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  Mercury: The Simple 2D Game Library | >> BETA coming soon <<  (Read 155774 times)
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Offline kpars
« Reply #120 - Posted 2014-04-07 23:29:06 »

Alright. Will hide my classified government documents from now on.

- Secret Agent Jev
Offline Slyth2727
« Reply #121 - Posted 2014-04-07 23:59:29 »

Alright, I'll start working on it in a couple days. School stuff is rather intense right now. Any specific design or style you would like, Flat/3D/Other? Any other details would be great to know.
I'll send you my personal email in a PM so you can message me about this rather than spamming up your board. Good luck, it's a nice project Smiley
Offline kpars
« Reply #122 - Posted 2014-04-11 16:33:59 »

[snip]

Declined. Sorry.

- Jev
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline matheus23

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Medals: 138
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You think about my Avatar right now!


« Reply #123 - Posted 2014-04-12 09:38:46 »

In other news, I totally did not copy the idea behind Gibbo's utility published just today thanks bro!. Here is how my totally original idea works:
1  
*snip*


You should really take a look at Java 8's Lambda's. They make this syntax look so much better Smiley

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline HeroesGraveDev

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« Reply #124 - Posted 2014-04-12 19:48:36 »

All new versions of Java are supposed to be backwards compatible, but sometimes they don't always do it properly.

Offline Gibbo3771

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Currently inactive on forums :(


« Reply #125 - Posted 2014-04-12 20:10:42 »

*snip*

Heh, your idea is quite a bit different from mine :p

I appreciate the acknowledgement Cheesy

I tried running my Events on a separate thread, it worked 10x better in terms of timing accuracy (I could make it iterate ever 1ms, every 50 or whatever, depends on how accurate you want it/cpu usage). However due to OpenGL being bound to 1 thread, it seemed less hassle to just deal with a slight inaccuracy in the ms counter.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline Opiop
« Reply #126 - Posted 2014-04-12 20:50:53 »

As my first act as head of Team Radirius, I will be renaming MERCury to Opiopury. Changes effective immediately! Oh and we are relocating our headquarters to Sweden. Just because I said so.

Offline Drenius
« Reply #127 - Posted 2014-04-12 21:31:31 »

What is this supposed to be?...
Offline ctomni231

JGO Wizard


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Not a glitch. Just have a lil' pixelexia...


« Reply #128 - Posted 2014-04-12 21:35:19 »

A joke about how opiop65 is ruining the development within a few seconds.

Though I think a simple "You're fired" after his reply would have sufficed Tongue

Offline kpars
« Reply #129 - Posted 2014-04-13 14:07:34 »

Oh and we are relocating our headquarters to Sweden. Just because I said so.

Nej.



On a serious note, I really, deeply do apologise for not working on the project as much as I should have. Time, for me, is a love/hate relationship.

I will seriously see what I can do about my schedule, because as you both know, this is getting ridiculous.

Thanks,
- Jev
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline saucymeatman
« Reply #130 - Posted 2014-04-21 22:58:45 »

Where are the tutorials/documentation located? I wanna look through them

EDIT :
Never mind, I'm an idiot.
Offline kpars
« Reply #131 - Posted 2014-04-26 06:19:45 »

Hi all!

I made a new logo for the library, as well as a new default splash screen!

Logo:


New Splash Screenshot (Click for full-res):  


These are subject to change.

- Jev
Offline Gibbo3771

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Currently inactive on forums :(


« Reply #132 - Posted 2014-04-26 09:09:57 »

That is one sexy ass logo

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline kpars
« Reply #133 - Posted 2014-04-26 09:34:40 »

Thanks! Cheesy

- Jev
Offline Slyth2727
« Reply #134 - Posted 2014-04-27 00:24:37 »

Nice logo!!
I'm irritated that I couldn't make time for working on one for you guys, I wish I could help the project. Anyways summer is soon, so maybe I can make one to beat Jev's then Wink
Offline kpars
« Reply #135 - Posted 2014-04-27 00:38:07 »

You can make the shiny 3D text that fills up the documentation.

I would like the font to be Comic Sans.

Don't forget an obnoxious red drop shadow either. Those always help.

- Jev
Offline kpars
« Reply #136 - Posted 2014-05-05 01:56:54 »

Exhausted; gonna go play some super doctor who,

Ouch.

- Jev
Offline Danny02
« Reply #137 - Posted 2014-05-05 13:22:14 »

nobody wants to download a doc to be able to read it, please upload it to some website or add it as a github wiki.
Offline jonjava
« Reply #138 - Posted 2014-05-05 20:56:01 »

I don't mean to be surly but why does this project exist?

Offline Opiop
« Reply #139 - Posted 2014-05-05 20:59:50 »

I don't mean to be surly but why does this project exist?
Let me reverse the question back to you. Why do any of your projects exist?

You came off as very surly.
Offline saucymeatman
« Reply #140 - Posted 2014-05-05 21:38:13 »

Big problem with the internet, its very easy to read a message alot of different ways. I know I've made plenty of posts that I realized after were going to be taken personally, which sucks, because I misrepresented myself. So when I read messages, I pretty much always asume the sender is being playfull or means well, because I hope people will take my messages in that way.

For example, I didnt read "why does this project exist?" as a negitive thing at all, not even initially. Maybe if he had said "why does this project even exist?" Or "why does this project even exist..." I'd have interpreted it as a negitive statement, but I dont think jonjava was trying to be negitive.

Really it wasnt a bad question, we all should probably ask ourselves why we do the things we do, (if nothing else) for the sake of focus and directing our efforts to be as effective as possible. Probably could have asked it in a better way though, I could see how it would offend someone who put alot of time and energy into something...

EDIT :
I think it would be pretty cool if you guys added physics to mercury.
Offline Jimmt
« League of Dukes »

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« Reply #141 - Posted 2014-05-05 22:20:37 »

If you want to be taken seriously you're going to have to answer questions like what jonjava asked. Why is it rude to ask what the objective of a library is?
Offline Opiop
« Reply #142 - Posted 2014-05-05 22:44:36 »

It was rude, that's why. The way he asked. I don't mind if people ask what the goal of the library is, but he came off as very aggressive and negative. While that may not have been his intention, I still was offended and I have the right to be offended, just like he had the right to voice his opinion.
Offline kpars
« Reply #143 - Posted 2014-05-05 22:54:31 »

About what @JonJava said... It's the internet, you can interpret text in just about any way.

However, I do feel that he should've read the first post of this thread though. It explains the purpose of this library, which is mainly to create something useful and simple with the LWJGL.

- Jev
Offline HeroesGraveDev

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« Reply #144 - Posted 2014-05-06 04:25:00 »

The issue is that this thread just feels like the three of you (wessles, opiop65, kpars) in a circlejerk with the occasional outsider throwing in a comment to push you into working on something. (And then Swordsminer doing whatever)

If you don't believe me, just read through all your posts in this thread, and then split each sentence into useful stuff, and not useful stuff (that includes textthatgoeslikethis because it's unreadable).

The signal to noise ratio on this project is just too low to be taken seriously. Keep that stuff on your IRC channel (*shudders*).

Offline Opiop
« Reply #145 - Posted 2014-05-06 06:12:36 »

I'm honestly offended right now. We have been posting updates about the project when we can, but whatever. Doesn't matter anymore. 9 months of life wasted because no one has said a single time that hey, this project is kind of cool, keep it up or hey, I've noticed how hard you have three have been working, its ok if you occasionally joke around and have fun.

Is it forbidden to have fun on here?

Go ahead, feed me to the chitchat monster. I'm done with this site.
Offline Jimmt
« League of Dukes »

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Medals: 167
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Exp: 6 years



« Reply #146 - Posted 2014-05-06 06:51:00 »

HeroesGraveDev is right though. There's basically only 3 people posting, and 2 others that occasionally pop in (remember gouessej? or was that too long ago). Obviously the problem is that you could just have these discussions on irc or somewhere else, no need to have everything public. Not that you shouldn't post updates, but there's a lot of small posts that are pretty much unneeded. Also, you can't blame forum members for not posting on this thread. You don't get to decide what other people do. No one's restricting joking around, but realize you have 9 pages of pretty the same kind of back-and-forth.
Offline jonjava
« Reply #147 - Posted 2014-05-06 07:23:19 »

*snip* 9 months of life wasted *snip*

I don't think so. You've probably learned a whole bunch including how to work in teams with other people.

If you weren't being surly, then I can only draw from this that you want a mission statement of some sort?

My intention was to discourage reinventing the wheel unnecessarily.

We are mostly working on this for the experience, and to hopefully help out a newbie into the world of game programming, should s/he desire to use it.

This is absolutely fine. I've reinvented the wheel multiple (too many) times to figure or try something out. I would suggest, however, that instead you would take a look at some of the Open Source game libraries that already exist out there for a few simple reasons:

1. They're done by absolute experts and have (usually) highly informative documentation. This means they are a great way to learn how to do things well and efficient for real.
2. There's a lot of help, documentation and a large community already. You can get help and advice easily.
3. You can learn from their highly professional code and code structure and even help contribute to the project and be part of the developers of the library.

Offline Gibbo3771

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Projects: 5
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Currently inactive on forums :(


« Reply #148 - Posted 2014-05-06 07:28:31 »

This is about the 3rd time I have came in here to see the new posts to only see another argument break out.

I have been checking here for updates, I do not use the library but it is inspiring seeing small time developers take on such a challenge just because they can.

The last useful post was letting us know that you documented everything, before that was the nice logo change.

Anything else is just spam, i'll probably block this thread from appearing on my posts because really it seems pointless shifting through a dozen comments to find something constructive.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline kpars
« Reply #149 - Posted 2014-05-06 11:42:03 »

Asking 'Why are you making this library?' when there are tons of others out there is just like asking 'Why do we make games?' when there are many other AAA titles out there to play.

We do it for fun. The same reason why everybody here does what they do.

For Opi: Stop overreacting.

- Jev
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