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  LWJGL canvas and Swing components.  (Read 2495 times)
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Offline lukasz1985

Senior Newbie

« Posted 2013-10-15 17:07:51 »

Offline Troncoso

JGO Coder

Medals: 20

« Reply #1 - Posted 2013-10-15 17:17:24 »

I'm actually about to dive into this similar situation, so I don't have much experience yet, but have you seen the Slick2D class CanvasGameContainer?

Maybe it's code will help you out. It's what I plan to use to tackle the issue. It's still an awt Canvas, which is still heavyweight, but maybe something in the class has accounted for that. I haven't looked at it deeply.

Then again, my application is modal, so all the controls are on separate windows with the canvas getting its own JFrame.
Offline nsigma
« Reply #2 - Posted 2013-10-16 11:04:33 »

Have you tried

Praxis LIVE - hybrid visual IDE for (live) creative coding
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