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  Ludum Dare 28: "You Only Get One"  (Read 8912 times)
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Offline Slyth2727
« Reply #30 - Posted 2013-12-14 04:32:17 »

D: you guys are killing me
I want. So bad. No.. *gets dragged into the darkness by school books*

Was I before Chuang Tzu who dreamt about being a butterfly, or am I now a butterfly who dreams about being Chuang Tzu?
Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #31 - Posted 2013-12-14 05:29:18 »

Well, I realized my original game idea isn't that great. Now I have to rethink everything... This is intense!

Edit: Two minutes later and I have an idea that I really like! Now to get some sleep and wake up in around 5 hours!

Offline HeroesGraveDev

JGO Kernel


Medals: 246
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #32 - Posted 2013-12-14 06:04:13 »

This is the last one for a while:


Good luck everyone else as you start. I probably have another hour or so before I go to bed.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline lcass
« Reply #33 - Posted 2013-12-14 09:56:56 »

I may have a little go later, dont really have time to do much D:
Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #34 - Posted 2013-12-14 14:23:33 »

Not much, but this is my current progress:


Biggest thing I have done is all the rendering, and I have texture switching for the player. Now I need to add in some sort of enemy, text rendering (really easy), and then I need to finish the game! Could have the base game done by today and expand it if I want tomorrow! Smiley I'm using my NEngine library to complete this, I never mentioned that.

Anyone else have updates?

Offline saucymeatman
« Reply #35 - Posted 2013-12-14 14:41:06 »

Hells Yea.  Smiley
My game is called uniflagellate (Uni-Flaj-ulate)
It means "One Flagellum"

One Cell
One Flagellum
One Enemy (per level)

Each enemy you kill gets you [money_name] to spend on ridiculous upgrades for your cells like
machine guns or chain saws.

So far Ive finished assets.

Offline lcass
« Reply #36 - Posted 2013-12-14 14:45:23 »

That picture just there is so trippy Cheesy.
Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #37 - Posted 2013-12-14 16:11:50 »

Nice art! Way better than my blocky textures Wink

Offline saucymeatman
« Reply #38 - Posted 2013-12-14 16:19:06 »

Thanks!!  Grin
I hope I can finish!
Offline Rorkien
« Reply #39 - Posted 2013-12-14 16:47:19 »

My idea is a smash-tv like game, where you only get one bullet for every enemy kill

So you gotta kill them before they spend this one bullet.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline atombrot

Senior Member


Medals: 10
Projects: 1



« Reply #40 - Posted 2013-12-14 17:31:12 »

This is what we currently have:


It looks shitty, but thats because the background graphics are made by me Wink My friend has already made some nice sprites for the persons, but currently I only display one specific (and yeah, not the whole person should be tinted Wink ).

I think our idea could be best compared with a game like lost vikings (if we manage to complete it), where you control multiple units and have to get to a target zone...
Offline saucymeatman
« Reply #41 - Posted 2013-12-14 17:37:01 »

Nice, cool idea!

is anyone else making code that makes their eyes want to bleeeed?!!?!  Lips Sealed
Offline atombrot

Senior Member


Medals: 10
Projects: 1



« Reply #42 - Posted 2013-12-14 17:42:04 »

is anyone else making code that makes their eyes want to bleeeed?!!?!  Lips Sealed

Hahaha... reminds me of one of the threads here in the forum. Currently I'm cutting every corner I can find XD
Offline Rorkien
« Reply #43 - Posted 2013-12-14 17:58:09 »

I'm giving up.

My mouse has died and now i'm using something that can't even be called a mouse, also I won't be able to code tomorrow.

I shall try again when the stars align.

Good luck everyone  Wink
Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #44 - Posted 2013-12-14 18:01:24 »

Nice, cool idea!

is anyone else making code that makes their eyes want to bleeeed?!!?!  Lips Sealed
Oh, its so bad. This contest is seriously destroying my coding style! Smiley

Things as basic such as tile collision detection just isn't working, and I want to scream! I'm having a lot of fun though!

Edit: Quick update, got enemies rendered (I don't actually know what they are yet!), and they follow the player. Text rendering is working, and I've decided to scrap collision detection for tiles for now. Next up is collision between entities and the secret power! You only get one power per level, and you can only use it once to kill the enemies. You have to survive for 20 seconds to get to the next level, and each level adds one new zombie. Screenshot:

Offline HeroesGraveDev

JGO Kernel


Medals: 246
Projects: 11
Exp: 2 years


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« Reply #45 - Posted 2013-12-14 18:01:53 »

It is the morning of Day 2. (for me)



Now I need to implement potatoes.

Some of these other ideas are looking really nice.

Keep Working!

Offline HeroesGraveDev

JGO Kernel


Medals: 246
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #46 - Posted 2013-12-14 18:08:42 »

Actually, my code is (relatively) tidy.

Here's the worst part.

1  
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// Skeleton body;
body.setSkinForIden("Head", new Skin(TEX.getSubTexture(100, 8, 109, 20), 18, 24));
body.setSkinForIden("Body", new Skin(TEX.getSubTexture(128, 20, 120, 0), 16, 40));
body.setSkinForIden("*UpperArm", new Skin(TEX.getSubTexture(120, 12, 114, 0), 12, 24));
body.setSkinForIden("*LowerArm", new Skin(TEX.getSubTexture(120, 24, 114, 12), 12, 24));
body.setSkinForIden("*UpperLeg", new Skin(TEX.getSubTexture(114, 12, 109, 0), 10, 24));
body.setSkinForIden("*LowerLeg", new Skin(TEX.getSubTexture(114, 24, 109, 12), 10, 24));
body.setSkinForIden("*Foot", new Skin(TEX.getSubTexture(109, 8, 104, 0), 10, 16));


EDIT: Though technically not part of the code, the file I load the skeleton data from is worse: Pastebin Link

Offline kpars

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Extreme Typist.


« Reply #47 - Posted 2013-12-14 18:32:06 »

I think I'm making a dark-ish themed game!


Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #48 - Posted 2013-12-14 19:05:36 »

Trying load a sound via TinySound and it keeps telling me that the file cannot be found... Gah! Sad

Offline kpars

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Extreme Typist.


« Reply #49 - Posted 2013-12-14 19:07:44 »

Somehow we were both working on adding sound at the very same time Cheesy

Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #50 - Posted 2013-12-14 19:08:41 »

I feel like you are doing way better than me at the moment! Tongue The last half hour has been wasted trying to just load a damn file!! What are you using to play your sounds? Smiley

Offline kpars

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Extreme Typist.


« Reply #51 - Posted 2013-12-14 19:09:36 »

JavaSound.

For Ludum Dare I've learned it's best to use what you're most used to rather than to learn your utilities as your making the game.

- Jev

Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #52 - Posted 2013-12-14 19:10:28 »

Ah, see this is my first time actually using sound in my games. Silly me, I should have looked into it before the competition, but I guess that's how it goes sometimes!

Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #53 - Posted 2013-12-14 19:15:11 »

Well, I managed to load the file successfully. Now it's saying wav files are unsupported when it specifically says in the docs that it is in fact supported. God.

Offline kpars

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Extreme Typist.


« Reply #54 - Posted 2013-12-14 19:16:22 »

If worse comes to worse you can always use this little thing http://puu.sh/5MxK2.txt

- Jev

Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #55 - Posted 2013-12-14 19:17:38 »

Thanks, that looks great! I'll have to look into how to set the sound level now. I'm going to have one more go at TinySound and then if it doesn't work I'm finished with it!

Offline HeroesGraveDev

JGO Kernel


Medals: 246
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #56 - Posted 2013-12-14 19:25:38 »

For Ludum Dare I've learned it's best to use what you're most used to rather than to learn your utilities as your making the game.

This is the first time I've really used my skeletal animations 'library', but luckily, due lots of testing while developing it, it works fine.

Btw, has anyone seen Notch's livestream? It looks like Santa going on a deforestation rampage. (EDIT: OVER 4000 viewers! Wow.)

Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #57 - Posted 2013-12-14 19:27:21 »

Yeah, I saw it. Kind of jealous!

Offline kpars

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Extreme Typist.


« Reply #58 - Posted 2013-12-14 19:30:00 »

The very moment he started streaming I said f**k it.

When Ludum Dare started, people would head to Quill's channel, dvcolgan's channel, that's normal, but when notch starts streaming there's no point in really doing anything, seeing as nobody will watch whatever you have to offer.

Usually when I do stream, I end up stopping 5 minutes into it. The chat keeps distracting me  persecutioncomplex

Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #59 - Posted 2013-12-14 19:34:29 »

So kpars, I'm only getting a NPE using your code. How would you load a file in your resources folder?

Edit: Seems I need an InputStream.  

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