I have experienced a similar thing since 2.8.2, using libgdx and on win7. Used to work pre 2.8.2, but I wasn't sure if it was related to libgdx or lwjgl. Seems like lwjgl is the common denominator here.
I am guessing that I am using what ra4king is suggesting, only with libgdx syntax:
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| LwjglApplicationConfiguration lwjglAppCfg = new LwjglApplicationConfiguration(); DisplayMode dispMode = LwjglApplicationConfiguration.getDesktopDisplayMode(); lwjglAppCfg.setFromDisplayMode(dispMode); lwjglAppCfg.fullscreen = true; new LwjglApplication(new MyGame(), lwjglAppCfg); |
It really should work with the native resolution. Anything else would be really annoying.
Works fine on OS X though. Could have something to do with screen res are different.