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  [LWJGL] strange things with Display.create  (Read 393 times)
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Offline trollwarrior1
« Posted 2014-03-07 07:50:58 »

If I try to change display mode after the display has been created, it seems that everything is rendered in some kind of strange space. Here are some ss of what I mean.

Here is how everything looks when you set display mode before initializing display.


Here are 2 images with different displaymode width,height which were set after display has been created.

960x720


640x480


maybe i'm supposed to call some method from display after changing display mode?
any ideas would be helpful..
Offline Gibbo3771
« Reply #1 - Posted 2014-03-07 08:08:14 »



You are not taking into consideration that you are reducing the total pixels on the screen, resulting in less room?

If you look, the origin seems to be bottom left, presuming you have those buttons in some sort of table for positioning, it always sits in the exact same place regardless of resolution.

Roughly same amount of pixels from the right and bottom.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline trollwarrior1
« Reply #2 - Posted 2014-03-07 08:10:49 »

I'm not reducing anything.

1  
2  
         Display.setDisplayMode(new DisplayMode(960, 720));
         Display.create();

#image1





1  
2  
         Display.create();
         Display.setDisplayMode(new DisplayMode(960, 720));

#image2
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Offline Riven
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« Reply #3 - Posted 2014-03-07 08:44:03 »

Recalculate your GL_PROJECTION matrix and specify the new bounds in glViewport

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Offline trollwarrior1
« Reply #4 - Posted 2014-03-07 08:46:48 »

Ahhhhhhhhhhhhh I didn't know about the viewport part Smiley tyvm
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