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Offline blahblahblahh

JGO Kernel
*****

Posts: 4575


http://t-machine.org


« Reply #30 on: 2004-02-25 04:01:01 »

Quote


Thanks, that works fine. Is that a permanent address? or just a dynamic one off a cable modem or something?

PS Please make a webstart version! Smiley

malloc will be first against the wall when the revolution comes...
Offline zparticle

JGO Ninja
***

Posts: 597


Thick As A Brick


« Reply #31 on: 2004-02-25 08:08:50 »

It's not mine, I don't know the person. I think it is permanent. I didn't know you could make a webstart applet.

Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #32 on: 2004-02-26 23:33:15 »

Quote

Well, it's java games, and it's not for profit, so howabout "java-gaming.org"?

Oh, damn!  Someone else got it first...  


How about www.publicstaticgame.com Smiley

Kev

Games published by our own members! Go get 'em!
Offline Virum

Full Member
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Posts: 115


Like a leaf in an icy world, memories will fade


« Reply #33 on: 2004-02-27 20:10:55 »

I know the guy who made the pacman game.  His name is javatypo, and his site is http://xaptronic.ionichost.com

It's time to prove to your friends that your worth a damn. Sometimes that means dying; sometimes that means killing a whole lotta people.

Blog
Offline blahblahblahh

JGO Kernel
*****

Posts: 4575


http://t-machine.org


« Reply #34 on: 2004-03-01 04:02:55 »

Updated; just lots of layout changes and some general tidying up and cleaning up.

I have a batch of more games to add as soon as I get the time.

malloc will be first against the wall when the revolution comes...
Offline blahblahblahh

JGO Kernel
*****

Posts: 4575


http://t-machine.org


« Reply #35 on: 2004-03-01 16:17:32 »

24 Games now listed...hoping that people will send me some more soon!

malloc will be first against the wall when the revolution comes...
Offline Orangy Tang

JGO Kernel
*****

Posts: 2960
Medals: 37


Monkey for a head


« Reply #36 on: 2004-03-03 09:28:24 »

Woo! New screenshots to replace the old flat shaded one. Smiley


Take your pick out of the two, I'm not sure which I prefer. Give me a few minutes and I'll have the webstart version updated as well...

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline zparticle

JGO Ninja
***

Posts: 597


Thick As A Brick


« Reply #37 on: 2004-03-03 09:37:34 »

FYI S-Type doesn't run for me I get the following in the webstart log.

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Adding PenumbraTexture (Data/Textures/Core/Penumbra.png) to texture set.
Loading texture Data/Textures/Core/ExponentialFalloff.png to ID: 27
Texture real width:256
Adding ExLightFalloff (Data/Textures/Core/ExponentialFalloff.png) to texture set.
net.java.games.jogl.GLException: glGetError() returned the following error codes after a call to glDrawElements(): GL_INVALID_VALUE
      at net.java.games.jogl.DebugGL.checkGLGetError(DebugGL.java:9828)
      at net.java.games.jogl.DebugGL.glDrawElements(DebugGL.java:2074)
      at com.vscript.core.renderer.IndexBuffer.render(IndexBuffer.java:54)
      at com.vscript.core.renderer.GameRenderer.mergeShadowHulls(GameRenderer.java:611)
      at com.vscript.core.renderer.GameRenderer.render(GameRenderer.java:268)
      at com.vscript.core.VScript.display(VScript.java:527)
      at net.java.games.jogl.impl.GLDrawableHelper.display(GLDrawableHelper.java:74)
      at net.java.games.jogl.GLCanvas$DisplayAction.run(GLCanvas.java:194)
      at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:235)
      at net.java.games.jogl.GLCanvas.displayImpl(GLCanvas.java:182)
      at net.java.games.jogl.GLCanvas.display(GLCanvas.java:82)
      at net.java.games.jogl.Animator$1.run(Animator.java:104)
      at java.lang.Thread.run(Unknown Source)


and v-script randomly dies getting a crash like this

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Unexpected Signal : EXCEPTION_ACCESS_VIOLATION (0xc0000005) occurred at PC=0x803CEF9
Function=[Unknown.]
Library=C:\Program Files\Java\j2re1.4.2_01\bin\client\jvm.dll

NOTE: We are unable to locate the function name symbol for the error
      just occurred. Please refer to release documentation for possible
      reason and solutions.


Current Java thread:
      at net.java.games.jogl.impl.JAWT.FreeDrawingSurface0(Native Method)
      at net.java.games.jogl.impl.JAWT.FreeDrawingSurface(JAWT.java:53)
      at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.unlockSurface(WindowsOnscreenGLContext.java:196)
      at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.makeCurrent(WindowsOnscreenGLContext.java:122)
      - locked <0x105c7f60> (a net.java.games.jogl.impl.windows.WindowsOnscreenGLContext)
      at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:199)
      - locked <0x105c7f60> (a net.java.games.jogl.impl.windows.WindowsOnscreenGLContext)
      at net.java.games.jogl.GLCanvas.displayImpl(GLCanvas.java:182)
      at net.java.games.jogl.GLCanvas.display(GLCanvas.java:82)
      at net.java.games.jogl.GLCanvas.paint(GLCanvas.java:89)
      at sun.awt.RepaintArea.paint(Unknown Source)
      at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
      at java.awt.Component.dispatchEventImpl(Unknown Source)
      at java.awt.Component.dispatchEvent(Unknown Source)
      at java.awt.EventQueue.dispatchEvent(Unknown Source)
      at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)
      at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
      at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
      at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
      at java.awt.EventDispatchThread.run(Unknown Source)

Dynamic libraries:
0x00400000 - 0x00407000       C:\Program Files\Java\j2re1.4.2_01\bin\javaw.exe
0x77F80000 - 0x77FFB000       C:\WINNT\system32\ntdll.dll
0x7C2D0000 - 0x7C332000       C:\WINNT\system32\ADVAPI32.dll
.
.
.
\imagehlp.dll
0x72A00000 - 0x72A2D000       C:\WINNT\system32\DBGHELP.dll

Heap at VM Abort:
Heap
 def new generation   total 1024K, used 251K [0x10010000, 0x10120000, 0x104f0000)
  eden space 960K,  25% used [0x10010000, 0x1004e4d8, 0x10100000)
  from space 64K,   4% used [0x10110000, 0x10110ae8, 0x10120000)
  to   space 64K,   0% used [0x10100000, 0x10100000, 0x10110000)
 tenured generation   total 12116K, used 11467K [0x104f0000, 0x110c5000, 0x14010000)
   the space 12116K,  94% used [0x104f0000, 0x11022c90, 0x11022e00, 0x110c5000)
 compacting perm gen  total 11520K, used 11477K [0x14010000, 0x14b50000, 0x18010000)
   the space 11520K,  99% used [0x14010000, 0x14b455e8, 0x14b45600, 0x14b50000)

Local Time = Wed Mar 03 10:39:18 2004
Elapsed Time = 91
#
# HotSpot Virtual Machine Error : EXCEPTION_ACCESS_VIOLATION
# Error ID : 4F530E43505002EF
# Please report this error at
# http://java.sun.com/cgi-bin/bugreport.cgi
#
# Java VM: Java HotSpot(TM) Client VM (1.4.2_01-b06 mixed mode)
#

Offline Orangy Tang

JGO Kernel
*****

Posts: 2960
Medals: 37


Monkey for a head


« Reply #38 on: 2004-03-03 09:51:57 »

To avoid clogging up blah's topic, I'll sort out any issues over in my thread: http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=Announcements;action=display;num=1069812343;start=30#30

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline blahblahblahh

JGO Kernel
*****

Posts: 4575


http://t-machine.org


« Reply #39 on: 2004-03-13 14:09:39 »

I was hoping to have some time to update it again this weekend, but it looks like I won't.

In the meantime, here's a preview of a new look I tried, to fit with the maroon colour scheme of the GTG's GDC CD (...XYZ Wink).

EDIT: screenshot removed

The "developers" section will contain info on:
- link to JGO
- how to webstart your games
- submission guidelines
- ...any other useful things that people suggest... Smiley

The "java" section will contain info on:
- how to get the latest version of java
- what webstart does for you, the player
- what the latest version of java is (i.e. not 1.5 Smiley) and how to check you've got the latest version

I haven't worked out how to sort the games yet. I can't think of an  grouping that makes sense to people browsing the pages AND lets you easily put "work in progress" games that are playable but have no graphics next to things like Flying Guns or Wurm without the "in-progress" games looking utter ****. Sad.

malloc will be first against the wall when the revolution comes...
Games published by our own members! Go get 'em!
Offline blahblahblahh

JGO Kernel
*****

Posts: 4575


http://t-machine.org


« Reply #40 on: 2004-03-19 05:56:29 »

The update is now done; I've still got some more games to add, and I haven't yet sorted the current games - but it should be a bit easier to navigate now.

And I've moved everything over to XML, with XSLT auto-generated pages, which makes it quicker to update and more flexible (e.g. automatic href links etc).

Although...if anyone knows why XSLT is pruning HTML code from the raw XML, I'd love to know how to turn that "feature" off?

Quote

The "developers" section will contain info on:

The "java" section will contain info on:


Both are still empty.

URL for the lazy:
http://grexengine.com/sections/externalgames/

malloc will be first against the wall when the revolution comes...
Offline blahblahblahh

JGO Kernel
*****

Posts: 4575


http://t-machine.org


« Reply #41 on: 2004-03-19 06:02:17 »

PS to authors: you now have space for a hundred words or so describing your game.

Email them to me at the usual address and I'll insert them.

malloc will be first against the wall when the revolution comes...
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