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16K LWJGL Competition - 2005
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LWJGL16k
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LWJGL16k
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Rick
Full Member
Posts: 106
Java games rock!
Re: LWJGL16k
«
Reply #180 on:
2005-07-22 10:03:33
»
I thought about the JIT compilaton but the pause happens about 80 frames after the start of each race not only the first. I can't think what it could be as it always happens around the same spot +/- a few frames.
To win try hugging the inner walls.
What platform did you play on. I have only tested it on windows so it would be interesting to see how portable it really is.
Rick
Full Member
Posts: 106
Java games rock!
Re: LWJGL16k
«
Reply #181 on:
2005-07-23 18:06:14
»
Alan_W ,
You were right on. The delay at the start was due to the JIT. I was not letting the main loop run whilst waiting for the start of the game. So after about 80 loops the JIT kicked in. I now let he loop run and the pause happens while waiting for the key hit instead of while racing. Is there a way to force the JIT earlier or is it correct to just let it run.
Alan_W
JGO Ninja
Posts: 734
Medals: 8
Java tames rock!
Re: LWJGL16k
«
Reply #182 on:
2005-07-26 02:47:35
»
You just let it run
Time flies like a bird. Fruit flies like a banana.
Games published by our own members! Go get 'em!
chaosdeathfish
Jr. Member
Posts: 56
Re: LWJGL16k
«
Reply #183 on:
2005-09-07 19:27:12
»
Just to bring this thread back to life..
I've written a useful tool to show the sizes of the internals of your class file. Can help to find out what's taking up all the valuable space in your classes.
Look here:
http://192.18.37.44/forums/index.php?topic=10771.0
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