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  [solved][libGDX] Texture compression with packed texture atlas?  (Read 1111 times)
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Offline JFixby
« Posted 2015-09-13 12:46:45 »

Is there a way to use texture compression with a TextureAtlas?

The doc (https://github.com/libgdx/libgdx/wiki/Texture-Compression) says there is a way to compress texture:

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Pixmap pixmap = new Pixmap(Gdx.files.absolute("image.png");
ETC1.encodeImagePKM(pixmap).write(Gdx.files.absolute("image.etc1"));


And use it later:

1  
Texture texture = new Texture(Gdx.files.internal("image.etc1"));


How about atlas?

-------------------------------------

Ok, seems like the answer is:
1) Take atlas PNGs and compress them manually
2) Make surgery to the atlas file replacing all PNG-references to ETC1

my dev log: http://jfix.by/
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