Play Minecraft!
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3575
Medals: 44


Game Engineer


« Reply #31 on: 2009-12-03 14:08:00 »

I'm always happy to see your stuff, Markus. Envious a little, but mostly proud to be in the same community. That being said, it might be nice to have the winner one year not be able to win the next year, or something. Bah, nevermind, that would just be dumb. I mean Markus clearly has the technology going for him at this stage, but it's still very possible it could be boring.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline Markus_Persson

JGO Kernel
*****

Posts: 2092
Medals: 10


Mojang Specifications


« Reply #32 on: 2009-12-03 14:11:48 »

I would offer to retire, but I'm faaar too proud. Wink

Play Minecraft!
Games published by our own members! Go get 'em!
Offline Markus_Persson

JGO Kernel
*****

Posts: 2092
Medals: 10


Mojang Specifications


« Reply #33 on: 2009-12-03 20:51:45 »

I've updated the applet and the web page. Make sure to force refresh everything.

Widescreen! Many block types! Building and destroying blocks! Different mouse look that frees up both buttons! Less bugs!
Also, the .pack.gz is STILL under 2kb Cheesy

I'd appreciate feedback on the new control system.

Play Minecraft!
Offline kappa
« League of Dukes »

JGO Kernel
*****

Posts: 2360
Medals: 59


★★★★★


« Reply #34 on: 2009-12-03 21:00:00 »

you got all those different block types in and its still under 2kb!  Shocked

that is amazing stuff!
Offline Abuse

JGO Kernel
*****

Posts: 1866
Medals: 5


falling into the abyss of reality


« Reply #35 on: 2009-12-03 21:53:52 »

I've updated the applet and the web page. Make sure to force refresh everything.

Widescreen! Many block types! Building and destroying blocks! Different mouse look that frees up both buttons! Less bugs!
Also, the .pack.gz is STILL under 2kb Cheesy

I'd appreciate feedback on the new control system.

In the true spirit of minecraft, see attached Roll Eyes

Granted it would have made more sense if the words were swapped.... but I couldn't be bothered  Grin

:edit:

Oh, in the making of this you might be interested to know I encountered a rather strange bug with the players input.
It occurred after ~5-10 minutes of play. Movement keys stopped responding, and the mouse could no-longer control camera panning.
I could however still use the mouse to select, add & delete blocks.
Thankfully the bug corrected itself after a while, and I haven't encountered it since.
Offline davidc

JGO n00b
*

Posts: 34



« Reply #36 on: 2009-12-03 23:22:01 »

I have no idea how to turn this into a game. Cheesy

Something along the lines of <a href="http://en.wikipedia.org/wiki/The_Sentinel_(video_game)">The Sentinel</a>?
Offline SquashMonster

Jr. Member
**

Posts: 67
Medals: 1



« Reply #37 on: 2009-12-05 20:15:34 »

Wow, that's crazy.  You're making my jaw hit the floor before I even have a chance to start coding, haha.

If you're still looking for a way to turn this into a game, my suggestion would be to try some different algorithms for setting up the initial world and see what ideas that yields.  I've never tried it in 3D before, but I think the cellular automata smoother I used for Treasure4k last year could get you some interesting places to explore.
Offline Alan_W

JGO Ninja
***

Posts: 734
Medals: 8


Java tames rock!


« Reply #38 on: 2009-12-06 01:20:17 »

I had the same problem with applet mouselook a few years back, and did much the same for the Y axis, except I added the cursor Y value directly to the pitch angle, rather than the pitch rate.  This resulted in a progressively faster pan up/down as the cursor moved out of the central (no-panning) region.  When the cursor returned to the centre, we were back straight and level.  For X axis I used keyboard rotate left/right and forward back and didn't provide auto-panning.

The game makes me think of a cityscape.  I wonder how it would look with the cubes drawn as skyscrapers.  The blocky nature of the raytracing could be turned into an asset, as representing windows is very blocky. It might look rather nice combined with a fade to grey with distance.  Got me thinking now Wink

Weather is awful again this weekend in the UK, but having to do a rebuild, due to drive failure.  Fortunately I have all my source code, so no serious loss. Updated all my tools, so need new build files.  Trying to get Apache Tomcat to serve up pack200 at the moment.

Time flies like a bird. Fruit flies like a banana.
Pages: 1 [2]
  Print  
 
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.095 seconds with 21 queries.