Java-Gaming.org Java4K winners: [ by our judges | by the community ]         
Featured games (67)
games approved by the League of Dukes
Games in Showcase (∞)
games submitted by our members



News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 [2]
  Print  
  Micro benchmarks  (Read 4174 times)
0 Members and 2 Guests are viewing this topic.
Offline Jeff

JGO Kernel
*****

Posts: 3535


Got any cats?


« Reply #30 on: 2003-06-24 17:28:14 »

The problem with Microbenchmarks is that you **really** need to understand what it is yo uare measuring.

As someone has already pointed out, the latest Sun VM does SIMD in the compiler.  So if it sees a set of bytecodes that can be folded down to SIMD the result will be much faster then if it doesnt and does them with discrete operations.

In english, this means that doing things like matrix multiplys are MUCH faster then doing the same numebr of unrelated mults.

Jeff

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Pages: 1 [2]
  Print  
 
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.077 seconds with 18 queries.