Morre
JGO Ninja    Posts: 507
I'm Dragonene on IRC.
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on:
2009-04-10 07:10:29 » |
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Ludum Dare 14, a 48-hour game programming competition, is coming up (next weekend, April 17-19): http://www.ludumdare.com/I'm planning to join if I can find the time. I hope to see some of you on the LD blog! 
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kappa
« League of Dukes » JGO Kernel      Posts: 2360 Medals: 59
★★★★★
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Reply #1 on:
2009-04-10 07:47:27 » |
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looks like good stuff, I'm also intending to enter this time round. let just hope it gets a good theme.
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3574 Medals: 44
Game Engineer
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Reply #2 on:
2009-04-10 14:19:50 » |
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I'm entering this one. 
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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Games published by our own members! Go get 'em!
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #3 on:
2009-04-17 13:29:31 » |
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I'm entering. =)
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3574 Medals: 44
Game Engineer
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Reply #4 on:
2009-04-17 14:13:49 » |
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I'm entering. =)
So much for me winning. 
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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h3ckboy
JGO Kernel      Posts: 1645 Medals: 4
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Reply #5 on:
2009-04-17 15:52:18 » |
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you guys are probably heading out soon, well GL  !
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3574 Medals: 44
Game Engineer
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Reply #6 on:
2009-04-17 18:49:05 » |
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It starts in just over 4 hours. That's 8 PM PST.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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kappa
« League of Dukes » JGO Kernel      Posts: 2360 Medals: 59
★★★★★
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Reply #7 on:
2009-04-18 01:17:52 » |
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its started and the Theme for the competition is "The Advancing Wall of Doom".
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3574 Medals: 44
Game Engineer
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Reply #8 on:
2009-04-18 15:00:19 » |
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And I changed my mind. I just moved and don't want to be inside all weekend. Oh well. I have a really cool game idea too.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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h3ckboy
JGO Kernel      Posts: 1645 Medals: 4
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Reply #9 on:
2009-04-18 16:11:20 » |
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And I changed my mind. I just moved and don't want to be inside all weekend. Oh well. I have a really cool game idea too.
you probably missed some fun coding 
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Games published by our own members! Go get 'em!
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3574 Medals: 44
Game Engineer
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Reply #10 on:
2009-04-18 17:28:18 » |
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you probably missed some fun coding  I code (at least) 40 hours a week on games as it is. I haven't worked on my own game in months, because I just get burnt out.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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h3ckboy
JGO Kernel      Posts: 1645 Medals: 4
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Reply #11 on:
2009-04-19 01:50:40 » |
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I guess that is probably a good reasont o skip.
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3574 Medals: 44
Game Engineer
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Reply #12 on:
2009-04-19 14:57:14 » |
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I lied. I spent about 8 out of the 48 hours making a game, that way I got the best of both worlds, although the game isn't very good because it needs a ton of balancing. I'm busy al today, so that's the final build. http://www.ludumdare.com/compo/2009/04/19/too-heavy-for-re-entry/
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #13 on:
2009-04-19 19:02:35 » |
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3574 Medals: 44
Game Engineer
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Reply #14 on:
2009-04-20 00:47:25 » |
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Much, much, better than mine. 
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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Alan_W
JGO Ninja    Posts: 734 Medals: 8
Java tames rock!
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Reply #15 on:
2009-04-20 02:44:21 » |
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<image> Click to Play
Lovely. Runs at 50Hz on Mac Powerbook A4. The animation when you get crushed is most amusing. The squishing sound effect was great. What are the keys to move the player? I thumped most of the keyboard!I tried again and it worked this time - weird. Happy now! - got to Level 5 but struggled to herd bunnies on to the carrots on time!
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Time flies like a bird. Fruit flies like a banana.
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Morre
JGO Ninja    Posts: 507
I'm Dragonene on IRC.
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Reply #16 on:
2009-04-20 06:15:02 » |
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I'm also done! I'm not quite happy with the gameplay (it's a bit repetitive, I'm afraid), but I'm more or less happy with the visuals of it. I guess I prioritized wrong this time Play the webstart versionThe above version includes one missing line of code that was accidentally excluded from the final competition version (it shows the level screen between levels). The final competition version and a zip download can be found in the final game post. Screenshot: 
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brackeen
Full Member   Posts: 247
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Reply #17 on:
2009-04-20 10:46:36 » |
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Good job Markus and Morre, both games are pretty clever.
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3574 Medals: 44
Game Engineer
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Reply #18 on:
2009-04-20 12:42:09 » |
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Yours is also quite good, Morre. I found Markus's more fun but yours was more interesting and unique.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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ido
Jr. Member   Posts: 95
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Reply #19 on:
2009-04-20 15:47:13 » |
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Well, I'm quite new to both these and to java game development, but I've managed to finish a game too: tametick.com/fwod/-Ido
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h3ckboy
JGO Kernel      Posts: 1645 Medals: 4
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Reply #20 on:
2009-04-20 17:40:27 » |
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did you guys sleep?
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3574 Medals: 44
Game Engineer
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Reply #21 on:
2009-04-20 18:47:53 » |
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did you guys sleep?
I didn't get much sleep the night I worked on it (I worked from 9 PM to 5 AM) but typically I don't bust my ass on these things... I get around 7 hours of sleep each night thereabouts. There are usually late nights but I rarely set my alarm in the morning. In my opinion it doesn't really make any sense to deprive yourself of sleep because you'll just end up getting nothing done as a result - brain frying. You can read a lot of peoples' dev blogs in LD and notice that. There is a direct correlation between people who say, "I stayed up all night coding" and "I couldn't get anything finished, my game sucks." Seriously, I think that's true. Obviously it's not always true, but more often than not it appears to be. They start going hard then they can't wrap it up. I'd guess that both Markus and Morre got a good amount of sleep.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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Morre
JGO Ninja    Posts: 507
I'm Dragonene on IRC.
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Reply #22 on:
2009-04-20 21:16:03 » |
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Thanks, Demonpants and brackeen. Regarding sleep: Yes, I slept about as long as I usually do. 
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #23 on:
2009-04-21 03:34:24 » |
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did you guys sleep?
Yeah, I got about 14 hours of sleep the first two nights (the night leading into the compo, and the night in the middle of the compo) However, I stayed up late on the last day and had work the next day, so I only got three-four hours of sleep before going to work on monday.
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h3ckboy
JGO Kernel      Posts: 1645 Medals: 4
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Reply #24 on:
2009-04-21 03:50:59 » |
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I didn't get much sleep the night I worked on it (I worked from 9 PM to 5 AM) but typically I don't bust my ass on these things... I get around 7 hours of sleep each night thereabouts. There are usually late nights but I rarely set my alarm in the morning. In my opinion it doesn't really make any sense to deprive yourself of sleep because you'll just end up getting nothing done as a result - brain frying. You can read a lot of peoples' dev blogs in LD and notice that. There is a direct correlation between people who say, "I stayed up all night coding" and "I couldn't get anything finished, my game sucks." Seriously, I think that's true. Obviously it's not always true, but more often than not it appears to be. They start going hard then they can't wrap it up. I'd guess that both Markus and Morre got a good amount of sleep.
cause I was thinking, 48 hours, I would be REALLY tired.
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CommanderKeith
JGO Wizard     Posts: 1455 Medals: 9
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Reply #25 on:
2009-04-21 04:23:37 » |
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Nice games markus and morre, impressive for such a short time. It's good the way you've both got lots of things moving and animating.
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h3ckboy
JGO Kernel      Posts: 1645 Medals: 4
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Reply #26 on:
2009-04-21 04:31:32 » |
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did you guys draw all of that stuff. cause if so , you are pretty good artists.
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zammbi
JGO Strike Force    Posts: 963 Medals: 9
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Reply #27 on:
2009-04-21 04:38:41 » |
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That game has the craziest sound effects heh. I must say its very good for 8 hours....
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Gudradain
Sr. Member   Posts: 371 Medals: 8
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Reply #28 on:
2009-04-21 14:19:00 » |
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Did you had to make everything from scratch or you could use library or work you did in other game?
Btw is there a winner?
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3574 Medals: 44
Game Engineer
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Reply #29 on:
2009-04-21 19:38:22 » |
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Thanks, zammbi. Yeah Unity makes 3D a lot easier and I also know my way around the program very very well because my company was developing a game for it for a long time. As such I was able to take advantage of the already-in-there 3D scenegraph and the PhysX engine and spend more time on building levels and all that.
@Guadradain: I used Unity this time around which includes 3D, physics, a GUI editor, and a few other things. Imagine jME but also with a built-in editor. The last time I entered I used LWJGL and my own game library JPixel which I haven't released for public use because I'm too lazy to put in all the useful hooks.
@h3ckboy: Everything must be made from scratch by the coder within the 48 hours.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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