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  [LWJGL] 3d Blocks And Noise?  (Read 576 times)
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Offline PeterNicholson

Senior Member


Medals: 3
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« Posted 2013-04-21 14:42:15 »

Hello.
I haven`t been active on JGO for a long time, I know Sad Well, for the last few months I have been messing about with 3d in LWJGL. Most recently (last week Cheesy ) I started creating a simple Voxel Engine. But I have bumped into a big problem... To generate random terrain (like in minecraft Smiley ) you use noise... I HAVENT GOT A CLUE HOW IT WORKS Sad . I have googled and read up a bit about it, but I still dont understand Sad Can sombody please help me? Thanks in advance Smiley

Peter

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Offline PeterNicholson

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« Reply #1 - Posted 2013-04-21 17:21:18 »

@Ref

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Offline TH3Fatal

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Medals: 2



« Reply #2 - Posted 2013-04-21 17:35:49 »

When I was developing / still developing my voxel engine I came across a thread where HeroesGraveDev suggested
http://webstaff.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
and for the code aspect when you get the noise class setup would be
1  
int height = (int) (SimplexNoise.noise(x/16F, y/16F)*16F);


Hope this helps you in your engine Smiley.

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Offline PeterNicholson

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« Reply #3 - Posted 2013-04-21 17:47:38 »

Thanks a lot. I guess I didn`t do all of my homework  Roll Eyes

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Offline TH3Fatal

Junior Member


Medals: 2



« Reply #4 - Posted 2013-04-22 09:58:42 »

Thanks a lot. I guess I didn`t do all of my homework  Roll Eyes

I would of never of known if I didn't find that post but yea I'm glad I could of helped. 

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