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  Lionheart Remake  (Read 4236 times)
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Offline DjThunder

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« on: 2011-05-29 10:08:14 »

Hello,

Do you know the original Lionheart, made by Thalion in 1992, for the Amiga ?
You can have a look here: http://hol.abime.net/894

I started a remake in 2007, which was designed for Windows only, because of DirectX use.

Since June 2010, i'm working on my LionEngine, a game engine working with Java 6 (Java2D).

I'm using this engine for my new remake of Lionheart, working with Java this time.

Here some screens showing the project progress:




* My website (where you can download previous release of Lionheart Remake)
http://www.b3dgs.com/v6/page.php?lang=en&section=lionheart_remake

Have fun if you are interested by this remake !
I will continue to inform you about my java remake progress.

Online ra4king

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« Reply #1 on: 2011-05-29 16:48:01 »

Looks really cool! Good job!

Offline Mads

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Directly directional


« Reply #2 on: 2011-05-30 16:52:05 »

I was unsure which one to download, and I ended up downloading the v3 one.
Not really happy about the installation. Tried to run the game, and it didn't respond. Had to restart the computer.
It looks to be god though.

Games published by our own members! Go get 'em!
Offline DjThunder

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« Reply #3 on: 2011-05-30 17:23:04 »

v3 ? This is the oldest.
You can try with Enhanced version, which works until Win7, and 64bits compatible.

Edit: I added the first release date for each main version. Then it is easy to know which is the latest.

Offline fletchergames

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« Reply #4 on: 2011-06-04 11:44:33 »

I saw this and thought you meant Lionheart: Legacy of the Crusader.

Guess not. Smiley
Offline DjThunder

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« Reply #5 on: 2011-06-07 18:57:15 »

Eh no, this is not the rpg game; but the "first" Lionheart (1992)  Wink

I added an hx3x filtering and modified the coloured raster:


(Full size image)

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« Reply #6 on: 2011-06-07 19:54:15 »

Hmmm they all look the same Tongue

Offline DjThunder

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« Reply #7 on: 2011-06-08 16:22:01 »

Hum, perhaps the image is not large enough. Same pb with full size image ?

Here another comparison:

hq3x:
http://www.b3dgs.com/v5/projects/lionheart_remake/java/hq3x.png

Raster:
http://www.b3dgs.com/v5/projects/lionheart_remake/java/raster.png

Offline DjThunder

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« Reply #8 on: 2011-06-14 16:48:59 »

Another screen showing the five swamps theme:

http://www.b3dgs.com/v5/projects/lionheart_remake/java/swamp_themes.png

Offline zlandorf

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« Reply #9 on: 2011-06-14 18:28:52 »

Hi,

I haven't tried the game out, but it seems nice. To recreate the levels, did you try to copy them by replaying the original game or did you manage to get the data files ?

By the way, what's the use of the five swamp themes you posted ?
Games published by our own members! Go get 'em!
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« Reply #10 on: 2011-06-14 18:32:47 »

Oh now the differences are visible, and the one on the right side is higher quality in the hq3x picture.

Offline luisoft

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« Reply #11 on: 2011-06-15 14:23:45 »

amazing remake!

is the source code available for the engine and the game? Is this engine able to create another 2D plataform game or it was designed only for this game.

Offline DjThunder

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« Reply #12 on: 2011-06-15 15:36:45 »

@zlandorf:
One theme will be used for one stage. At there are at least 3 swamps stage (on the original game)

About the levels, I have both.
My old level editor was able to convert original map data to my own data.
Also, my old/new editor is able to convert an image map rip (bmp, png) into a set of data (tileID, x, y), by checking the full image, even if it is large (larger than 10240 * 1280)
This function is compatible with all game. It only requires one or different tilesets + image map rip (in one image)

@luisoft :
Yes.

At the moment, only the v1.2 of my engine is available, as I'm working on the v2, which will be really different to the older one. This is why I removed the link on my website.
When my Java remake will be ready, I will put both remake & engine source code.

My engine is ready to make 2D Platform and Strategy game with ease (a set of AbstractMap, AbstractPlayer, AbstractAI, AbstractTile, AbstractRaster, Pathfinding ...).
It should also be Hack'n Slash ready. (it also contains a sort of General World Edit, which allows to set units data, such as animations range, cost, damages, icons ... and ready for Warcraft II like map edit, with automatic tiles transition [DarkGrass-Grass-Ground-DarkGround-Water-DarkWater])

The engine is designed to work fine with low PC spec. (working on my old Laptop, 7 years old, with only 64Mb for the GPU)


I'm currently working on the Lionheart Level Editor, trying to make it the easiest to use.
Monsters will be ready at the same time, which means that a playable demo should be released soon.

Offline DjThunder

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« Reply #13 on: 2011-06-28 18:05:31 »

I improved my rasterbar implementation (Copper like amiga)

(The first one is smoother than the 2nd, which shows blocs of colors)

I reach now more than 1100 colours on a complete scene !

Offline charlieg

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« Reply #14 on: 2011-07-04 10:53:34 »

Hi Byron,

This is really cool.  If you drop us an email at Free Gamer (http://freegamer.blogspot.com) when you are done, we'll feature you there and get you some traffic.  (Open source required though that seems to be your intention.)
Offline Salonika

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« Reply #15 on: 2011-07-04 12:14:55 »

I like your work dude  Grin
Offline SwampChicken

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« Reply #16 on: 2011-07-06 02:25:11 »

Nice.

Offline DjThunder

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« Reply #17 on: 2011-07-09 16:56:37 »

Thank you guys Smiley

For sure, it will be open source (engine & game) !

No screens since last time ... as there are nothing really interesting to see.
I'm working on player vs monsters collisions (monsters vs map collisions are done)

Offline charlieg

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« Reply #18 on: 2011-07-14 21:01:06 »

Will players need to own a copy of the original Lionheart or are you making your graphics/levels from scratch?  (Or do you have permission to use the originals?)
Offline DjThunder

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« Reply #19 on: 2011-07-16 13:16:43 »

On my previous release, I ripped all Gfx myself.
Then, when my first release was ready, I was able to talk with the original crew.

Henk Nieborg (Gfx) gave me his original gfx + some bonus (unused).

So, as it is only for free, you can download my remake without having any troubles.

Offline KevinWorkman

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« Reply #20 on: 2011-07-19 19:25:00 »

I wasn't sure which version was the latest release, so I went with version 1.1. This is really well done and quite pretty. You can tell it's true to the original, but I must admit I wasn't very good at it! Keep up the good work, this is obviously a labor of love.
Offline DjThunder

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« Reply #21 on: 2011-08-20 10:26:43 »

It is not really a new related to Lionheart Java Remake, but, anyway, it is about the LionEngine, which is now as version 2.

You can download it here: http://www.b3dgs.com/v5/page.php?lang=en&section=lionengine
It also contains the source of the current progress on Lionheart Java Remake using my engine. (in demo.platform package)

About Lionheart, I added the collision between the player and the monster.
You can now hit them. If you attack them from the top, it will make the player jump a little bit, killing the monster.
Also, monsters can now walk around the map, depending of the height and slopes.

Offline charlieg

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« Reply #22 on: 2011-09-08 17:45:31 »

That is really cool.  Core blimey the Warcraft I bit of the video made me feel nostalgic.

I love the parallax scrolling from Lionheart.

Not wishing to risk the ire of the mods here, but this might get good feedback in the FreeGameDev forum which is FOSS-dedicated.

Btw, how come you don't use a host like Sourceforge or Github or Google Code?
Offline Cero

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« Reply #23 on: 2011-09-08 20:32:36 »

Btw, how come you don't use a host like Sourceforge or Github or Google Code?

If you have a server already, why not host everything on there.
A free service might delete your stuff at any time or be down or whatever.

Offline charlieg

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« Reply #24 on: 2011-09-11 13:45:52 »

It is my experience that far more projects get lost on personal servers than they do on the free services you deride.  Nobody forgets to pay a monthly fee and lose the service, nobody suffers a hard drive failure and has no backup, redundancy means outages are rare, and when there are outages a team is on hand to fix them.

Sourceforge has been up since 1999.  It is pretty reliable.
Offline DjThunder

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« Reply #25 on: 2011-09-15 07:14:32 »

Héhé, no; i don't use any public service.
All in case, I can do it by my own  Wink

Sorry if Lionheart Remake development is so slow, but I first want to improve my engine, in order to make STR development easy.

I may create a new topic about Warcraft Remake...

Offline DjThunder

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« Reply #26 on: 2011-12-11 14:05:05 »

Hey,

Since my LionEngine is now updated (3.0.0), and as I'm now working on the next one (4.0.0) which will include an HackNSlash API; I decided to continue my remake of Lionheart using my LionEngine at the same time. And as a first new, I added the SC68 player in my engine ! (ok, it is only available for Windows, but I will try to make it work everywhere).

More will follow... Wink

Offline DjThunder

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« Reply #27 on: 2011-12-29 21:30:29 »

Hi,

Just a short message to say that there are some progress on my engine.
Current result for Lionheart Remake:

Independant gravity for each monsters, able to jump in order to avoid obstacle




hq3x filtering (click to enlarge view, in order to see the hq3x effect):


bilinear filtering:



I also finished to port my SonicArranger lib, in order to make it work for both Windows & Linux (available inside my engine).
To use it, it just need a quick instantiation, and after, it is like playing a simple MP3, but with the true sound from the past :p

I will try to release a demo later...

Enjoy your last days of 2011 Wink

Offline DjThunder

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« Reply #28 on: 2012-01-04 23:34:50 »

Hehe, just a quick sentense to say that my engine is now Applet compatible !
So, be ready to see Lionheart running in your browser Cheesy

Offline DjThunder

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« Reply #29 on: 2012-01-05 19:42:25 »

Here we go !

Play: www.b3dgs.com/v5/projects/lionheart_remake/java/game/
Java 6: http://www.java.com/en/download/

Keys:
- Arrow keys (menu choice & player moves)
- Control key (menu accept & player attack)
- Space to enable/disable god mod (free fly with mouse)
- TAB to show FPS + coord

Don't check the game itself, but the Applet features in priority (is the music working ? with its true Amiga quality ? what about the sound fx ? the frame rate ?)
Thanks in advance for your tests !

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