Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (748)
Games in Android Showcase (226)
games submitted by our members
Games in WIP (834)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  LWJGL vs LIBGDX  (Read 1753 times)
0 Members and 1 Guest are viewing this topic.
Offline Coding17

Senior Newbie

Exp: 1-3 months

« Posted 2017-03-15 17:27:16 »

I'm having trouble deciding what library to use. i've had experience using LWJGL for 3D games but i've heard that Libgdx ia better? could you tell me if this is true and why?
Offline Riven

« JGO Overlord »

Medals: 1335
Projects: 4
Exp: 16 years

Hand over your head.

« Reply #1 - Posted 2017-03-15 19:45:58 »

If you want help with your decision on either a wheel or a car, we'd need more information on what it's going to be used for, apart from 'travel'.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline Coding17

Senior Newbie

Exp: 1-3 months

« Reply #2 - Posted 2017-03-15 19:52:00 »

I'm looking to start out in 2D games, i've made games using the built in Java2D library but was looking for external libraries for my games now. I will then later progress onto 3D games (Which i have experience in, rendering terrains and obj loaders and such). was just wondering what one would be better.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline orange451

JGO Kernel

Medals: 357
Projects: 6
Exp: 6 years

Your face. Your ass. What's the difference?

« Reply #3 - Posted 2017-03-15 20:08:21 »

Do you want to learn how under-the-hood stuff works for developing 3d games? Do you really want to learn how graphics programming works? Or do you just want to forget about that stuff and just make games?

If you want both, go with lwjgl. If you just want to make games, go with libgdx. Or hell. Just start with lwjgl, and if you don't like it, try libgdx.

There's really no right answer.

First Recon. A java made online first person shooter!
Offline ndnwarrior15
« Reply #4 - Posted 2017-03-15 21:41:13 »

Orange451 has a great response but I wanted to chime in about mobile. If you want to put something on the mobile market and want to target both Android plus iOS then libGDX would be the way to go.
Offline justRoss

Senior Newbie

Medals: 2
Exp: 6 years

« Reply #5 - Posted 2017-03-15 22:01:32 »

If you wanna make games use LibGDX.
If you wanna make games and write engine and pure systems then use lwjgl.
I would recommend using lwjgl only if you really need something that libGDX does not have or you really into OpenGL.
Pages: [1]
  ignore  |  Print  

xxMrPHDxx (354 views)
2017-12-31 17:17:51

xxMrPHDxx (111 views)
2017-12-31 17:15:51

xxMrPHDxx (160 views)
2017-12-28 18:11:33

Ecumene (370 views)
2017-09-30 02:57:34

theagentd (507 views)
2017-09-26 18:23:31

cybrmynd (568 views)
2017-08-02 12:28:51

cybrmynd (492 views)
2017-08-02 12:19:43

cybrmynd (463 views)
2017-08-02 12:18:09

Sralse (427 views)
2017-07-25 17:13:48

Archive (1349 views)
2017-04-27 17:45:51
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!